Wow, that’s amazing.
I managed to get it down finally and I gotta say, it’s extremely useful!
Wow, that’s amazing.
I managed to get it down finally and I gotta say, it’s extremely useful!
What are weaknesses when playing with yatterman-1 and polimar? What are some counterpicks?
for yatterman, people with long range throws( probably shorter ones aswell in some situations.) seem to be able to throw him out of strings sometimes, opposing DP moves can make it hard to approach characters the way you normally can. getting hit sucks, bursts since he sucks at baiting them. yatter also doesn’t have any invicible aside from lv 3 after the super flash, so if you can get around his fast jab he doesn’t have a reversal move.
serious counter picks are probubly nonexistant, tekka blade can be hard to deal with, he can really control space with a ryu assist, you need to be real careful, and zero is hard since he can pin yatter down. both of them seem to eat up his jab anti air. ippatsu is probubly really good against yatter since he has his air super. and yatter likes to float around. alex maybe, since his sholder charge move is good and he does so much damage with so much health, can probulby get lv 3 by mashing it in your face if your not carful with your blockstrings.
Sorry, I’m totally new to the fighting scene. I checked out the SRK glossary, but I couldn’t find anything on the code words and acryonyms you guys were using. What on Earth is “623 a 6239c”???
And j.b j.b???
Is that jump backward?
And what exactly is a “TIGER KNEE”???
You guys are windtalking it up like this is V for Vendetta where TVC is illegal or something LOL.
Okay, I tried to make sense of all the hieroglyphics, and I think I can sorta figure it out to an extent…
“2a, 2b, 3c j.b, j.b, double jump j.b, j.b, 623B j.b, j. b for reset or j.c for knockdown”
2a = LIGHT, LIGHT???
2b = MEDIUM, MEDIUM???
3c = HEAVY, HEAVY, HEAVY???
j.b = JUMP + MEDIUM???
I’m assuming there’s a launch somewhere in this command???
god I lol’d
got nostalgic last night and figured some shit out
using soki as an assist
j.c 5a 2a 2b 5c assist 236b dash 5a 2a 2b 3c a a b b 623c a b 623b
does like 21k
you can also use a delayed c a the end instead of the kadama spin to finish into fire dog and DHC if you want.