Can someone explain the logic and if i have it correct.
LP = Light Kick/Punch
MP = Roundhouse, Fierce
HP = Roundhouse, Fierce
MK = Medium Kick, Medium Punch?
Something seems to feel wrong there, But I have looked at
other TVC Sticks, That would be the layout.
Figured since i have TVC and a Gamecube Stick but it was never meant for TVC If, I could change the layout around but no idea if its correct because, It seems i have two roundhouse buttons on top.
In Tatsunoko vs. Capcom, there is no differentiation between punches and kicks, as far as button assignments go. Example: Ryu’s 2A is a crouching short, while Alex’s 2A is a crouching jab. Every character has different attacks in this game and a normal can be punch, kick, sword slash, knee, elbow, headbutt, shoulder… list goes on.
Default button four button layout is as follows:
A B C
P
Light Medium Heavy
Partner
Using a PS1/PS2 setup stick setup of the following:
[] /\ R1
X O R2
…translates into this in Gamecube button terminology:
B Y Z
A X R
…this is the how I would setup the button configuration in TvC:UAS:
M
Taunt
P
L