Good stuff.
Can you rc normals in cc mode? (that’d be awesome for resets)
Good stuff.
Can you rc normals in cc mode? (that’d be awesome for resets)
Yeah, you can RC stuff in CC mode IIRC. Like if you activate with Sakura you can bait out an alpha counter by doing RC Hurricane kicks then Shoshosho from there. Pretty neat trick that catches some people offguard
umm u cant rc normal moves like lp/lk/whatever… special moves like fireball and stuff can be RCed
1st i’d like to thank u 4 all the help in RC’ing.
helped me out alot trying all the diffrent ways to RC.
double tapping FB’s seems better for me,
back, neutral, roll, foward +negative edge 4 sonic booms
F+roll, FB for DP motions (sakura rox!)
i was wondering if any of you tried this:
example: guile’s sonic boom
chage back,
press Fierce and hold,
neutral+roll, (now holding jab+short+fierce),
press foward and release jab+short, then the fierce button
(twisting wrist from clockwise)
that way i get 2x chances of negative edge instead of 1
i’m sure it’s not really a great method to RC,
but i hope u all can use this method to develop a better one.
credit goes to the guy who uses all three punches to DP instead of pressing one.
(got the idea from that)
RCing Jab/Short Moves
I’ve never used negative edge for the most part, and I can RC consistently pretty much any non jab/short specials, but seeing as how the short RC funky kick is essential to ken, i need to learn it.
This is the way i usually RC funky kick (without NE):
b,db,d+ROLL,df,f+K
How would i do the short versoin?
b,db,d+jab+short,db,f+release short?
i’ve tried that method and it never works, so any notations for the NE method would be helpful, thanks
just do d,db,d,df+roll,f+roll again
funky kick will come out
using roll (NE)or roll again for bison
is almost impossible because u
wont know what’s going to come out.
pressing back(2sec), neutral, jab+short (hold), foward,
release jab for Pyscho (NE), or
release short for kicks (NE) is damn hard for me.
using my tumb and pointing finger to roll and trying to train myself to release only 1 button takes almost GOD-like dexterity.
same goes with blanka no? or even yama’s sand/serp slash, etc…
What is double-tapping?
its just that, the rapid consecutive taping of buttons, its used for a safety mesure kinda, to make sure you get the move right or for tight ass moves or cancels. i cant explain how to do it, im sure some else can, god where did i read it?!, anyway, i heard japan players use it mostly, not that the rest dont but you know…some can explain better than me.
He’s being sarcastic :o.
I’m being totally serious. Last time I saw somebody give advice by suggesting double-tapping, he meant to hit roll with index finger and thumb, then hit roll with index finger and thumb again.
Another time somebody asked for help doing jab, jab, super, somebody replied along the lines of, “Well, the Japanese and top US players use this technique called ‘double-tapping’…”
I don’t know about you guys, but I find posts like that pretty ridiculous.
People need to tone it down with the technical jargon mumbo jumbo in this forum big time. It’s getting out of hand in my opinion. Keep using it, especially people who are unfamiliar with what they’re talking about in the first place, and I’ll keep making stupid posts like this one and laughing at them. :lol:
Doesn’t seem to work for me. Guess i gotta depend on random lk to come out during “regular” RC-ing
I’m not totally clear on the EXACT conditions that bring about a negative edge. Pretty sure it has to do with other actions registering, but I’m not sure on the exact parameters.
I’ve NE roll canceled some. Not well. Not predictable enough to be useable. Try practicing other NE combos to get the feel for it, like Guile s.lk->lk flash kick, or Ken c.lk->lk hurricane. Maybe that’ll help?
edit: uh…I coulda swore I was doin guile c.lk->lk flash kick, but I might be hallucinating. s. lk -> lk Flash kick works, so do that. Timing for RCing is faster than these, but it helps getting a feel.
me or kcxj?
Actually doing a Negative Edge Roll Cancel:
First off, forget all that junk people are saying about “double tapping” roll. We want predictable, repeatable results. We want to be sure of what move is going to come out.
