Can someone explain the logic and if i have it correct.
LP = Light Kick/Punch
MP = Roundhouse, Fierce
HP = Roundhouse, Fierce
MK = Medium Kick, Medium Punch?
Something seems to feel wrong there, But I have looked at
other TVC Sticks, That would be the layout.
Figured since i have TVC and a Gamecube Stick but it was never meant for TVC If, I could change the layout around but no idea if its correct because, It seems i have two roundhouse buttons on top.
if i recall, its like blazblue, should revolve around lk,lp,mp,hp
So what’s the Medium kick for then?
[LP/LK] [R/F] [R/F]
That’s because that’s set for the Classic Controller so that all the buttons are on the face.
So whats the proper layout for stick?
Not sure what it was in the arcade cab though, but I prefer the first since it’s closer to classic Capcom 6 button controls.
TvC was on cabs…? I think you got confused d3v.
In Tatsunoko vs. Capcom, there is no differentiation between punches and kicks, as far as button assignments go. Example: Ryu’s 2A is a crouching short, while Alex’s 2A is a crouching jab. Every character has different attacks in this game and a normal can be punch, kick, sword slash, knee, elbow, headbutt, shoulder… list goes on.
Default button four button layout is as follows:
A B C
Light Medium Heavy
Using a PS1/PS2 setup stick setup of the following:
 /\ R1
X O R2
…translates into this in Gamecube button terminology:
B Y Z
A X R
…this is the how I would setup the button configuration in TvC:UAS:
Ill be damned it did come out on cab that’s actually pretty cool for a wii game.
Thanks royal, You said it in a way i could understand.