Turning Parries Off?

No parries = Urien/Oro are now top tier.

lock plz.

-SH

urien more so

jumping literally becomes not an option haha

but yeah, 3s is 3s, some characters would get better (urien, oro, akuma) some would get worse (hugo, twelve)

its a stupid question and no one’s gonna turn off parries for any amount of time so…

Because u cant parry, yun can chain combo whore all day long to get meter too… not having to worry about you parrying his shoulders or anything also gives him a better geni-jin pressure game in general…

3s would be unplayable with no parries with the existing cast.

Lol, be real dude. How do you expect people to take a dumb topic like this seriously?

Yes let’s make all fighting games similar to each other. :rolleyes:

Parry system is what makes 3S unique and more challenging. Turn it off and you might as well be playing SF2.

I don’t, why can’t something like this happen along side 3s. According to the answers so far, it would create a whole new game, increasing its longevity.

Why?

How is it dumb? so far its pretty interesting.

Like i said if you think turning parry off in 3s makes it just like every other fighting game, then doesn’t that just mean 3s is shallow, relying on a gimmick to make it interesting and different?

There are many aspects of 3S that set it apart from other games, like limited target chains, unblockables, no absolute guard, 6-juggle limit, two-button throw, UOH, picking one super art per match, variable meter length, super cancels, et cetera. But if you ask anyone what THE difference is, they will say it’s parry.

Buddy if taking parrying out makes 3S shallow, and taking out parrying makes the 3S engine just like any other SF game, then that just means that SF in general is shallow and you’re wasting your life playing it. So think twice if that’s what you’re really trying to say.

Huh? I was replying to what he said. I don’t think that all, i was merely making a point to 3s players who think Parry is the only thing which sets their game apart from other fighters.

if you can’t understand this after thinking about what caliagent wrote, you don’t know enough about street fighter. close thread

Well someone thought it was a good idea to include system directions in the console ports, giving us the option to change the game if we so choose. What you think about that ramza?

Its getting a little depressing with people hiding behind these wish washy posts that just tells me i don’t know enough about street fighter, why don’t you actually give some reasons to why 3s wouldn’t work if parries was turned off.

They also let Gill become playable, even on XBL versus mode. Your point? :lol:

I had a post written before then scrapped it… there’s just no point. If I give anyone a reason to reply, it would be detrimental to my own cause.

But I felt like posting so there.

it’s like color edit and ex grooves in cvs2… no one uses that shit.

Systems directions is about changing the mechanics of the game. I dunno how anyone could compare it to color edit and boss characters.

Anyway enough with the off topic responses, if you can’t stay on topic, then don’t post.

I’m not asking whether or not you should even turn off Parries, i’m asking about what happens when you do, and would that deter current 3s players away from it, and would it attract new players too it. If you can’t understand that, then you don’t know enough about reading.

I use color edit…

:wonder:

it’s another feature meant to entertain people…

There have been countless threads discussing how to make 3s playable with system direction and nothing ANYONE has come up with would make the game any better or give it any more longevity. Parrying is what makes 3s so good… it gives every character a chance to win no matter how bad the matchup is. If you guess well you can win with anyone. Taking parries out would shift the tiers and would MAYBE be fun for a little while… but it would just get stale… basically be a3 with yang being the only V-Ism character and yun being like he’s from SFA2 but it’d be a game with no alpha counters.

Sure fireballers would go up… but it would also make characters like dudley, yang, urien, oro go higher…

With no parried i see the following as the tier list

Yun
Urien
Dudley
Ken
Yang
Remy
Akuma
Chun
Ryu
Oro
Others

flame flame flame flame

So you think parry is a gimmick, and without it, 3s is no more than a butchered Alpha3? Thats fair enough. I think it would offer something different myself.

No doubt there are countless threads, but if the search would actually give results older than last Feb then maybe i could find them.

System direction is there for the people who would be interested in it. If you like to tinker with stuff, or fantasize about your dream version of the game that includes features to your own specs, then system direction is the tool for you. But there is a standardized version of the game, which is what is required for any sort of competitive play. System direction doesn’t figure into it. It’s just something fun to experiment with when you have some time on your hands.

only fighter out that has (HUGE)system direction?

3s w/inf meter is alot moar balanced then w/o it!:arazz: