Im pretty damn sure this has been discovered but its pretty new to me. I was messing around in training mode and found Dudley had an infinite on himself.
cr.hp>st.hk xx lp mgb> st.lp xx lp mgb> st.lp xx lp mgb> st.lp xx lp mgb> etc…
Im pretty damn sure this has been discovered but its pretty new to me. I was messing around in training mode and found Dudley had an infinite on himself.
cr.hp>st.hk xx lp mgb> st.lp xx lp mgb> st.lp xx lp mgb> st.lp xx lp mgb> etc…
That sounds so awesome… shouldn’t have slacked down learning the auto setup (meaning you don’t have to time it by feel).
What I’m not sure if I understand good enough.
If I time perfect meaty f.hp and the opponent backdash on wake up, what will be the outcome? (Will it whiff?)
Btw, how do you find out all the knock down time for various moves (throws, juggles etc)
If an attack is meaty the only remaining frames are recovery frames.
If a backdash is greater than the recovery of the meaty combined with the OS (ultra/jet upp/s.HP/ect) then you will hit them or w/e.
Idk I can’t explain too far without saying go to training mode and test it out.
Find a set up that’s easy and works every single time for a perfect last frame meaty and then math.
I started out with my fthrow meaty f.HP corner set up
fthrow > whiff jump normal > f.HP
I just added the frames of whiff jump attack and the frames up to the last frame f.HP and got my answer. ( i dont remember anymore dont feel like scrolling up)
Idk there are some easy easy set ups you can make off of what I gave off every hard knockdown.
Try to use fdash and jumps if you can less room for error there.
can’t training mode atm, traveling Romania
Can you meaty OS on normal? without chain?
I mean, I know you can cr.lp cr.lk+cr.mk to get the desired option due chain/priority
but if I will do f.hp and buffer something after it, I will get it anyway at the recovery, as you recover the same speed hitting or whiffing.
Am I missing something?
Living the dream.
You can OS anything as long as its not faster than the recovery frames of said move.
Like for example meatiest c.LK is safe against 8F reversals. f.HP is “safe” against 14 F reversals
If you’re asking if you can OS like a regular character, meaning one with out half circle inputs in both directions, a dp input, and target combos on top of that, then you can but it’s limited.
c.LK cant be OS’d with c.MK since target combo but you can OS c.LK with s.HP+s.LP or s.LK+HP
f.HP you can os anything, just be aware of it being super cancelable when you OS u2.
Dudley’s TCs and stand normals get in the way of his OS potential. His reach as well.
I forgot the question but ya Dudley can OS like a normal character aside from his chains/targetcombos getting int he way of some OSs. OSing a meaty f.HP is free just dont’ do buffer ultra 2 when u have super.
When you get the chance go to training mode and do the corner f.HP set upafter fthrow (jump whiff f.HP)) and try OSs.
lol meaty jab after c.MK
c.MK, jump whiff normal > LP
Alright, I feel like we are not talking about the same thing. Let see if i can clarify how I understand the theory behind OS. I hope I will make it clear enough with my english t.t
There are basically two types of OS:
Buffers OS use the fact that moves might recover earlier in some occasions. There are 3 notable cases for it
a) Jump in - As the character do a jump in attack, it will recover faster in case it whiffed the attack (as opposed to hit or block) therefor if another move was buffered, it will comes out. In the other case it won’t because the the character hasn’t got back to natural state and the command buffer has expired. I guess that this is the classic OS.
b) Trade - Character may recover faster by getting hit while doing some moves (especially slow one). By entering the command in the timing of the trade recovery, it will go off in case the trade happened. If not, as in the previous case, the command buffer will expire, and nothing will come out when the character recover. Main example for it will be cr.hp trade into Ultra
c) Buffer - I don’t know if most people define it as OS, but I guess it is. This OS is less about recovery and more about the ability to cancel normals to specials only on hit or block. So throwing out of range s.rh xx ex mgb, if the s.rh whiff nothing will happen, by the time dudley recover from s.rh the ex mgb buffer expire. If it connect the 2nd command will work.
That it more or less about the buffers.
