Types of Fighting game Characters

Something I’ve been working on; listing the various types of fighting game characters, but there’s a couple that give me problems in listing them:

Shoto: Any character that has a Dragon Punch, projectile, and usually a kicking move that moves towards the enemy that may also be done in the air.

Grappler: A character that grabs the enemy with either a 360 or 270 motion. Grapplers typically don’t have a projectile, but usually have an anti-air grab, or a grab that is similar to a Dragon Punch. SNK grapplers can combo into their grabs, whereas Capcom grapplers generally cannot unless a specific move is used.

Charge: Any character that requires you to hold down or back for 1-2 seconds, and then forward or up and attack. Charge characters usually favor two playing styles; the rushdown (constantly attacking) and the turtle (constantly defending).

Hybrid: A character that mixes up moves from any of the 3 categories above. Examples include: Rock Howard, Alex (SF3), and Ralf (KOF).

Rushdown: A character that may mimic the Shoto character, but has a high emphasis on quick moves and combos. Rushdown characters generally have 1 move that has a high priority, and can chain into combos and supers. Examples would be: Iori (KOF), Yang (SF3), and Freeman (Garou).

Did I miss anything? Where you would you place someone like Dhasilm?

Don’t forget zoning characters.

Gief: A Gief is…a Gief.

I guess dhalsim is a obvious zoner then. Could throw vega into that. He would be a hybrid speed/range.

Poke-centered characters then?

Order-Sol is a charge type. Just not in the traditional sense.

SNK and ASW have proven they make new categories with some of their characters.

anyway, include zoning (like Dhalsim), trap (like Eddie)

Okay, any other zoning characters? I honestly can’t think of any other than Sim. What game is Eddie from?

Eddie is from GG.

Other zoning characters would be Ruby Heart and Spiral from versus series. Basically characters that have attacks that allow them to control more space and is integral to their gameplay (either offensive or defensive).

Guy: his own class cause he’s badass like that.

I remember Ultima posted a nice list of character types in another forum a few years back.

Oddly enough, I still have it on my HD. :lol:

2 in 1 characters like the bow/stick girls in BBB

Maybe there should be a category for characters with chain style specials. I’m thinking mostly Angel and Gai from KoF here (also Momoko? I’m not sure, never played her). These characters seem to have a stong focus on mixup, rather than zoning or rushdown.

Are you including 3D fighters as well? If you are that could open up a whole new bunch of characters types as well. I guess 3D grapplers, someone like Wolf from VF might not fit into any of those listed types of grapplers. I guess he could fall into ‘Semi Grappler’ status though.

Hmm, from memory I got

shoto
projectile/keepaway
mid-range character/set range character (Axl low)
confusing character (usually gimmick. Has lots of cancels or deceptive moves)
grappler
Heavy hitter
rushdown
trapper
runaway
combo king/queen
hybrid
2-in-1
Summoner
Boxer/extreme close range
counter-defensive
charge
poke
Huge motherfucking Giant
Too-short-to-hit
Joke

Joke character: Dan, serve-bot, etc…
Random character: T-1000 style boss from World Warrior, Mokujin from Tekken

Hmmmm. I had come up with this list years ago:

RUSHDOWN

Get in there and overwhelm opponents with barrage of offense.

ZONING

Wants to keep opponent in a particular zone where they are strongest/opponent is weakest. Sub-types:

Keepaway: Keeps the opponent away from the character, usually via the use of projectiles and anti-air attacks. Standard shotos go here.

Poking: Keeps the opponent at a specific distance using high priority pokes, where the characetr can atatck safely and the opponent cannot retaliate effectively.

Lockdown: A more severe form of keepaway, where the character uses attacks to keep an opponent in a trap so powerful that the opponent can barely move, far less attack.

TURTLE

Plays a defensive style, where you count on your defense being superior to the opponent’s offense, the opposite of rushdown. Subtypes include:

Pure Turtle: Character sits on his ass all day and never initiates any attack. Character simply blocks and counters everything.

Aggressive Turtle: This character never initiates anything, but is constantly moving to be at an optimal distance to maximise his ability to block and counter. Think of a moving tank. The aggressive turtle seldom takes any risks yet is constantly putting the opponent in a bad situation because the character is seldom at a disadvantage.

Runaway: This character wants to stay the hell away from his opponent. Rather than using attacks to keep the opponent at bay as in keepaway, however, this character uses his high mobility to constantly keep moving away from the opponent, thereby forcing the opponent into constantly chasing after him. The idea is that this causes the opponent to be frustrated, leaving him wide open to making mistakes and counter-attacks.

Counter: This type of turtle character is reliant on counter attacks. This character uses the opponent’s attack against him by utilizing counters that either activate upon intercepting an attack, or after blocking an attack. Think Baiken from GGXX series.

GRAPPLER

The primary goal of the grappler type of character is to get close to the opponent and throw them as much as possible, usually with some sort of unblockable unescapable special and/or super throw. There are two subcategories of this character type:

Pure grappler: This grappler relies solely on throws to win. He may have other moves, but they’re really just supplemental to his primary throw game, which usually centers around one or two heavy damaging special throws. If [grappler Z] can’t [special throw S] you X number of times per round, he doesn’t win.

Semi-grappler: These are characters who have unblockable special throws in their arsenal, but by design don’t live and die by them. Their other tools are sufficiently good that they can rely on them if they don’t get the opportunity to throw often.

POWER

This character type is typically a large character who inflicts heavy damage and has high stamina, and is encumbered by low mobility. This character is closely related to the grappler type, especially the pure grappler, but the main difference between a power-based character and a grappler is the power character doesn’t necessarily want to throw his opponent. The power-based character’s main goal is to smash his opponent with heavily damaging attacks, which usually requires him to get close to the opponent, but not always.

HYBRID

These days, few characters are purely one character type or the other. A lot of characters are hybrids. These are characters who are designed to use multiple types of playing styles. They typically have a large number of moves, or a large variety of moves, giving them the functionality of a number of character types.

JOKE

A joke character is one who is designed primarily to be comic relief. A joke character can take two forms: Joke characters who are actually good, and joke characters who are rubbish.

RANDOM

A random character type is one whose strategies are based on variables that the player has no control over. The main example I know of is Zappa from GGXX series.

Ninja Edit:

LOL, didn’t see Lolerskates posting an old post of mine up there. My list is the updated version of that one, minus the examples. The main difference is that I don’t think “Charge” characters count as a type any more, as they all safely fit into one of the other categories.

Best 3 categories ever. :rofl:

You should just put a “Dan” category.

Loli types for MBAC.