SSFIV is the 3rd version after SFIV arcade then SFIV console.
Ya spend the countless number of man months making sure that every matchup is 5-5, that’s definitely a worthy effort for Capcom.
Fixed.
Then day one, people find shit that they missed, breaking the game and making Dan (who was barely looked over) top tier.
I wish they would move dan up the tier list. He has such a great gimmick.
I would like to hear someone say SF is the best overall technical and advance fighting game. Just to be amused. Wouldn’t footies and spacing be the same thing? When I hear those words I just think, wow, does a person not know how to move a character left and right? Then again this is an srk sight I guess.
All that aside, what do SF die hard fans think of SF having a usable counter and grab mechanics in the game?
do you know how to move left and right in the spot that matters vs 30+ characters where sometimes a spot is safe and sometimes it is not depending on a multitude of situations? yeaaaaah though, i mean it’s just wigglin da stick ya dig.
This is one of my favorite posts I’ve ever had the pleasure of reading on SRK.
I think Viscant just owned everyone in this thread. That should honestly be an article on the front page.
Shoot man, you should be WRITING for the front page.
I suppose your right. I tend to chose big slow characters just for the extra health and armor buff or extreme heavy combos. Just can’t seem to dodge and destroy with grace lately. But when you think about it, wouldn’t spacing in a 2D fighting game be considered easier than say something like Unreal Championship where you dodge rockets and stuff flying towards you much faster?
Okay, so I looked through most of this. First off, I guess he’s got a point in how they make sure that the engine properly rewards what they want rewarded. If that means the poster boy ends up being top tier for the first iteration and the reason was to insure the engine is what they want it to be then fine.
The thing that erks me are the differences in difficulty in the tiers. The fans of MvC3 that hated MvC2 don’t like the tiers in that game, but at least the higher tiered characters (with the exception of Cable) are more difficult to use at a ground level. Hayato’s cool an all, but really, you can learn all you need to know (and be able to do all of it) in a small fraction of the time that you can for a standard Magneto. So the characters with an advantage are at least making the user work for their wins (in a sense). But that’s just personal opinion.
Looking at SSF4’s general direction I can’t say that the rules for what make a “good” character have changed. The only thing I can think off are the choice of the Ultra you’re using. It was an attempt at evening things out. I mean Balrog got a bad Ultra II, but mostly because he already had one that was useful. That was the logic you kinda saw across the board. Most characters either had two alright ultras, two ultras that were good/bad depending on the character to character matchup, or one universal ultra and a bad one. I guess the speeds of level 2 focus generally becoming faster was a part of it too, helps with defense. I think some people are still annoyed because some of the major stuff people complained about weren’t fixed. Ryu can STILL trade hits with a dp and go into ultra…it’s just harder now. And people are still allowed to mash during your combos without having to actually time anything. Other then that, it’s people upset about the decisions made toward their favorite character, and I don’t think they were things that came as a result of the game engine.
For the rest of it, it’s a internet thing. Casual players at one point were allowed to think they were better then they really were. I know because I would hear regular people talk about how “great” they were back in the day and they would describe their amazing tactics. They were allowed to believe that because they and everyone else who didn’t have a strong arcade nearby would only play against people who were about as good as them. Now youtube comes along and gamers start posting stuff up by these amazing players and casual players are screaming “aww that guy was cheap, he didn’t even give the other guy a chance”. But at least they can just keep to playing their equally bad friends. Now with online play people are having to deal with good people and they hate it. If there weren’t some character widely known to be good, they’d have no one to pick. Then you gotta look at the character designs. Rufus looks pretty bad, I mean, borderline retarded. They HAD to make sure that he was good, not great, but good otherwise,honestly, how many people would even care enough to use him? Most of his fans either used him out of nostalgia from Final Fight or thought he looked cool…because he does,lol. Even the developer’s blog went on and on about how cool Guy was…just for him to end up the way he did. If the developers really do have a general idea of how things will play out then they don’t really want a balanced game, just something that has characters that people on varying level will play. And they’ll try to bring it as close to balance as they can without messin that up.
spacing is not the same as dodging.
3d games tend to be more lenient/forgiving; 2d games can be very technical and come down to a single frame or a single pixel.
You just don’t know bout them Rocket Footsies.
Virtua Fighter would like to have a talk with you
He was referring to FPS games.
Your spacing is a state of consciousness dodging is an action used with your knowledge of the games physics
Am I the only one who is insanely amused that BitterSweet first goes about calling someone garbage because he talks about Spacing and Footsies while it’s a ‘basic’ thing and next admits that he has no idea what spacing is?
And then, to top it off suggests that Footsies and Spacing are the same thing.
I just fed the troll didn’t I?
you know that footsies are part of the spacing game, dont you?
man i hate the word footsies, sounds gay
Let me guess it should be called a foot job then.