I’m not sure I’m understanding exactly how this works, because it looks to me like sggk-ing is actually really vulnerable. From what I read, the basic idea is:
Frame 0 - press forward/down for parry
Frame X - press normal for kara throw (I don’t know if X is supposed to be something specific, or just “small”)
Frame X+1 - press LP+LK
Frame X+3 - kara throw enters active frames
If a move is parried between frame 0 and X-1, the kara throw input happens during parry freeze and a normal comes out (since you can buffer a normal during parry freeze, but not a throw). If no move is parried, the kara throw comes out which will hopefully either tech a throw or just throw.
If you wait to start kara throw until frame 2, your throw starts on frame 3 and so you’re not protected from reversal throw, but if you start kara throw on frame 1 or 2, the normal input cancels your parry window and you are vulnerable to attacks until your throw enters active frames (frame 4 or 5). So, for example, any 3 frame move would catch you. This is verified by testing.
So am I missing something, or is this actually pretty worthless? It doesn’t seem to simultaneously protect you from both attacks and throws, just early attacks or late throws, with a nice fat eat-shit window in between.