Translated AE2012 Blanka changes

Don’t bother. You’re literally “winning gold at the special olympics” with that guy.

Isn’t it super short range? You’re talking about lp~lk right?
I always thought that was one of the worst karas in the game.

Dhalsim alone has more range on his throw than blanka’s kara throw.

But regarding the matchup, it’s like you said: hard to get in, but easy to keep him under pressure.
And blanka can turtle when he has the lifelead. Easy to beat teleports (vball, elec, s.HK, etc), easy to beat fireballs (midscreen, slide), easy to beat jump-ins (vball). And normals do nothing. So after Blanka has no need to get in, then he has the advantage in terms of defense as well.

No, his Kara Throw is actually not crappy, half of the kara throw of Claw, there are some interessting setups with it.

Imo, it’s always a bad idea to turtle vs Sim, even you have a big advantage, i prefer finish him in corner quickly with elec pressure and mixups when i get him, i don’t let him go away.

Played 2 Dhalsims earlier and staying close makes the match so much easier. Get the lead then let him make teleport mistakes.

^ this and I know i’m a blanka scrub. I don’t play as much as I use to in older games back in the day like 3s, cvs2, st, hf, ect… ect… I know I don’t put in the time or have the time to become a top blanka player. Life>games. My thing is if we aren’t unlocking the true potential to blanka then maybe we need to get these sessions started. Ves is the only person that said he was down for the gaunlet style sessions.

I’m definitely down for w/e. I’m a college student with a double major in chain smoking and playing street fighter.

But in all seriousness, I love this game, and right now my attention is on leveling up blanka, for myself, and the community.

the ‘nerf’ is there to make other non-Blanka players feel that Blanka is getting screwed over by giving Blanka such a good buff…it’s like…Capcom’s way of telling them… don’t worry it’s not gonna be that bad!

but honestly… it really doesn’t change anything especially for those who haven’t even touched beta 2012. which is pretty much everyone who’s posting here.

-LAU

Not true actually, Blanka can kara throw Sim from outside of Sim’s throw range quite easily which can make timing techs a nightmare.

Hm. I’d have to test that, since Blanka’s kara throw starts a frame later than Dhalsim’s normal throw.
If they both attempted it at the same time… I doubt it.

Also, kara throw doesn’t give more range realistically. It moves your character’s pivot point along with the hitboxes.
Now, if Blanka has a bigger throw range after using a kara throw relative to his initial position when compared to Dhalsim… I won’t doubt that. I had no idea.

But Blanka grabbing Dhalsim outside of Dhalsim’s throw range? If Dhalsim doesn’t throw at the same time, sure.
But if they do, then Dhalsim will always grab Blanka first, and that’s the important part theoretically: throwing at the same time.

As soon as you attempt the kara with blanka, he’ll move forward before the throw startup as you know.
So not only is it slower by 1f, but in that 1f he immediately gets in Dhalsim’s throw range.

On paper? Worse.
Pratically? No idea. But I’ll trust you on that. Important to note that either way, Blanka’ll tech his throw since he’ll get thrown during his own throw’s startup. Hence: a valid tech.

And about being a bad idea to turtle against Dhalsim: I agree. I just meant that you actually can since Dhalsim loses any advantage he might have as soon as Blanka has no need to get in.

You might not have to turtle the entire match, but if you have the lifelead, and you suddenly find yourself away from Dhalsim because he got away, and he has super… Why bother getting in? Turtle it, capitalize on a mistake of his.

If Sim decides to early tech he risks the threat of being hit by something, he is also at risk of his throw tech whiffing vs. nothing which allows for a whiff punish. He can’t just tech in rhythm and assume it will be good because he’s attempting to tech something that is out of throw range. This means Sim is more inclined to late tech which gives you more chances to force him to block jab xx electricity.

Saying it only moves your pivot point is somewhat misleading because the throw point moving changes the dynamics of the tech game.

