All infinite’s were found in the first month and a half and all of them have creators/first to post them. Hence why you tried to correct me on Chun-li’s but left the other two alone. You thought you knew who was first to post it so you said it.
BTW, as I said already you very well could be right as I do not have that vid from him archived but I also have no original video of the Chun-li infinite because I had chadddddd’s but he took it down.
I know I get under your skin but you still look lost in your post. You try to correct me then say it is stupid what I am doing, but “We” are actually doing it so it can not be that stupid.
They were a big deal then and they got removed so the people that found them and brought them to the community should get the credit as they do. Points to Breatol and Starts the slow clap
I mean look at SBK…what the hell im supposed to use that for? Tensho kyaku anti air my ass, even the A version is crap. Chun li should only have LLs from JP TvC on her move list + all her JP TvC normals, nothing else…not even supers
My brother said something like that, “If they just took away all her crapy ass moves no one would bitch about LL being so great because that would be her only move”
Edit: Who else in the game has a Fireball they can not throw in air? WTF. Cun-li and Roll WTF.
:wtf: Oh. Well. Shows how much I know.
I don’t main Chun-Li or anything but I thought her ground chain into (which can baroque into itself or be repeated via assist) into fireball into lightning kicks super into triple air combo was decent…
yeah…I mean she can do SBK and tensho kyaku in the air, why not her fireball?
Id like if she could have her ninja flip kick again, with the posibility of being done in the air and ambiguous cross-ups thatll be awesome.
AH!! and they really need to change the headstomp. in MvC2 (chun was crap there but…you get the point) she could do insane instant overheads with that thing (even 1-frame headstomps), pretty much like ryu does in TvC with j.a
at least she can still do launcher into LLs, that seems unchanged.
Tensho kyaku isnt even that good as an air combo finisher because of 2 big reasons:
1-. Chun shouldnt be doing aerial raves (she should ALWAYS be doing jump C loop after launcher > LLs. Except if you want to do a variable aerial rave, but you wont be using tensho kyaku in that case
2-. The opp recovers after it, Chun doesnt want the opp flying around, she wants them on the ground so she can do her mixups. So in the case you get a random aerial rave combo, you should end it with Jump C C and go for okizeme
so…no real reason why you should ever bother using tensho kyaku…or SBK for that matter…and dont get me started on Kikosho…
NOTE: Dont get me wrong. I dont hate Chun, I main her and I love her moves and playstyle, Its just that Ive played her enough to know what to do and not to do with her, so…seriously capcom…you better add new shit in TvC2 for her
Alright I didn’t mean to come off the wrong way, so, sorry. I’m not trying to say you’re stupid or you’re wrong. I’m not trying to give credit to breatol as the creator for the chun infinite either, that was just the first time I had seen it. My point was just that the first week or two of this game was a clusterfuck of people finding infinites and I know that a bunch of people just found shit at about the same time anyways. My point is just that it’s pretty difficult and not particularly worthwhile to try to assign authorship to those things.
I think Chun li is fine the way she is, but since I don’t use her as much as other character in this game I’m not in the position to say what she needs or doesn’t need. As for the lighting legs infinite, I wouldn’t be surprise if it was removed, but the time will tell.
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Some footage of the new characters (except Joe the Condor) at Eurogamer Expo Leeds, there is not extremely interesting stuff on the video, the most important thing is the fact that Zero’s Rekkouhai is useless and horrible to do in corner (see the end of the video).
It’s always been that way. It’s much more advantageous to fire off Vol Tekka in the air because you fall to the ground and it is very hard to punish Tekkaman.
No way man, it used to be hard to punish because you’d fall to the other side of the screen and, quite frankly, it still wasn’t that hard to punish. The recovery is definitely improved.
Man watching amateurs play the new characters is hard. You often don’t get a clear picture of what these new characters can do, since they commit so many mistakes. Oh well, guess we gotta wait and see.
Shippuga is going to be absolute hell for Giants to deal with. Plolymar rolling around behind PTX with 6B was annoying enough. Zero can combo it from fierce moves. Blagh.
Tekkaman Blade’s runaway yo-yo dash is also going to pose problems. Good thing PTX can still jump-cancel into air 5C to hit behind him.