TVC US version character changes (to be updated)

I don’t believe she can do it in Heroes without Baroque. I have honestly never tried it so i could be totally wrong. I will test it out later. Not that it really matters because no one will ever play Heroes ever again. So yes, she can do it now. Probably really good to do it to keep pressure in the corner and it seems to cancel really fast.

It is possiblefor Doronjo in CGoH with no Baroque necessary, but the timing of 22~2C is a tad bit strict. I still want to have my CGoH handy as a reference tool for UAS.

I remember doing this a few times during my brief few days spent playing about with Doronjo. I was using Ultra Relax a lot, since so much stuff goes right over the top of it and I was experimenting with using it as a sort of frame trap.

Hmm in the Ai-chan fight Doronjo didn’t do a Baroque though (she only did it after the twirl kick, but got knocked out by Ai’s mega crash).

[media=youtube]qayyldixmxA[/media]

New preview match shows some new stuff.

-was ippats’ 6c cancelable? it is now.
-ippats 6b launches?? anyway that one combo he did was sweet.
-Alex 5c is now cancelable.
-joe the condor’s wild lasso can be shot at an angle.
-joe’s thrust kick indeed has super armor.

Ummmmm…

1.) Kinda Old but no one really pay attention to Ippatsuman

2.) Really old. This is how we know that people look over this player. Royal does play him right? This was like week one CGoH. I am talkin Dec 15th 2008. Like Ken’s 5c, Ippatsuman’s 6B launches people who are already in air. It is a good anti air. It has a much better launch tregteory on players than a 3C would.

3.) Now this could be something if 2B can now be followed by 5C.

4.) Joe is going under the map for me but I think it was noted that it was like this already.

5.) YEAH?

Overall, Ippatsuman just looks a lot better. I really like his corner shit now. Easy re-jump to super jump setups. I am happy with this.

Yes, I do play Ippatsuman.

I never used 6B in CGoH because 3C was better in every way, except, like how you mentioned, 6B does have a better hit range, so probably less chance of whiffing. Ippatsuman 623A/B -> air dash j.B are gonna so fun to mess around with… notice how the combo doesn’t even require Baroque? If my Ippatsuman corner aerial rave… j.C, [land] OTG 214B -> Baroque/Polymar assist, 5A, 2A… etc. combo still works, Ippatsuman will be great.

What I really want to test with Polymar is:
-if 2C, 6C combos successfully
-if 6C, 236C, (charge back,) forward+A works (I’d love to be able to combo all of Polymar’s primary special attacks into one combo)

Megaman got his weapon change nerf un-dued in final build

tldr: megaman got un-nerfed

I noticed from watching those last builds that Saki’s level 3 super has been dramatically improved in terms of power. It did 28kb on Roll and afterwards she would be able to juggle with a few well-timed 5C shots and an OTG 2C.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUCKKK YEAAAAAHHH.

Sweet Capcom I love you.

She could always juggle off of the counter-super, though 28k does sound like more initial damage.

One big ass change: You can now DHC into Saki’s unblockable shot, so you can safely bring her in with a UB shot charged… HUGE fuckin’ buff. (I got the copy early so I’ll be testing all sorts of things).

TvC UAS Stream from Team Spooky right now, and all night, featuring me and Kurasa. http://www.ustream.tv/channel/teamspooky

Tekkaman Blade has Evil color <3

I’m adding changes I’m noting from the stream so far.

Stuff I’ve noticed: Morrigan’s 6C now launches airborn opponents and hits differently. Rock Volnutt’s machine gun super does more damage.

And I’m pretty sure that Saki could always DHC into her UB super.

I can’t say with total certainty, since I got rid of homebrew in September and haven’t played TvC up until today, but I’m 99% certain you couldn’t. Could someone double-check for me?

Wait. Are you 100% sure?

Previously it did around 9000 right?

It does 12 000 now

i didn’t see a single match on the stream where it did 12000

Hmm, I checked again and seems I was wrong. It must have been on different damage settings and stuff.