Priorities OS use the fact that when pressing couple of buttons together, the ‘stronger’ move will come out. meaning pressing mk+hk will result in rh coming out (This is also the basic behind plinking). So now what happen is the following:
Player can press attack, and then simultaneously a chain attack and the whiff desire attack. If the attack connect, the chain move will follow because in the frames after the hit/block the chain normal can get off and the other not. In case of a whiff, the next move will come out just as normal, (just like pressing to normal one after the other), but since there are the priorities, the heavier move will come out. An easy example will be cr.lp -> cr.lk+cr.mk
If cr.lp hit, it will chain to cr.lk (chain has the priority). If cr.lp whiff, since there is no chain, cr.mk will come out (as it has the priority over cr.lk).
Same idea as cr.lp buffer ultra2 getting hit/block will trigger the s.lp (part of the 3p, chain takes priority), whiffing will recover and let the ultra comes out.
These are the options I know for using OS, how to do it with f.hp is beyond me, because no matter hit or whiff the move will recover at the same time, so anything you buffer will always comes out. Maybe the meaning is doing the motion and waiting to see if the move hit or whiff? but that not really an OS.
@Gefen You just have to try it out in training mode. f.HP can be OS’d just like any other normal. It may seem different because of it beng a +40 frame move or something.
Tell me about Rolento X Dudley in SFxT…
I must understand the theory behind it!
Does normals have other recovery on hit/block than on whiff?
the game freezes when moves connect hit/block that’s why OSs work since if they whiff the os comes out.
i’ve gotten f.hp OS super to work a few years back. pretty cool though i’ve never used it in a real match.
BUUUUT. what i HAVE used in real matches recently (shoutouts to my boy, winnerstayson. follow him on twitter) is dudley’s overhead OS ultra. if you do a perfect meaty overhead to hit on the last frame, you can OS U1 or U2 and catch backdashes 26 frames or slower. it’s so much fun.
quick list on 26+ backdashes if you wanna test it out:
blanka, viper, dan, deejay, dhalsim, honda, e.ryu, fei, gen, guile, guy, hakan, ibuki, juri, ken, oni, rufus, ryu, sagat, sakura, t.hawk, yun, yang, gief
That actually sounds interesting, I’ll jump on training mode today and try it out.
are you sure this works on adon? vs sagat and cammy like moody mentioned it definitely works on the fastest possible get up. it even works on fei long. but vs adon, if i get up as fast as possible i keep getting hit.
@thirtyfour, bout fuckin time. all your knockdown frames check out. probably the most useful information you’ve ever provided on these forums. thanks. :3 <3
Thanks for the frame data 34, super useful. I just tested Jet Upper and both seem to be around 30 frames, don’t know if you already have something more accurate than that but I was curios.
I’d never test LP Jet upper and ex mgb since you’re supposed to juggle after them.
I’d test c.HK since a full screen c.HK you sometimes dont juggle into due to HP MGB being the only option ect ect no oki after ect.
I’m undecided until I test this laptop’s recording with dazzle.
Soon.
cliff ur shit m8
love you too thirtyfour! <3 no homo doe.
Didn’t test LP, was referring to MP and HP version with “both”. Nothing connects after the f.HK when you whiff a st.mp anyways though, so probably not worth it over just walking forward and timing it manually.
i’ve gotten f.hp OS super to work a few years back. pretty cool though i’ve never used it in a real match.
BUUUUT. what i HAVE used in real matches recently (shoutouts to my boy, winnerstayson. follow him on twitter) is dudley’s overhead OS ultra. if you do a perfect meaty overhead to hit on the last frame, you can OS U1 or U2 and catch backdashes 26 frames or slower. it’s so much fun.
quick list on 26+ backdashes if you wanna test it out:
blanka, viper, dan, deejay, dhalsim, honda, e.ryu, fei, gen, guile, guy, hakan, ibuki, juri, ken, oni, rufus, ryu, sagat, sakura, t.hawk, yun, yang, gief
Wouldn’t that cause a techable knockdown? Since they’re backdashing they’re considered airborne.
Either you are confused at what cliff is saying or I am confused on what you are asking.
Cliff is saying that if you meaty a f.hk to hit on its very last active frame and OS ultra, your ultra will catch your opponent if they backdash your f.hk. But only characters that have 26+ frames in their back dash.
I think what you think is that the f.hk will hit their backdash causing a techable knockdown but that is not the case. Your opponent will be in their invincibility frames when your f.hk is on its last active frame. So they won’t be hit by f.hk because they are invincible at that point. Since f.hk ends up whiffing, ultra comes out and catches their back dash (which is no longer invincible at this point).
Yes, I was thinking that, and thank you for the correction.