this character hasnt been visited or commented much but let me start my own post with her strategies. most credited to mike z. j00 r g0d.
okay tron bonne, what can you say about her? she can be a real bitch to any opponent, she can take down sentinel to a certain degree, also magneto.
strategy 1.
Corner turtle.
let me see that tbonne, is mostly lethal in her corner. most people that play against me dont ever go to the corner with me and my juggernaut ever lol. anyway, try to lure ur opponent and throw them to the corner,
(corner throw, c.lk, launch, lp,lk,mp,mk, pause, airthrow, c.lk,lunch rush)
if ur opponent won’t get next to u in the corner, then i suggest you jump out of ur corner and throw ur opponent from mid air, back to the corner) its fun stuff.
strategy 2. with doom.
**as mike z says, drill, doom, drill.
**
doom and tbonne are meant for each other, check out doom/tbonne vid from mike z to show a point google zachd mvc2 videos. anyway in his video he did s.lp,lp.doom assist, drill, and drill one more. but of course that last drill isnt safe. what i suggest is to tiger knee drill and work it from there,
tiger knee drill helps tbone be safe from the lag she gets from ground drill. but watchout for amingo, he’s much faster on catching tbonne drills. i know from first hand experience. tigerknee air drill works great on sentinel, 90% u can throw them after the drill.
common mistakes with tbonne
most new tbonne players will do the #1 mistake often, and thats missing a throw or opponent with a fierce punch. in which she spins for like a zilion seconds. it lags quite a bit. in order to get out of the situation, do the kobun shot or ray gun. and don’t forget she can also call out assist when she’s stuck with her spinning Fierce punch.
another mistake is focusing on being on the corner too much waiting for a throw, when u play an opponent a few times, just waiting in the corner just becomes old news. they will stay away from the corner. so you have to mix it up a lot. what i suggest is to airdrill to connect ur opponent and if possible land and throw them to the corner and setup the lunch rush.
and remember keep it simple with tbonne, once u connect ur s.lp lp just lunch rush. it takes 43hit points. and that’s a lot. don’t start getting fancy or else u’ll just die at the end.
rmember when turtling in corner for a throw, always watch ur high and low blocks because all you will be thinking is throwing them to a corner and forget to block low. very common mistake for me also.
strategies against specific characters.
magneto
most likely you will be facing an opponent that mostly focusing air attacks and rushing 90% of the time. my advice is to corner up and let him comes towards u, either air throw magnet to the corner or just wait the perfect oppt for him to land so u can throw him. tbonne is very vulnerable from air attacks esp. from magneto. so i suggest limiting urself on the ground and run a few air drills and spinning punches. but try to be defensive 70% of the time to setup some throws.
cable
cable is hard to deal with if ur tron since u want to be able get him close to the corner at the same time he’s doing his keep away so i suggest dashing towards him while he’s up in the air doing his thing. if that’s not working for u, u can air-dash over him, and remember t-bonne has double air-dashes. so u can do it twice in the air and get him off guard with a landing spinning punch.
sentinel
i personally love to battle against sentinel because of the size difference. one of my favorite things to do against sentinel is to air drill him constantly. since he’s always flying he gets hit. if he’s standing, air-drill connect, and throw sentinel in the corner for a lunch rush. if ur already in the corner, and sentinel is pounding u away, just push block and air drill at him constantly.
storm
tbonne usually has a hard time with storm i admit, for the most part, storm is half rusher and fly awayer…if she’s rushing u, keep jumping away just to get away from the sweeping kick, and fight her in the corners. now if she’s playing hard to get, try dashing and since she loves to jump fly so much, do a immediate jumping swinging punch towards her with a connecting air drill to keep her to the ground.
last thought
these are pretty much a few strategies i’ve played against these characters, and it’s been successful for most part. but don’t get discouraged if you can’t beat storm,cable, sent, or magneto because they’re top tier anyway. but if ur a dedicated tron bonne player like me, you’ll either get them to be afraid of ur tbonne or very annoyed. both good same way. tbonne is a true underrated character and i feel should be a real threat against top tier characters.