Thanks for the tips ill get to work on that. Also what are Leo and Bruce about im still considering them alot
if you’re starting off, use whoever you like except for stance heavy characters (i.e. hwoarang, lei). characters like feng, paul, bruce, leo, jaycee, lars, jacks are good to get a feel for the game.
HI Everyone,
i got the preorder eddition with DLC content and logged onto the PSN network and hit redeem code, then entered my redemtion code and downloaded the 100kb File.
but i can not find the 4 characters or the swim suites, does anyone know where they go ?
sorry really dumb question it is the Australia edition.
any help would be great.
Wow no one has an answer. Nice
The game and the PSN store has to be the same region. So, if Australia has it’s own PSN store and if you pre-ordered the game from USA (for example), the DLC wont work.
Im pretty new to Tekken and i’m trying to play Xiaoyu and Lei you think this is a bad idea??
i can tell they’re hard 2 learn but… idk
Hi zukatoki I thought that also thinking I was usin my wrong psn account. So triple checked it I was using my Australia pan account for my australian version of Tekken. And re downloaded again last night. The funny thing is I only had the option to download one file. Maybe I should re sign up to psn fresh I think my region I set is wrong on the account.
:eek: It’s not that learning them is a bad idea, it’s just that there are characters that can expose you to more of the game as you learn them and the game simultaneously.
Oftentimes, super technical or stance-based characters tend to mask or remove entire parts of the game from the character experience; this on its own is fine, but if you’re also learning them game while learning the character, it can be slightly detrimental to your overall development as a player. Because of the nature of the game, knowledge about how and why things work is something that is universally excellent across all characters and styles; if you don’t have to interact with certain parts of the game (this sounds more ambiguous than it actually is), that knowledge isn’t really becoming a part of your foundation as a player.
Nah’mean?
General questions thread, general questions thread…
-_-
So I haven’t played a Tekken game seriously before, I’m coming from MvC and SF.
The wakeup in this game is still a mystery to me as is the wall splat mechanic, but neither of those are my main hiccup. The mixup game here is just ludicrous (bordering absurd really). More options doesn’t necessarily mean the mixup game is interesting.
I mean, nevermind the 50 character cast, are we supposed to memorize every possible variation of every string or something?
Minute I think I have a pattern down, I see something new. Then I say ‘no big deal, we still got this’ but oh no, out comes yet another variation of the same string! Keeping track of all these variations for 50 characters (many of who you hardly even see online) is just an investment I, frankly put, don’t have enough time for (work, school etc).
So I guess I’ll be correct in assuming this game is only fun for those who are vets of the series? I mean, even the tech throwing is a mixup! You have to watch for which arm reaches out over the other (left vs right), then some of them are 1+2 throws which have their own specific techs. I mean, how do people keep track of all this stuff?
I think that your answer would be better answered on the TTT2 section
http://shoryuken.com/forum/index.php?forums/tekken-tag-tournament-2.500/
Why are all the people new to Tekken acting like they’re gonna learn everything about the game in a second? It takes time, and effort.
Anyway, it’s actually not that difficult to learn all of a character’s strings, nor is it always necessary. The more you play your character, you’ll notice that you’re using some strings more than others. Just go through the character’s move list every once in a while and you’ll get it.
No…
First, you only need to check out their notable moves (especially launchers). And if you have a keen eye, you can recognize punishable stuff on the fly.
Second, depends on which character or playstyle you’re using. If you’re steve, don’t even bother. His punishers are weak. But if you’re Jin, take note of some moves…
While you’ve got a point there, I was talking about your opponent’s strings/moves … You know, so you know how to block?
Oh, ok. There are a few ways you can go about that. If you find a character you’re having trouble with, go through their move list. Take note of the lows and scout them out during matches. Other than that, just keep playing against that character. The experience will come to you over time.
To add to what has already been said, Most canned or “preprogrammed” strings are relatively useless in high level play. For example, law’s b+2,3,4 versus b+2,3,d+4 mixup. This is not really a true mixup because it’s canned, anyone can learn to prepare for the garbage low mixup after awhile. 10 strings are also not useful, though you do need to be aware of them as to not get caught.
I do feel that it can be overwhelming for newcomers especially with the amount of characters in tag 2. I used to be able to play every character in tekken tag on a basic level and up until tekken 5. But once DR came and tekken 6 hit, I can only play 2-3 characters and have no idea how to defend against Bob, Zafina, Miguel, Alisa, but for the most part just from observing visually, i can see when it’s safe to start attacking.
Really, you need to learn how to play “tekken” before you learn how to play a character.
Most launchers are punishable on block with at least jabs (1,2), and you can even see when blocked attacks put your opponent at either a disadvantage or advantage (you can see stun) so that you know it’s your “turn” to attack or defend.
I remember t5 days they had top 10 moves for pretty much all the characters but I guess since then the didn’t make moves crazy broke like they did in t4 and t5. Gonna take some time even if ttt2 is over a year old.
WTF kind of question is that?
Of course you’re suppose to memorize them all. You can’t look at command list during a tourney match.
[/sarcasm]
But seriously, you should at least try to. If you only go by what moves are useful, then the opponent will know what you will and won’t do and can read you like a book. The beauty of Tekken and most 3D fighters is that you have a ton of moves at your disposal; You can be highly unpredictable if you want. I’ve seen a lot of matches with players like 100won and part of what seperates his Anna from the rest is all the moves he pulls from the command list. It also helps a lot when learning matchups. This coming from a novice MK9 player; a big part of mastering that game is knowing your opponent’s strings and how to block/avoid them.
From what I can tell so far, you don’t actually need to memorize every single string.
(though, yes, it is easy to get killed by them if you can’t defend against them)
…
Your best bet is actually improving your movement: you need to be able to move around fast enough to not get yourself in a situation where you can be mixed up.
I think movement and wakeup shit are like the hardest parts of the game…
you are not supposed to but it helps