TvC (16 Entrants)
1st - mtran66 (Karas / Casshern)
2nd - rae (Karas / Batsu)
3rd - Bill307 (Karas / Morrigan)
4th - DuranMana (Karas / Tekkaman)
5th - gerjay (Karas / Chun Li, Ryu / Batsu)
5th - wilson (Karas / Morrigan)
:sad: :shake:
Alright, so now that we all probably agree Karas is Satan-tier, let’s start talking about how the F we’re supposed to play against him, preferably without resorting to “counter-picking” Karas ourselves. :chainsaw:
Karas vs Karas: I’ve been able to get out of Karas’s pressure and land hits on him in 3 different spots:
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vs 2A 2A: just AG the first 2A and do 2B, etc. for a combo. Doesn’t work if he does 2A 5B or 2A 2B instead: you’ll eat a combo.
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vs 2B 3C (2 hits) no slide: AG the second hit of 3C and do 2B, etc. for a combo. Doesn’t work if he does 3C (2 hits) [4]6B instead: you’ll eat a combo.
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vs [4]6B: AG the slide, and AG any follow-ups, such as 236A (a special follow-up for the slide), 623A, or 2C. I believe this gives you a guaranteed combo with 2A etc. If you don’t AG the last hit, then you should be able to at least start your own blockstring with 2A (but not 2A 2A because of #1 above). Also, BLOCK HIGH because as DuranMana showed us, there is an optional 2nd follow-up after [4]6B 236A that is an overhead.
Has anyone else found any other gaps in Karas’s blockstring on Karas? Maybe if you AG 2A, AG 5B, and AG 2B, he will be too far away for 3C and when it whiffs you can do 5B / 2B for a combo? That’s something I’d like to try: AG-ing every hit and seeing how many hits you have to AG before one of his moves whiffs.
Then again, maybe he can empty-cancel a whiffed move into slide and get a combo on you, anyway?
Another issue is: what about the differences between his A-slide ([4]6A) and his B-slide? Most importantly, does his A-slide leave HIM in frame-advantage? At least if we can be sure that all his slides (and any follow-ups) leave him in frame-disadvantage (without AG), then we’ll know that we are guaranteed an opportunity to put him in a blockstring.
Morrigan vs Karas: I got raped more often than not in this matchup in the tournament. I don’t know of any places where you are guaranteed to be able to jump out of Karas’s blockstring, e.g. sometimes I would AG both hits of 3C, then eat a 2B when I try to jump away. :mad: Maybe if you AG every hit, then like I wrote above, he might be pushed far enough away for one of his moves to whiff, but again, maybe he can just empty-cancel into slide and get right back in your face.
Even if sliding back into your face leaves him at frame disadvantage, what can you do? Try a blockstring = get AG’d, 5B’d, and eat a combo. Maybe mixup between 2B and instant overhead will work? Or call an assist to help you apply pressure? (Karas as an assist seems to be particularly helpful against Karas, since if he tries to AG you and counterattack, he’ll hit your assist and get staggered.)
Anyway, if you can somehow get out of his range, I find that fireball spam can be effective at keeping him out, particularly air A-fireballs. At the very least, this will gain you metre, and give your partner time to heal. Having a Karas assist is also useful in this situation, both as an anti-air if he tries to jump in on you, and to reflect reflected fireballs back at him.
If anyone else has any ideas, please post away.
By the way, here’s a treat: a Japanese match where Chun-Li beats Karas, using some nice IADs to land hits on him. (Though I think his jump-outs were risky and he could have just as easily eaten a combo and lost.)
Personally, I think I will try to switch to a Chun-Li / Morrigan team, since I abhor Karas. :arazz: Might also try Karas / Chun-Li. Or just quit the game if Karas remains dominant. :looney: :shake: