ULTIMATE Balance/Tier talk thread

Eh, I didn’t notice a speed increase at all. I think it’s just what we shuma players want to feel. He feels pretty much the same with a pimped jump s. I think hes pretty decent now, but it really seems like capcom made almost every character pretty good in this version :slight_smile:

Nemesis’ tentacles are very good. they come out quick, do good damage and cover a very nice area. They are great for hitting assists. From full screen, his jumping rocket is good too. I use these tools with Arthur’s daggers, which allow me to chip, harass and lock-down for mix-ups. His J.H has a ton of priority as well! His air-grabs send the opponent to the other side of the screen, though…

I think he is pretty good. I see teleporters giving him trouble, though. For a big guy, he has a lot of tools.

I think that it’s going to take much longer to open up and place judgement of where the new characters are placed, than it is going to take for us to be able to judge the old characters based on the changes made to the game mechanics as well as the characters themselves.
So what I would like to know is which characters of the original cast (preferably besides Ryu and Captain America for variety’s sake) do you guys feel has obtained some the most benefits in the shift from Vanilla Marvel to Ultimate Marvel? And in what ways do you feel these characters have improved?

like seriously

how the fuck to you hit firebrand?

I can’t stand spiderman for this reason no this

lord

OMG…Firebrand has sub par assists because he is meant to be a point character, you basically fly around the screen landing 50/50 mix ups and overheads out your fucking ass and wear down your opponent. folks are sleeping on him but that’s okay because that just means a greater rude awakening for them, he has instant overheads and his fast wave dash and air movements make him hard to predict at higher levels, backing him up with sentinel drones or another good mix up assist will make all of that 10x worse…just saying.

glad people are sleeping on him, because half of you won’t have an answer for him when you do end up facing a high level Firebrand player.

My Impressions from day 1

Dante- Not a whole lot changed… his combos are harder but his tools are easier to put into use… I’m with Nini saying WTF at the Hitstun timer nerf…
Doom- The gun, the derp-dive and all of the damage of before… yeah hes pretty damned good
Magneto- Feels like an old man now, still can play though there are better options
Wesker- No Gunshot->port->combo threat really hurts his spacing game, more unsafe, but otherwise unchanged, Glasses change is more of a gimmic than anything
Dormammu- He’s looking S tier… enough said
Vergil- Not as derp or meter heavy as I thought he’d be. Really strong with an assist to cover teleports… Hits like a DMC character
Zero- Its zero ok, still the walking hitbox, now with even more BS mixup options
Sentinel- Is it just me or does he feel alot more consistant now… has absolutely awful matchups against most of the new cast
Ghost Rider… annoying at midscreen in but can get lit up by people who can maul
Iron Fist… Assist reliant but almost untouchable on the ground, unless he has something to cover jump to superjumpers… he gets owned by up-back
Phoenix Wright… Must Die, pre-tournabout mode is a joke, turnabout mode+3 bars= you can’t move you don’t have
Frank West… level 4 is fairly easy to get from what I’ve seen… Solid Character (good assist too)
C. Viper… stiiiillll bullshit
Hawkeye… ugh this character annoys me… would have the best level one super if he didn’t have Dr. Strange to compete with
Strange… SoV is retardedly good…enough said…

I’ll put more up later, but those are some of my early thoughs

Point char/Doom missiles/Strider derpaport is gonna be a highly used team in tournaments, I’m calling it. Hidden missiles is the best assist in the game for characters that can confirm off high aerials and Strider Assist is the new Haggar with that hard knockdown. Don’t get me started on Anchor Strider, that mofo is the new Jean.

For now, I’d say that from the vanilla cast, the top characters are Zero, Doom, Wesker and Dormammu.

Zero needs to adapt his combos but people are finding 800k damage BnBs with 1 meter and 1 assist, also, he still has lightloop, and he has a LOT of new BS with that buster canceling everything stuff… Raikousen into buster into command dash is plain stupid. Safe Ryuuenjin is even more stupid… I mean this thing beats Dat Pipe and gets a free combo afterwards.

Doom is insanely better, his gun is almost as good as it were on MvC2, he still has every thing that made him good in Vanilla, suffers a bit in mid screen combos (I’m sure we can adapt, played about 10 minutes of him at most on Ultimate) but his regular corner loop is still possible up to 4 reps with plasma beam into Photon Array at the end.
His j.S is just like Wolverine’s dive kick, but it can be dash canceled… one of the best moves in the game for sure.

