That’s what SHE said!
To me.
Because I was wearing a mask.
Because my face is unimaginably hideous.
And she knew that.
And mainly she only said it because she felt sorry for me.
Plus there was an awkward silence just right before she did.
Baby is almost here! Like Emphatic said, should lend to some project time while mommy & baby are sleeping
PS3 stuff seems to be solid. Only thing that’s funky about it is when using a sixaxis PS3 pad + USB cable and the controller is in blu tooth “search” mode (all LED’s flashing) it won’t exchange button data when you plug it in (for you USB heads, it will enumerate, but not send input data). Not a problem for 3rd party wired controllers, but if people wanna play w/ a sixaxis, they just gotta plug in when all the LEDs aren’t flashing.
I’m hoping to spend some time w/ the 360 stuff tonight!
-ud
As I’ve mentioned before, it’ll take getting a process down to see how much time is involved when in “assembly line” mode. My guestimate is $400ish. I’ll see about getting discounts to TOs.
Well, it’s not like it’s hard to re-wire, so you could go w/ DB-15s for now and then upgrade later
-ud
Still no baby! I’ve been working on XBOX 360 support. If for some reason I can’t get that aspect working proper, I’ll just move on with the rest of the project and come back to the XBOX 360 support later, as it would only entail a firmware update. I’ll discuss firmware updates later
-ud
Finally started working on making that PS2 supergun. Got the setup pretty much running. Just need to fit it all in the case. When you release the usb decoder I’ll be making use of both the ps2 and usb ports on the PS2.
I know it sounds a little too far head but, would you ever consider a network adapter option…? something that would work like x-band for the snes/genesis maybe? if you did that you’d establish a gold standard and be the greatest man in the world.
Maybe something like this? I like thinking about this kinda thing.
You have a PCB that sits between your controller and your input into the PCB, which reads in all the button signals (and also sends it into your PCB like normal), and plugs into the empty port which has all the button signals coming from it, and plugs into your LAN. You configure the PCB to connect to your opponent’s IP address (probably have it host a lightweight webpage you can log into and set it). Your opponent has the same setup except he plugs into the other player’s port. Each PCB sends your button signals to your opponent over the net, and outputs your opponent’s button inputs on the other player’s port.
With nothing in place to handle lag or packet loss though, this probably won’t work that well heh.
I’ve started working on putting the stuff inside the PS2 shell this morning. Going to be a bit slow since I’ll be turning this project into one of my vids. I hope others do this to a broken PS2 system because the process is quite fun…because dremel.
Sweet. I’ll start a new thread for the USB Host boards when those are ready for release and you can post all your amazing projects using those little guys in there
UPDATE: Just cleaning up my driver code and working on a custom button config mode. I’ll post a video of it running when it’s up to snuff.
-ud
The problem with just getting a replacement shell is that it doesn’t have the jacks that you’d want to reuse like the ps2 controller ports and AV jack. Plus using a ps2 slim case requires a smaller, slim power supply. In which case you might as well just consolize the CPS2 motherboard.