I can’t tell if you are just telling a joke or if the turbo actually worked.
It’s cool, I haven’t played HDR in like a month almost.
I can’t tell if you are just telling a joke or if the turbo actually worked.
It’s cool, I haven’t played HDR in like a month almost.
I think this has already been covered, but if it’s from neutral stance, there’s ALWAYS a normal in front of it, but if you’re very fast you can Kara cancel that normal into the mash super. I think it’s the first 6 or 7 frames only that can be kara cancelled, but i’m open to correction.
I’m a lead guitarist with 10+ years of professional playing behind me, so i have pretty fast finger speed which is great for double tapping like in the vid posted as well as single finger rapid wrist mashing. The best i can do with this trick is to buffer a CR.LK with honda using my right hand thumb (the one that normally grips the stick) while crouching in down back and immediately use my right index finger with a really fast wrist tap on whatever punch button i want.
I do this with fierce HHS a lot in matches vs shotos, because from the right distance you can sometimes use it to psychically hit a fireball on startup, and then go straight into a torpedo or slam or whatever. I’m not sure if it’s a it’s a kara cancel off the LK or not, the full 11 frames of the CR.LK may come out, but it’s really quick. It’s basically an instant fierce HHS (which brings you forward a lot), because the CR.LK is over VERY fast, but there definitely has to be a CR.LK command in front of the first HP because you need some time to buffer in the command for the HHS, even if it’s just for the initial few frames that the CR.LK is on screen.
If you want a fierce HHS in a hurry from neutral or crouch though, it’s a great option. It’s way quicker than wiffing a fierce first and is less telegraphed than wiffing a jab or MP into hands. You get a lot of “WTF?” from people online when lag/frameskip causes them to miss the initial CR.LK.though