Wesker is pretty much untouched, his herp derp gun into combo is gone, but he’s got some new herp derp stuff when he loses his glasses, also seems that his Maximum Wesker does more damage now, also all of the “useless” moves he had got buffed somehow and are a little better, I’m afraid of him, he’s powerful.

Dormammu is the same case as Doom, he was already pretty powerful and just got better… Flame Carpet disappaering when dorm is hit is a problem, but everything else is just much better, Dark Matter into teleport is insane against a lot of characters, call assist, fly and charge 3 hands is safe and quick as hell, Liberations are better… this character has a LOT of power now.

other old characters I played:

Arthur is a LOT better now, axe feels safer, maybe has less startup/recovery, Golden Arrows are definitively faster and has even more homing properties than before, during xfactor it’s so fast that it’s scary, much faster than in Vanilla.
His lv3 xfactor lasts FOREVER, and Golden Lance still does retarded damage.
Dive is pretty good for movement and Heavenly Slash can cut through a lot more things than before.
Also, his normals feel better, I was beating a lot more stuff than before with them.
He’s not top tier for sure, but not a candidate for worst in the game anymore.

Dante is about the same, but hitstun deterioration + meter building nerfs hit him pretty hard.
He can still do good damage, but won’t fill 3 meters on a combo anymore.

Taskmaster is about the same.

Tron is horrible, and a strong candidate for bottom tier.

Chun-li is amazing running away with jump cancelable tenshoukyakus.

Ryu is a lot better, shoryuken assist is somehow changed as it feels much better now.

As for new characters.

I really LOVED playing Strider, his combos are fun to do, his animals are FAST, ouroboros + xfactor is scary, teleports are very good (probably the safest teleports in the game) and his assist is INSANE with characters that can self otg, pretty strong character, will be above mid tier for sure.

Phoenix Wright is HARD to use, he’s not even mid tier for now… During turnabout mode he gets an amazing zoning and firepower, but still has problems opening people, the biggest problem is hit the Objection, collecting evidence is fast most of times.

Rocket Racoon feels weird, but good, he’s so small that he can duck under a lot of hypers, his log assist is just insane, one of the best assists in the game for sure.
I couldn’t combo very well with him, but his style is nice. Can be good, but I feel he’ll be a top assist and mid tier on point.

Firebrand is FUN. his combos are natural and easy, but do crap damage… he’s got a lot of options and moving with him is weird, if people manage to discover ways to do good damage, he’s definitively top tier material.

Strange is SLOW… his normals are all VERY PUNISHABLE…
His projectiles are not that fast, except for that shoryuken one, his super is insane good, but I think mid tier at best.

IronFist’s flying kick assist is damn good, the character not that much, quite depending on assists to do mixups and get in, but scary once he gets in.
Can be good if people manage to find him a best friend.

I touched a few of my old characters but mostly spent my time on strider.

Before I speak on the characters individually I would like to say that the HSD is much stronger which is cool because I turned some of my friends that couldn’t block very well into training dummy’s an I wasn’t learning much about my characters.

Ironman, Dante, Zero was my Vanilla main team and Spider-man, Magneto, Doom was my second.

Ironman feels tons worse, his down forward dash is really really really clunky and the magneto dash combos that I was hoping for don’t work because of his hit-boxes. His flight is better and I would rather box jump with j.s then trijump now. His offense is worse but his overall keep away and spacing is a little better.

Dante, with a few adjustments he is still a beast, he will require better hit confirming but easier bold cancels is a fair trade. Still can dominate HSD.

Zero, I still love him, I learned to lightening loop in vanilla and thought it was a waste but someone in this topic says I can still do it? Lets see if I can find a decent set-up. His bnb’s are a bit shorter to remain consistent but I’m fine with that, I’ll trade that damage for these buster cancel shenanigans. I also have a pretty easy 470k meterless combo ending in shoryuken, leading to a possible air grab, this guys gonna be a great battery for strider.

Doom, is smooth, mid screen combo adjustments are the only ones that need to be made, I haven’t touched magneto and spider-man feels weird. Lack of that web throw unscaled damage hurts but it’s fine cause now I can put him on different teams, the web zip canceling is cool but not as amazing as it may seem.