Second, the conditions for activating a negative edge requires only that the joystick be in a different state than it was in when the button was depressed. The roll can be at df, and you can still catch the negative edge for f (also works from neutral to another state like up). This is the reason for the Ken/Guile exercise above. Also we wanted to get a feel for what the negative edge actually feels like to our fingers.
The amount of time that the button has been depressed is irrelevant. As fast as you can have the button depressed, change the state of the joystick and release the button, the game can follow you. Also, we don’t need to hold anything down once the move has registered, so you don’t need to keep the other roll button pressed once you’ve completed the motion+release.
Having gotten that out of the way, here we go:
1)For this method of negative edge, you are going to tap the roll buttons once.
2)While you are tapping the roll, you are going to move your joystick through the motions required to register the move you want to do. You want to do this as fast as possible so you can complete the motion at the same time as you are lifting off the buttons during the tap.
3)To get the negative edge as you complete the motion, you are going to release one button a fraction of a second before the other, registering the first button as our canidate for the game to check for the special move. The difference between the release of these buttons should be damn near unnoticable. To do this, you are going to shift your wrist either up or down as you complete the button tap, allowing for one button to be released before the other. Shifting your wrist up should allow your thumb to come off lk first, shifting down allowing your index finger to come off lp first.
It should still feel like you are tapping the buttons, just with that slight movement of your wrist as you are lifting off. I actually discovered this while trying to practice that double tap method, so you can get the idea that the timing is pretty tight.
I’ve used this method to do roll cancels for ken’s lk funky kick, ken’s lk hurricane, guile’s lk flash kick, guile’s lp sonic boom, hibiki’s lp running slash, and hibiki’s lp big slash. As for as DP motions go for this method, I dunno.
That explanation was probably confusing. I’ll attempt to answer your questions.
Another trick to work on negative edge timing:
Take good ol Ken into training mode, work on hcf motions with lp. Get the timing down to tap lp to get both the c. lp and hadoken with negative edge.
This is the most useful thing I’ve read on SRK in months.
One question for BLanka players. I can RC electricity like 90% of the time, but I cannot RC the stupid ball. I can RC the ball like 2/10. Is there any tip to get better. I read half of the thread and some things have helped, but I just don’t get the “Feeling” before RCing. I can RC Blanka’s mp ball more than Hp, why could be happening?
Thanks guys. I am looking forward to improve my RC skills with that blanka guy.
RYumexicano
Are you missing the RC because blanka rolls, or is a lp/lk ball coming out?
Key display in training mode is important to troubleshooting. If you’ve got the charge back arrow, then lp+lk, then forward arrow and hp and its still not coming out, its just too slow. if you were doing it too fast the lp+lk is usually on the same line as a forward arrow which just does the weak ball, no rc.
Key display doesn’t lie. Its your friend. Pay attention to when the game actually registers the lp+lk. On the PS2 there’s a little lag (I forget the DC version).
I had a lot of trouble with the roll coming too late, giving me the weak ball. I compensate by starting to push the roll buttons a split second before I move the joystick from back to forward.
Yeah pretty much what he said. Key display is a godsend for practicing RCs. I can rc sonic boom like almost perfectly now that I practice some on DC when before when I played mainly arcade it used to only give me about 50 percent. I turned on the key display and it turned out that I wasnt pressing directly forward, I was pressing downforward, forward, button. This waste of motion was messing up my rc and I never would have noticed it without key display.
rc fierce ball should look like this on the key display:
(fwd arrow) (fierce punch)
(down-back or back arrow) (jab punch) (short kick)
(down back or back arrow)
if there are any extra arrows in between there, or the jab+short is being pressed too late(i.e. at forward instead of back), or the fierce and forward are not pressed exactly together, your rc will not be consistent. Also make sure and hold down jab + short when you press fierce to avoid accidental negative edging which will also often make you end up with the wrong strength move or the wrong button move(you dont want rc short jungle hop thing when you mean to do a fierce ball).