Hi, i have read some good information about this move n other thread but why not post them in this one ^^
First the data :
16 frames of startup
5 actives frames
18 frames of recovery
+3 on hit
-8 on block
The hitstun is the same if the opponent is standing or crouching.
25 frames of hitstun.
14 frames of blockstun
Ground bounce if hit airbone opponent.
No pushback on hit or block. The opponent is push down on his feet and Asuka move forward and don’t comeback where she was at first. That means both character ends up at very close range after the recovery
At close range the first active frame connect on both crouching and standing opponent (tested on Ryu)
But at max range, the first active frame whiff on Ryu crouching so it’s the second active frame who connect so :
Close range versus stand
First active frame hit crouching Ryu too
Further away to make whiff the first active frame versus crouch
People also suggest to use this move as a meaty to stay safe. Take advantage of this unusual 5 active frames
On hit obviously the frame advantage is better too. +6/+7 in the best case. If your opponent mash buttons on wake up this meaty can lead to a counter hit. +9 in the best scenario
The range of this move is nice too. Look
1st frame of startup
In a battle of footsies and if your opponent fear sweep throw, your overhead can possibly beat all his low pokes like cr mk (when you look the 2nd picture). The risk that he block it at this range in standing position is not big
I can bet that at this range, you can score an HP sweep throw ^^
I saw Snake Eyez versus Combofiend in Grand final of WNF recently. Snake Eyez with Zangief did a lot of blockstring with cr lp xx green hand and combofiend failed to punish them often with Julia and King
Snake Eyez was doing cr lp ex green hand sometimes and according to the guide it’s -4 on block.
The fastest normal of King and Julia is cr lp ( 4 frames of startup). Just frame punish with no buffer and with a light is not easy. no plink allowed
And in footsies game, since most people complain how Asuka has no range normal and hard time to get in, why not consider this option. Perhaps this move has good properties to trade also. And a trade will be in favor of Asuka since she cause no pushback and has a nice hitstun (25 frames)
planning to play this woman but ps3 its broken at the moment, so in the meantime been reading frame data you should be able to combo after this over head with a st.lp its a 1-frame link but after the lp damage will come i assume <_<
it isn’t impossible and u can make it meaty to have it be way easier. Just spend some time in training mode with it.
I’ve got it down to about 80-90% on straight up 1 frame link and 100% when done meaty.
It can be done meaty and a perfect meaty will leave you at +7 on hit and -4 on block so you can do st.lp into tekken chain xx upkicks or even st.mp into tekken chain xx upkicks.
Like f+mp > st.lp st.mp st.lp xx upkicks > j.hp > st.hk xx oni > sweep will land you 333 damage
I like this move, but I hate how telegraphed it is. I wish you could combo off of it even without a counter hit, would make it a much more deadly overhead, unlike her f. roundhouse which is even more telegraphed. For how weak Asuka hits she really should be faster with a lot of her movements What this move is good for though is setting up for the trip throw…forgetting the name. QCF :p:
You can combo off f+mp without counter hit, it’s a 1f link but if you do it when they are waking up, it can be done meaty and the link will be made easier.
It can be easier if you hit them from further away as well.