Nice wavedashing but you should have hit him with EWGF and then tagged in Silva for the triple knee juggle. Big damage, easy to do, and it kills their maximum life bar.
I don’t know. I would have done the Ramfinite then DHC’d Storm I mean Anderson Silva to finish him off.
The depth! THE DEPTH!
One thing I’m starting to notice is that the controls for the reversals are really fucking tight. I’ve been in practice mode all night just doing ground transitions and trying to keep forest on the floor.
Got DAMNIT, GSP is to f*cking good!!! I cannot even beat him in career mode, this is pissing me smooth off. That is all.
what are the notations to do those wavedashes? :wtf:
Would you guys say this game is worth the $? And exactly HOW laggy is it online?
[Flick LS -> X ~ RB] x N.
imo.
with the boxer hold L1 -> punch then use block to cancel repeat. the cool thing about using the wavedash is that you can dash into a punch or a kick because the animation is so long. if you just cancel a regular punch or kick you dont have much time to switch it up.
you can pretty much cancel any attack by hitting block. its not useful but it looks funny as hell
I played 8 straight games. 6 people disconnected.
If anyone on the 360 wants some competition, PLEASE add me.
I played against a Brock Lesnar on saturday night and I waited for him to finish spamming, got him into clinch, rubber guard to triangle with Frank Mir and I get a response “ur a pussy”. Blocked that mofo.
Useless? I beg to differ. That boxing probing feint is maybe the most useful tool in the entire game. Especially playing online, where there is usually some amount of lag, I have picked apart so many people using that as my main weapon. You can use it to get in close without having to do a “step” attack, and if you feint enough, they never expect you to follow through with the actual punch.
That move is a monster, don’t underestimate it.
FYI: If you’re fighting against a BJJ guy then just spam punches during standup. BJJers are terrible at punishing punches because their punch counters lead to clinches and they can only do one significant thing from clinch: an attempt to pull you down into guard. You can EASILY counter this by holding ANY direction on the right stick. As soon as they pull you down your character push off of them and stand up, while they are still stuck on the ground. The only other option they have during clinch is to shoot for a takedown with L2/LT and forward on the right stick. But you can counter this by holding back on your stick. You may as well always hold back because it will counter both their takedown attempt and their pull into guard. The best they can do after countering you punches is to get a few weak hits in on you during the clinch or simply push you away.
Apologies if this was posted already.
There are more ways to punish punch spamming than just the counter into clinch. :wtf:
Up close? Beisdes blocking and backing away, no not really. I didn’t feel like making a whole “if they do this, then you do that” post since most of us can figure out stuff like that. In general close punches are very hard to deal with for BJJ guys. Counters are the biggest threat from wrestlers since they can lead to slams/takedowns and you need to guess which direction the wrestler is using. There’s no guessing involved against BJJ.
I’m gonna have to disagree with the parts of your post that are not bolded. Against anyone (BJJ’s) included, spamming punches is a terrible idea. Normally, BJJ’s have high takedown offense. You spam punch, BJJ gets takedown + a few transitions for points. Just started playing BJJ extensively, and have gotten a number of unanimous decisions this way. You’d have to be almost psychic to get a takedown intercept knee from up close. Plus, Muay Thai plus BJJ beats spam punchers with clinch into MT clich. I agree with what you said about counters from wrestlers being a bigger threat in the sense that there are more options from clinch, but I think you’re post might have been a bit misleading only because it’s rather general.
Add to that stepping back and countering or using a ducking move to go under high punches, and those’re just two things I can think of off the top of my head. I’m not trying to bash you, Bronzefist, just pointing out that your strategy will probably get you destroyed against a good player.
Meh, haven’t had the urge to play this at all since the first 2 weeks of having it. Playing online is depressing since everyone I played, especially anyone with a “good” ranking or a winning streak, disconnected. Game’s just too random for me and losing because I can’t mash faster then my peers is bullshit.
Hmmm I’ve found that wrestlers are the ones with high takedown offense, not BJJers. If anything BJJers have the most difficulty taking people down. There are some BJJers with good takedown offense, but they are usually the top tier dudes in their respective weight classes. On average wrestlers have much better take down offense and defense. I don’t even use knees up close that often but I’ve had mid punches stuff everything my opponent tries, takedowns included. Perhaps I’m using the term “spam” too liberally–I don’t mean you should be mashing on punches, but rather keep up a steady stream of offense while mixing up your punch heights (high and mid). I’ve yet to see a BJJer shut my shit down when I get on a good offensive rhythm with punches.
As for the MT/BJJers–they can’t transition into MT clinch after countering a punch. Once they counter a punch they are forced into double under hooks and there’s no way to transition into MT clinch from there. The only exception I’ve seen is Anderson Silva. When he counters punches he goes straight into the MT clinch. Every other MT/BJJer in the game goes into double underhooks instead. I don’t know what CAFs do since I dont have one and dont fight them.
Yea in my last post I mentioned that I didn’t want to get into specifics–but there are always ways to counter what they are doing and keep the offensive momentum in your favor. You can deal with back dashers with step left punch or step kicks. I tend to mix the two up because each requires a different counter from the R stick. However if you have them retreating then you should be working on cornering them and getting them as close as possible to the fence. The strong low kicks are very good as well for people who are backing away and are right outside of your punch range. If they back away blocking low/mid then you always have the option of the step left punch.
Ultimately the point I’m making is this: R-stick counters give your opponent the most advantageous situations when they correctly predict your attacks. Yes your opponent can dash away or try to use a faster attack to interrupt you, etc. However a successful counter (for wrestlers and judokas) is always better than those options–you have a high chance of taking your opponent to the ground AND you usually get a very good position (side control, half guard, etc) for doing so. BJJers don’t get shit because their clinch grapple game sucks and their pull into guard can be easily negated. So a punch-heavy offense is the way to go against them. You don’t need to worry about them countering your shit and taking you to the ground. Maybe you guys have a different approach to this game, but that’s my primary concern when trying to mount an offense up close.
Your revised point I agree with; original one sounded a lot different. :razz: