Does trip guard always deactivate once any move is inputted in midair OR are there exceptions that allow you to commit an action in the air and still be able to block low upon landing?
How long are do the anti-trip guard frames last if you land after inputting an action?
No matter what you do you have like 1 or 2 frames on landing that you can knockdown from even if you don’t do anything in the air. It’s just part of your animation, though the frames go by very quickly if your opponent has good enough timing they’ll catch you on jump land recovery. If you attack an opponent in the air with pretty much any move and it puts them in enough block stun you can technically land and recover through the couple of vulnerable frames allow you to be at the slight advantage.