Ive been doing a lot of experimenting with Tron and I’ve found some pretty nasty combos. All of these combos require specific assists, but most of the can probably be substituted for another assist with similar qualities.
*Please note that the inputs are written in order of when the commands are inputted, not when they hit, so the assists are written as when the assist button is hit, not when the assist connects.
Legend:
link . . L standing light . .j jump . . . d down . . . .-jc- jump cancel
= chain . .M standing medium . c crouch . . u up . . . . -DHC- delayed hyper combo cancel
~ juggle . H standing heavy . .b back . . .WD wavedash . -XFC- x-factor cancel
x cancel . S launcher . . . . .f forward . AD air dash . . . + and (at the same time)
CORNER BnB
Damage: 1,186,000
Description: BnB to OTG relaunch to relaunch to lvl1 to lvl1 to DHC to lvl1
Corner Only?: Yes, but most of the combo (all the way up to the first super) can be done midscreen after a deep, non-crossup jump in
Meter Cost: 3 (2x level 1’s and a level 1 DHC)
Inputs: j.H - c.M = H = S ~ j.M = j.M = j.H = j.S - f.Dash - Dormammu assist B - c.H ~ j.M = j.M = j.H = j.S - H + Doom assist B = S ~ j.H = j.S - H xx Servbot Surprise ~ H xx Lunchtime Rush -DHC- Sphere Flame
MIDSCREEN BnB
Damage: 775,000
Description: BnB to OTG relaunch to relaunch to OTG to lvl1
Corner Only?: No
Meter Cost: 1
Inputs: j.H - c.M = H xx H.Drill - c.M = H = S ~ j.M = j.M = j.H = j.S - f.Dash - Dormammu assist B - c.H ~ j.H = j.S - H + Doom assist B = S ~ j.H = j.S - H xx Lunchtime Rush
THROW COMBO
Damage: 540,000
Description: Throw to OTG relaunch to relaunch to OTG to lvl1
Corner Only?: No for a forward or back throw, but yes for her command grab
Meter Cost: 1
Inputs: grab - WD - WD + Dormammu assist B - c.H ~ j.M = j.M = j.H = j.S - H = S + Doom assist B ~ j.M = j.M = j.H = j.S - c.H - H xx Lunchtime Rush
Anywhere BnB (Corner or Midscreen)
Description: Drills to Launcher to OTG to Super(s)
Damage: 700,000-900,000 (I think. I’ve hit over 1,000,000 with the XFactor into Lunchime.)
Assist Required: Sentinel Y (Or any other fast OTG assist)
Meter Cost: 1 or 2, depending on if you have enough for Lunchtime.
Corner Only? Nope, I believe you can do this anywhere on screen.
Xfactor? Only if you want.
I don’t use any OTG assist but I use Chun’s L. Legs. Is it possible to do a c.:h: after the j.:s: and call Chun to get them into the air/locked so you can land the :qcf::h: and follow the combo?
Yes it should be. My team is Tron/Hsien-Ko/Dormammu and although I use Dorm’s otg assist, it blasts them way up high and is hard to tag on at the end of a combo. So after a j. S, I do c.H, assist 1 (pendulum), L beacon bomb, King Kobun, H, Lunch Rush.
Tagged on the end of a good bnb combo this will do 775,000 or so. Hsien-ko’s assist is slow, so the timing with legs might be different, but i’m sure it’ll work if you play around with it.
Well make sure you do a standing heavy first, and cancel that into Lunch Rush. Its seem’s to be a particular timing, and I’ve been to lazy to find an audio or visual cue for it so for now I just mash heavy til it comes out. Works every time, although when I get around to it I’ll clean that up.
I just pay extremely close attention to Tron when I do it. As soon as you see her go back into her normal standing animation you hit Heavy. After a few times you get used to the timing.
Better combo is jump H to H drill, stand m to foward m, jump L, M, H, land jump M, M, S, land S, jump M, M, H, S, land down H, call assist I use sent to foward H, fireball H stand H Servbot Beatdown to Lunch rush. While doing the combo you should get atleast 1 meter.
P.S. Works anywhere it will put someone in the corner from 3/4 to half the screen.
From any juggle state (j.:h:, j.:s:, drill off of s.:h:, etc.)
(s. (1 hit) > s.:f: (JC) > j. > j. > j.:h:) x n (depends on which juggle state you started on) > s. > :s: > j. > j. > j.:h: > j.:s: > (your team’s OTG juggle method. I use cr.:h: :f::h: Leilei assist) > :f::d::df::l: > (:d::df::f::l:)
Does about 735k vanilla, if started off of level 1 x-factor it will 100% every character, even Sentinel.
you can also do some silly things with multi-hitting assists that keep the enemy in the air off of x-factor cancelled Lunch Rushes, like going into King Kobun and then possibly into another lunch rush, which is a useful tool that is almost 100%.
Edit: This also works mid screen, and did I mention one of the viable juggles is to x-factor cancel s.:h: into j. > j. > J.:h:? That particular juggle goes for one rep of the loop but in the end deals enough damage to kill Sent. That means that with x-factor at level 1, you can eliminate any character off of a single jab.
I have a question. If you’re using a team that doesn’t have any OTG assists could I just replace that part in a particular combo with Tron’s 2C then call in Doom Rocks for the pop up? I havn’t done a full combo with it but command grab in the corner to 2C Doom assist into the servebot grab etc works. So I figure it must work in actual combos right?