What about De Mavrick and his blatant use of “tirbo” !!
how can you tell if a honda or chun-li player is using a turbo???
Is it math?
Abstract algebra, understanding religion, men’s wellness/nutrition, aerobic walking(yes we have to walk for a little while outside of class once a week), programming I, and linear algebra.
Sometimes i have time to play, but mostly not. The only reason I was on GGPO two nights this week, was because of a death in the family, that I had to skip school for.
The summer looks good! :woot:
nappyNIGHTMARES uses turbo fo sure!
I fought lots of turbo users in ranked but there was really only that stood out: A turbo controller Dhalsim user. He was using the mummy drills to tick and turbo to throw. It was working too for about 5 matches until I got used to it.
Hands come out instantly, and makes hands to hands combo more common
it looks way different than a normal honda, I can show you, I did it before in online casuals.
I don’t think it’d make someone win though.
same thing with chun-li right…lightning legs come out instanstly? 100% win on all throws?
Good players have been able to get instant mash moves from double tapping for a long time.
[media=youtube]2Usu6_glBZ4[/media] Example.
I get accused of turbo a lot i think its because i have multiple buttons mapped 1 button so i can get more hits with boxer headbutt i also instantly attempt to throw as soon as i realise that someone is gonna try and throw me this pisses ken players off a lot.
i hate turbo users a lot especially nappyNIGHTMARES he really pisses me off and try to avoid him i cant remember his name but there is a akuma player that is a regular that uses turbo when he starts losing.
That’s a little different than “instant” hands or legs. With those techniques you still have to find a way to hide the first input. I’m also not sure getting instant hands / legs is all that advantageous either. Thanks to low number of inputs needed it’s pretty easy to get wiff normal into hands or legs or dash into electricity, they’re not instant, but they’re good enough. With a turbo controller can you actually get instant hands? I’ve never tried it.
If the turbo is fast enough, it will activate the hands/legs before the initial move can come out, or it cancels the startup frames. If startup frames can be overridden, then no human can do that, that would only be a turbo thing.
Nope.
Good Honda, Chun and Blanka players can do instant mash moves.
Just look at Thelo for instance.
I don’t know about others, but I’ve never seen an actual legit instant mash move from neutral stance in HD Remix, and I certainly can’t do them myself. What I do is whiff a quick normal, like a jab, into HHS. It’s faster than just mashing fierce punch, but it’s not instant.
My bad, I got that video confused with another one (done by Fat Bear I think?). I tried to find it but I couldn’t track it down. Anyway, in 3S the best I’ve seen was LL in LL, where you would use low forward or some other way to “hide” the first command, then input 5 kick inputs (4 to complete LL + 1 to initiate the next), walk up 5 more inputs (4 to complete + 1 to initiate). So you end up hiding the input for LL using LL. What it ends up looking like is something into LL, (walk back or forth “instant” LL) x n. But that games needs 5 inputs. Since HDR only needs 3 inputs instant hands is more plausible.
Edit: What I’m trying to say is that your initial point is totally correct. I just wanted to share what I know about 3S.
There is no such thing as ‘instant’ mash specials from neutral. The best you can do is kara (or empty) cancel a normal move while it is starting up directly into a special attack. Realistically what most people do is they buffer a mash move into the recovery of another attack or during jump or stun.
If you stand in neutral with any character and hit a normal, like say Honda’s standing jab, the move comes out instantly. Mash moves in ST take five hits, in HDR they take 3, meaning his standing jab (at least in HDR) has to be out for minimum of two frames before it can be kara canceled into HHS. That’s the closest you can get to an instant mash special coming out and the execution barrier for that sits atop quite a steep hill that most, if not all, players can’t climb. Even with 60hz turbo a normal attack would still have to come out before a mash move activates.
[media=youtube]V6KXcqPx7tQ"]The only time you can really go from standing neutral into a mash special is at the start of the round or after your rising animation (waking up from a knockdown). In that clip Kusumondo does opening F.HSS right at the start of the round, no normal even comes out, it’s possible because he buffers the HHS inputs into the countdown before the round. Watch [URL=“http://www.youtube.com/watch?v=Nh5qIq9jfrc”[/media] of this match, Kusumondo basically wins it using only HSS, watch how every HHS is built into the recovery of another move or animation (jumping etc.).
Oh ?
I’ve never seen the jab when playing you but maybe that’s just lag.
Yeah, for instance look at [media=youtube]N1bj7ECXYio[/media] where I do a ton of HHS. Pretty often, I’ll even intentionally whiff a jab and not follow up with a HHS, as a kind of fake, because the jab telegraphs the HHS too well.
Edit: VFF’s Kusumondo video also shows it well.
The best method I’ve found for getting the Electricity out fast is neutral s.lp into elec. The s.lp beats a ton of moves because of its nice hitbox, so its sort of like defense in the Honda matchup just for example, and it seems to cancel really quickly.
I’ve never gotten Elec. to come out from just standing neutral. I’ve even tried using a fancy Tirbo controller, and a normal move always comes out first. (Not that I’m particularly good, but I can mash them buttons.)
So I got instant hands, legs, and electricity to come out. I was visiting Coth and I borrowed his googolplex Hz turbo controller.
Sorry, Coth, for ripping on you two posts in a row.