And STRIDER is really really fun, he has so many tools. Landing a hit on strider isn’t easy at all and I think he works in all 3 slots. God like assist, godlike LVL 3 X-Facor cheapness. I have been in the lab getting his wall cling BnB down and I figured it out, the key is to delay that j.S so you hit it on your way down, now that I have that i’m doing decent damage but Strider damage scaling is much heavier then other characters because they designed it knowing he has Ouroboros, every unsuccessful block against orbs leads to 350k-440k easily and gives him retarded mixup options. I like to run strider 2nd, with a solid battery. That way i use the assist and I can take advantage of him on point and with HSD and lower meter gain I’m ending more of my combos with reset options.

-Tiger Knee’in strider air dash attack very low beats advance guard, and gives you a chance at a very low overhead with j.a. His jaguars absorb one hit for damage so u can toss a few out and wave-dash behind it from fullscreen giving yourself 1 hit of armor. He has easy full screen hit confirms w/ H. Gram and controls the enemy like no other character in the game.

-If the character has a projectile, I bate with jaguars then Vajir (spelling) confirming s.A combo them. If a character doesn’t have a teleport, send a bird to keep them grounded and H Gram them from across the stage into a full screen combo doing 300-400k with a reset or using meter to break 500k.

  • If a slow character with no projectiles wants to touch me, (she hulk, hagger, etc) I’ll spam with animals, shoot a formation B, wallcling crossup into a (H) into a combo. If i want to rush them summon jaguar then wavedash behind it for super armor being it absorbs an attack for me.

-Solid air movement with double jump and qcf, teleport shenanigans with double jumping after as well as air grab combos if you can formation b fast enough (I buffer the qcb on my way down)

Currently running Zero - Strider - Vergil got some cool set ups here in my vid for strider w/ vergil assist

My goal with strider is to control my opponent while avoiding damage and building 3 meters, if I get a hit in (which I will because his mixup options) I will combo them and put them in unfavorable odds. If I body a character meterless, I will Ouroboros the 2nd character and damn near kill them while keeping myself safe afterwards I tag out and leave him for LVL 3 X-factor Ouroboros madness.

Took me all day to experiment and figure out my third. Nathan “Bionic Wife” Spencer. Brief impressions on other characters I tried out:

Ryu - love the new combos, j.L tatsu feels lower priority

Firebrand - Nearly Modok levels of control weirdness. I can’t do any damage with him either

Nova - Good on paper but I can’t stand the red life mechanic. He’s so unsafe trying to get in it’s ridiculous.

RR - Log assist is a must have for a lot of characters, but on point he doesn’t play keepaway or rush down very well. Very weird combos with some tight links. Good luck trying to get in on someone like Vergil.

Spencer - Went from being low A tier to possibly S with the new buffs. Bionic Bomber is so sick for combo damage and zip line is so fast it’s not even funny.

Tasky - Cancellable web swing… where have you been all my life? Need to learn new combos, I kind of like chopstick.

Skrull - YUSSSSS. Ait XFC is the biggest buff he could ever get. Air Meteor smash is surprisingly good to escape the corner and helps in combos. Stone Dunk buff is good backed by an assist (crossup work better now) but solo it’s so easily telegraphed because you have to start as soon as you leave the ground.

Characters I fought, short impressions:

Wesker - Health isn’t a nerf, he’s even more annoying now

Vergil - Full screen walking hit confirm. God dam.

PW - Maya shield is amazing. I run Task on point and I could hardly get around that chick. Turnabout assist is so broken. It’s Hsien-Ko gong but attached to a better character and he controls more space due to his model. Pendulum swings through you, PW is just a moving wall. I meteor smashed on his head and bounced off without reaching the ground. Use snaps, hell use XFC, just don’t give them access to this assist!

That’s all for now :smiley:

Edit: Why didn’t I think of that? Vegita assist is so much better than I expected it to be, on point too. I can’t block strider with Ouroboros at ALL.

