lol, what you mean scrub mentality? if that was the case I wouldn’t win anything.
Also you might want to update that tut how that new focus attack on -2 will be a good set up for SSB.
SSB is better to use against deejay then ibuki, that’s for sure. Also you can still use ssb against them both but not as much as the characters you have listed as “do”. I say if your thinking of using ssb against ibuki or deejay let it be heavy ssb cause ibukis wake up DP has a retarded hitbox that sometimes perfectly tip our SSB but if we end up dodging it then we can follow up with u2/ex ducks/Hp jet upper. Against deejay once you get U1 then you can start abusing ssb cause he’ll be too scared to wake up with his EX horizontal kick move.
more like a reminder if it is finalized but since I didn’t mention a reminder guess I kinda came off that way. I meant if these changes are finale then he might want to update that tut.
heavy ssb against characters that have a retarded lasting hitbox aka ibuki DP hitbox, also if you land a heavy ssb you get that insane dmg + follow ups which is an easy 270+ dmg. Everything else is either MKSSB/LK SSB.
Also I was watching the stream for 2012 and it looked like all versions of all SSB’s recovered quicker when whiffed, they were right when characters took a dramatic change, dudley got some stealth buffs for sure. I’ll have to re-look at the videos of the 2012 matches but it looked like thunderbolt was a ton faster came at an angle making it ambiguous as hell, his back dash was looking like it recovered quicker cause I saw dudleys doing focus back dash Heavy punch, like how balrog would do focus back dash sweep.
If that’s true then that means Heavy SSB will be great since it’s a backdash like move cause of how long it reels back for, good chance the SSB will whiff so we can do a good f.mk punisher if we end up going under the opponent. Right now since it doesn’t have a quick recovery after whiff they can usually recover before us and just grab us. So if it does recover faster i’ll be using HK SSB praying for a whiff on BOTH sides so I can go for a heavy 300+ combo and up.
errbody should be humble, we all humble amirite? we humble. let’s all be humble. let’s just all humble mayne. Dudleys 3 frame DP isn’t humble. But that’s a good thing, amirite or amirite?
That is the best Camron has looked in his entire life outside of all pink Killa Cam with the pink chinchilla coat. Btw 34, I agree with your list but have one question. Is Guile on the don’t list because of horizontal range on Flash Kick or is it something else? Also, does that instant overhead you did in your video work on chars that aren’t big like Rog and does it put you on the other side of them after you do it?
Usually if shortswing blow can’t negate more then 2 important options then it isn’t so great against the opponent, but mostly you can indeed use it against grabs but you might get torn up by one of their most used wake up options which are important. Also you can use SSB as part of a block string or to get out of certain block strings that are +1, 0, -1 and -2 only if your doing the move that’s -2 on block.
Using SSB is meant to shut down options, and the more options it shuts down the better. The most important option that it has to shut down is a DP/Invincibility “like” move, and the 2nd is a back dash.
Example let’s throw in ryu… SSB>>>DP and his back dash, 2 important options then you can use well timed ssb to evade his weakened cr.mk and whiffed grabs to get in his head and make him throw less and less moves when he’s being put in pressure.
If your opponent is doing a block string that is +2 and up then don’t SSB cause you won’t have enough frames to slide back far enough to evade their next attack, and the SSB you do use is light ssb for this situation.
Example, moves like dudleys cr.lk, and basically anything that’s +1 on block when your opponent is doing pressured strings. "worry about +3 long attacks though cause if they do a +1 move on block and then a +3 long reaching poke then you will get fucked, “CODY”.
Light SSB SINCE it sways back the quickestaka frame dataleaving your opponents area of “Hit box” = mess up an opponents block string that is either +1 or under during THEIR pressure game, or use it that leaves one of your moves that leaves you -1, -2 on block to evade a DP, grab, option select. IF YOU use a block string that is plus or neutral anything on block and you use light ssb and they mash DP you will get smacked cause of how fast it reels back and moves back.
Okay to wrap up Light SSB use. Just use this move if YOU use a move that’s -1, -2 or your opponent uses a block string that is +1 on block or lower then you’ll evade your opponents next move in time to smack them.
MK SSB=counter dp’s/tech grabs/ back dash/ best used when you score a knock down on your opponent.
HK SSB= best used to avoid DEEP uppercuts like ibuki flip, and ultras; Example: Makoto ultra 1, Yang ultra 1
So yeah, Light SSB is the trickiest to use, MK SSB is probably the one you want to use against uppercuts/backdash/grabs
Obvious facts of SSB, it’s all about the frame data when it comes to Short Swing Blow, the hardest SSB to master is light SSB, the 2nd hardest is Heavy SSB, and last but not least Medium SSB.
The most used SSB’s will be your MK ssb followed behind Light SSB.
I can explain this even into further detail but i’ll leave it like this for now.
Thanks for the explanation, but I was actually just interested in specifically why Guile is on the don’t list. Even if I don’t use it, I understand why you use it for oki and in certain situations. I just stubborn and have a hard time un-learning things I have drilled a lot.
Use it on guiles wakeup and you’ll understand, I learned this the hard way. His flash kick beats it every time, the hitbox is just too big even hk ssb still gets hit