Hey guys, what are combo’s are ya’ll doing after hit confirming off of a j. or sj. on an jumping / super jumping opponent?
So far I’ve been doing j or sj. j.:h::qcf::qcf::l: s.:s:~:h: sj.:qcf::l::l: :dp:~:m: :qcf::atk::atk:
confirming the air :qcf: to air :qcf::l: seems to be much more consistent for me than to do air:qcf: j.:h: s.:h: s.:s: to rest of combo. It does less damage but again, seems more consistent.
(btw, first post on SRK. Decided I’ve been lurking for too long.)
For the midscreen dash up S combos that I posted, on floaty characters the charge shots could whiff if they got too high up, the easiest solution I’ve found thus far is to neutral jump after Volcano, so that the Air Play hits later, allowing the other character to fall closer to the ground. Of course this doesn’t matter if you followup the S with sj.mh > Killer Bee etc.
Or Hammer -> IAD whiff j.M to the other side -> Volcano. Timing might be a bit strict for some, but it does more damage and it also works in xf2/3 where sometimes the Killer Bee won’t cross over due to Dante not floating for as long during the startup. Being in x-factor also makes it much easier.
Hi, I just picked up Dante a little over a week ago. I’ve been practicing my Bold Cancels and getting them down. (probably 7/10 for volcano right now, maybe 5/10 for teleport), which combo here is a good place to start? And once i’ve mastered that one, which is the next best one to branch out to? Just trying to find where I should be focusing my energy in the training room for the time being.
Hey i’ve been working on a new combo and I cant figure out how to boost the damage right now. Here is the combo.
s.L, s.M, s.H, (vajra), stinger bc volcano, jump cancel, (air dash to the other side then j.m, land), beehive, backdash, s~h, s~h, s~h xx stinger, bc teleport, j.s, beehive, Million dollars.
The damages i got were 688,600. 689,900 with hammer after the wall bounce. 699,400 starting with s.M and hammer after the wall bounce.
Part of it could be because I didn’t mash hard enough. Do you guys have any idea how to boost the damage of this?
I just saw Yipes pull some really nice twins swag on Arturo’s stream.
It looks really nice and seems fairly easy to do. I can’t test it for damage until tomorrow, but it looks like it does somewhere between 870-900k for 2 meters.
It leaves Dante on point and it does TOD low health characters, which are very common on point.
You can start it off a beam assist hit confirm too.
:h: :f: + :h: (Stinger) , bold cancel, :dp: + (Volcano), j. :h: , :qcf: + (Air Play), j. :h: , s. :h: , Cold Shower, Pop Shredder, :qcf: :uf: + :l: :l: (Acid Rain), j. + Vergil’s Rapid Slash, :qcf: + :l: :l: (Hammer), Acid Rain, Devil Trigger (right after all the first hits connect), s. :s: , :qcf: :uf: + :l: :l: (Acid Rain), s. :s: j. :s: , OTG (Volcano, Million Catarats or Twister) into Million Dollars.
This combo saves both your wall bounce and ground bounce, therefore, if you have the meter, you can DHC into Spiral Swords, and use Vergil’s most damaging ending. If you want to DHC with only 2 meters, you can skip the devil trigger part and simply go for a s. :s: j. :s: after the second Acid Rain. I saw Yipes use this to kill Wesker once, but it was after Wesker had already been hit, so I’m not yet sure if this does 1 Mill. If it does, it would become my standard BnB immediately.
I’ll update this post once I test it.
Lol you know you’re late to a thread when you see acid rain bold cancels into tk 4 billion dollar combos.
But I have a couple of nub questions.
Is there any way to ease the bold cancel volcano combos? I can do it consistently but I feel like im kinda mashing it and not doing it smoothly.
I don’t think there’s any other trick other than getting used to it. The only thing to remember is that you have to press BC before the stinger hits to buffer it.
That’s the easiest way.
thread updated a little. if you want to have your assist specific combo in the OP, PLEASE FOLLOW THIS FORMAT:
(combo notation, does not have to be the icons. always start with st.:l: for the most basic damage possible) - xxx,xxx Damage
Meter: x [Builds about x bar]
Use: (location on the screen)
Notes: x
thank you. I’ll be adding my own assist specific sentinel combos to the OP sooner or later. I wanted to have my HD PVR sometime soon so I still will be adding those vids as well.
Anybody having luck doing the Dante infinite with Viewtiful Joe that Isedelica posted recently? Not sure if Dante is blocking mid air or on the ground and rejumping for the Helmbreaker. Any tips would be great…