So I played a very Competent Phoenix(Jean) player today and I must say her Nerfs were a bit over the top. The team I am running now is Thor(Smash or Spark)/Hawkeye(Tripleshot or Kamakazi)/Nova(Shield or Strike) As you can see I have been rotating my assists as need be seeing as all of them help with different strats I am employing at the moment. I generally start off Tridashing in with thor and going for a low hit and fishing for a kara mighty hurricane while hawkeyes kamakazi covers my approach and keeps them blocking. I basically Destroyed his Vergil with Thor but I got trashed hard by his Strider. That damn Teleporting Kick is godlike. It basically came down to Hawkeye and Nova(shield) doing all of the work. After I killed Strider Jean came in and had 4.5 Meters. Thats when the Arrow Spam started. I would Pop Shield assist and just Triple arrow>Triple Piercing>Spritzer>TripleArrow > :b:+:h: xx >triple Arrow and wait on her to teleport. Honestly she cant do Shit to hawkeye it was really bad. Like really bad. I think had he teleported when I first started up he may have done better but trying to time a teleport in between arrows was just about impossible. Also whenever she does Tk Shot it can be instantly punished with Spritzer, The priority on it is godlike.

Out of curiosity what are these midscreen Doom combos that need adjusting? I’ve seen it mentioned twice. Every Doom combo I’ve wanted to do has worked fine.

Firebrand is not that weird really. My bro was able to find 650K combos with him, in the middle of a match no less. That’s considering Firebrand’s damage output is Morrigan level, btw.

I will likely try him again once I’ve got my main team down. I do absolutely love his design for its simplicity. So judging by learning it on the fly I’m assuming it’s not that execution heavy of a combo?

Firebrand isn’t too execution-heavy. The only odd thing he has is timing your unfly to continue pressure/combos, which is admitingly weird considering his flight has pretty big start-up after certain moves. After you learn the unfly timing, he’s straightforward. What will definitely take some work in the lab is his lockdown/mixup/combo options with his demon buddy.

As for the combo he did, I can’t really tell you notation-wise cause I don’t know any of firebrand’s normals/specials :P. What I can tell you is that it involved a launch into that drag and drop move, then a relaunch into that divekick that forces firebrand to fly, then an unfly into that falling move to land on the ground, relaunch into a simple air combo knockdown, then the firebreath hyper.

Not sure what feints you’re referring to. I just briefly checked the guide, and I didn’t notice anything of the sort. His grabs may save him, but I don’t know. All his rekkas are unsafe on block except :qcf: :l:, and they can all be blocked low, I think, except :qcb: :m:. I just don’t see grabs as a reliable way to deal damage in the long run, if all you have as far as mixups go is grabs.

Nova may very well turn out good, but at the moment, things are looking grim. The only down-angled fast-moving option I saw from high in the air is :s:, and that’s super unsafe on block. I don’t know, I’m able to react to his tri dashes well. Maybe it’s just me lol.

You might not want to superjump and set up stuff with Strange, except for Grace of Hoggoth glyphs. I kept trying to do M Laggers of Denak Phoenix-style and teleport after, but the second you summon Daggers, he falls to the ground. Which would be ok, except 1. You can’t block, and 2. If you get scratched in any way, the Daggers disappear. So yeah, only glyphs up there.

I know Firebrand is good, I worded that wrong. You have to do a technical self-trilaunch combo to break 500k. That’s what I meant.

As for the raccoon, there may be some combo opportunities we haven’t tried yet. That might help him with the damage problem… It’s just not looking to be likely. If you watched Maximilian’s mini combo vid before release, you saw Rocky spend 3 meters to get like 750k.

the thing with nova’s tri dash is It’s not high low , It’s left / right and It’s fast I saw yipes do it a few times and I couldnt tell when he went for w cross up

with a assist he has a free way to get in anybody’s face his dashing attacks have super armour

it will be a good while before we see anything good with rocket though. he’s so different that most people cannot be bothered

Eh not really. The combo does just over 400k without spending the meter if you have an ideal starter. That’s not including assists, but I can’t figure out for the life of me where to add them. Since their hit stun is scaled way back later, it doesn’t really make sense to add them late unless it’s just part of the super finish at the end.

Actually Hawkeye’s poison arrow assist may be the best solution for him since the poison damage doesn’t seem to add to the HSD of the combo, and it’s an easy way to bump the damage generously.

Yea Nova has a lot of tools but online all I see is people spamming jumping S and then me raping them. it is still early so I expect quite a bit of dumb play out of the new characters. With nova I generally box dash in using his air H to cross up while covering myself with Hawkeye Kamakazi or Thor Spark. Also I have had a fair amount of success with H shield Energy Javelin and follow up right away with Centurion arts L for a self unblockable or M for an overhead or groundbounce if they try to run away.

nova s is the noob button like Dante s