How about playing Third Strike and find out for yourself. Then post the results on a thread about it.
qft
Seriously if you are any decent at the game or even have a good understanding of the game, it’s pretty obvious what changes would occur if you disable parrying.
The depth of this discussion is like making a thread about how would a peanut butter sandwich taste like without the peanut butter inside it? :rolleyes:
That’s actually debatable. OR, at least decreasing the Peanut Butter to Jelly ratio in Jelly’s favor. White bread also tastes a lot better with PB&J. I’ve done it with wheat bread and it just leaves a horrible after taste.
Anyway, yeah, turning parry off would just make the game weird. Urien would be so much better.
so why then does every sf4 thread get immediately closed, but this question can be asked 10 times and each time it won’t be closed till the bitter end?:wonder:
Playing sf4 is impossible, having a 3s tournament without parries is possible, just not a great idea IMO.
wtf, this is the worst idea ever. Denjin ryu would be broke along with tons of other shit. You need parries in this game because the game was designed around it. Simply taking them out and then playing as if they were never there would only fuck the game up more.
no no let’s just ban kara cancelling ahaha
I’m hungry
is the PB creamy or crunchy and the bread white or wheat?
What if a sandwich has no PB but the actual bread it self has a PB flavored coating to it? :amazed:
the chicken or the egg my friend?
I hate how every fucking topic has people that go, “OMG HERE WE GO AGAIN LOL”
Guess what, assholes?
We’re talking about games made 5+ years ago on this website. We have discussed everything. Stop being retarded.
Man, as much as I love Sirlin’s Playing to Win Articles, they cause me a good deal of annoyance.
First annoyance is people that think throwing 5 times in a row and sandbagging is playing to win, seemingly at the exclusion of actual skill. But the relevant second annoyance is people completely misunderstanding and misquote it.
First off. Theres nothing scrubby about hypotheticals and even in the articles it mentioned tournaments that allow for various house rules (especially enforceable ones, like with the System Directory). But this has nothing to do with balance or anything. It’s messing around. It’s a thought experiment. It’s not about parries being cheap (The OP went out of the way to point this out).
This is only one of a few mistakes.
Where did you pull this ‘save the world from cheapness’ crap, man? Theorizing to what would make a game better (or in this case, simply how a change many changed the game) is scrubby? As a game designer, I’m sure Sirlin would call you a 'tard for making that point. Top ST players are helping rebalance HD Remix? Is THAT scrubby? Come on.
Anyways, who cares if the new second most broken thing is now the best? It’s quite possible the second most broken thing in the game is significantly less good then the previous most broken thing. We have ST Akuma here as a perfect example of this. Oh, sure, now O. Sagat is the most broken (Or Sim or Claw or whatever~), but O. Sagat being the best is infinitely preferable. Hell, Japanese soft ban O. Sagat, allowing even MORE viable characters.
Granted, again, this thread has nothing to do on whither parries or too good, or broken or anything. It’s a hypothetical and an experiment. So please, don’t misquote Sirlin. It cheapens his work.
–
Anyways, 3s with no Parries/Airblocking sounds like it’d be fun casually, but the moment anyone took it seriously it’d be pretty brutal. I think a more interesting change would be making certain moves unparryable, such as Shoryus while in the air, or fireballs. Granted this could not be done with the SysDir, nor would it still produce a better game… But if a revision was done, I think those changes could have some merit. Then again there are tons of possible changes to parries that would make a SFIII game more diverse (Different command with whiff animation~).
Lmao
Know why people say that here? Because there was a lengthy thread covering exactly the same shit just a few months ago.
Without parries, we wouldn’t have such godly Justin Wong 3S comebacks and such, because they’re mostly based on combo breaks (with minimal health) using parries…
Nigga, you just don’t understand the subtle flavor wheat brings to peanut butter and jelly. Only creamy however, we like nuts in nothing in the Bay.
on the other side i’ve found sirlin’s pretty interesting
the fun thing is that you’re saying exactly what sirlin claim as scrubby
btw you misunderstand what he say
he don’t tell to throw 5 times in a row to win
he tell that if your opponent is weak against throws why would it be a bad idea?get close and throw until death
obviously 5 time throwing is only an example, another one can be a simple fireball+dp strategy or empty jump then low combo
tell me the purpose in switching an effective tactic risking to lose a tournament.
the ‘actual skill’ you mention also is the ability to find opponent’s weakness and exploit
that’s the mentality of the winner
you can theorize whatever you want
in fact most ppl here once heard ‘remove parry from 3s’ screamed IMBA! just because experts or even someone that have a little idea of 3s gameplay already know what changes will be removing such important thing like parry system
so, to me, it’s stupid to enforce trying to modify something that you already know effects
HD remix rebalance?
man, i hope you know that in whatever game before its release some beta tests take place
so, your statement is pointless
btw i have to admit that i was remembering that HD remix would have been only an old 2X with better graphics…so it’ll be a new and ‘fresh’ game instead
Rengoku, your a moron.
I can only hope that what you have said here, and prior to this post come from a direct result of a lack of adequate command and understanding of the English language.
Failing that, may god have mercy on our souls.
(Please ignore the subtle irony in this post)
Dude, I said people who DON’T GET THAT drive me insane. I take no issue in what Sirlin said or intended Though…
… I think this statement is untrue. Actual skill is a lot of things (including finding weaknesses and exploitig – in fact thats one of the biggest one) and none of them stand alone. Poking, zoning, spacing, knowing the match up, knowing your mixups and combos and being able to execute them. Any sort of mind games or exploitation of any weakness hinges deeply on these skills.
I’m weak to overheads. But a lot of times it doesn’t matter, when a lot of times people don’t have the skill to get in and exploit it – and when they do get in, they don’t have the skill to get the most damage out of it.
So it gets beta testing? So what? Assuming alternative and viable games could be generated from stull like 3S System Direction (Probably not, but theoretically), and the OP was actually advocating a serious push toward Non Parry game play, don’t you think they’d play it and tweak the options? It’d… well… basically be beta testing.
aaaa why am I wasting my time. After he’s done with Writing Well, Sirlin should write some articles called Reading Well.
edit: I have realized, due to your location, that yeah, you’re understanding of english might not be too great. Still, if that IS the case, you might not want to jump on people like that.
Man, reading some of these theories about how the game would be different w/o parry is making my eyes bleed.
Heres a good what if?
What if more of you played the game at an at least intermediate level before participating in these stupid speculation threads?
Thats stupid, to make a statement.
With such a baseless assumption.
I myself have played this game at an intermediate level (at least). I believe many other have also.