Anyways you haven’t tested this stuff, and I have, so I’m going to say that my opinion trumps yours in this matter.

i’m going with ves on this matter (kara throw against sim)… ves proved many times that his knowledge of blanka’s moves is really good and may of us learned new things because of him :slight_smile:

So it isn’t a nerf? Then what is it? My point was that I highly doubt Blanka is going to be a top 5 character, and I even said the nerf doesn’t really bother me, but it is still a nerf. GJ with the reading comprehension. And while the nerf isn’t big, even at high level play, that 5 frames could potentially make a difference with something like an ultra that needs to be charged to punish.

exactly. these 5 frame of more recovery (ex hori and upball) can lead to damage that wasn’t possible before. this is a nerf we shouldn’t take lightly. though, it’s nice to have ex-upball kd :slight_smile:
i don’t get it why any of the buffs would make blanka top 5. yes, the upball buff is a game changer in certain situations but the risk is also a lot bigger now. the hard7ex horiball buff is nice too but we don’t really know what this can lead to. sure, most ball combo will now be safe on hit… but this wont either push blanka to high ranks. these buffs can push him to upper mid-tier… but top tier? no way!

blanka 2012 ae still not enough to b top5.
i m happy if blanka in top 10 =.=

if ryu shoryuken had the pushback distance on block that blanka ex upball currently has, people wouldnt hear the end of the whining.

By giving ex upball knockdown, and making it completely safe on hit, means that it MUST be punishable on block like every other reversal move, meaning really really punishable. If his reversal was still sorta safe on block againt many characters, blanka would just be a stupid jamming character, where isntead of hori ball, people would jam out upball…ho hum. Sure, blanka doesnt get the fadc, but neither does the new akuma guy, and a bunch of other reversals as well. So rather blanka is just catching up to some in the reversal category as far as utility.

While I certainly believe there is a little bit of…hyperbole in the american “rediscovering” of blanka, Im not exactly shocked that all of a sudden he is considered a decent character. Since I’ve travelled to several states, nevada, washington, hawaii, and won tournaments with blanka throughout the 3 some odd years of sf4, I can attest that he is a solid character that if played right can beat most anyone. He has his rough matchups, but whatevs. Trying to count, I’ve won at least 20 some odd small and medium sized tournaments, making a nice petty income…my bed was paid for with SF4 money!

I have no doubt that the 2 or 3 high level american blankas can on basic skill levels, be as good or better than the japanese, but we currently lack the in depth high level character matchup knowledge.

Frankly though, I still think blanka sucks, cuz the less people play him, the easier it will be for me to win. So he sucks, so everyone stop playing him, bc he sucks…like really really bad…I mean REALLY bad. Fail of a character, waste of time. go play sagat or fei already, gtfo.

I agree with a lot of that post. I had a discussion with someone last night and they were saying that upball on block will have way too many frames compared to a block LP DP from ryu. That’s true but at the highest levels everyone can punish a blocked LP DP with the same things. Mid level maybe not but that’s not the point. So there really isn’t a major difference between the two (well beyond LP DP doesn’t cost bar) but whatever.

Also think blanka is a weak character. But this is SF4. The tiers are pretty close to each other and everyone good matchups with some characters so each character can win if you’re a strong enough player. Blanka for sure will have it hard to win a major tournament just because he has 2 really shitty matchups vs characters that are pretty popular (fei and balrog). So i think that’s his major roadblock. If he gets a good draw and runs into like gief/viper/shoto then i think he has a great chance. But man so many usa players play rog/fei so it’s gonna be rough.

I do think that basic skill is what matters here. If you aren’t winning with blanka then you aren’t strong enough. I’m sure a lot of you have seen Kog’s replays with thawk. he’s the same kog that is a monster in ST and holy shit this guy is like 5500 pp and monstering people with one of the lowest tier characters in the game. Because he is a god himself so it translates to his character. If he can do that then blanka can win in usa. So when someone says blanka sucks, he does, but in 4 being a weak character doesn’t mean it’s impossible.

In 2012 Edition Ex-Upball knocks down and has five more frames of recovery if it’s blocked.

can you read? Do you play Blanka? Have you played Street Fighter before? Capcom should just say: “Don’t be stupid with your new reversal and quit looking a gift horse in the mouth.”

Give me one practical substantial punish that these five frames allow that wasn’t possible before and I will shut my mouth and call you the smarter person, until then…

When i say basic skill, im talking combo execution, spacing, and overall strategy. Basically, the big picture stuff. And im pretty sure americans can achieve, or maybe some already have achieved a similar level to japan. Its the small numerous character specific details, that one is only likely to encounter when they have played that particular matchup 800 times and have fully studied the matchup as best as you can, as well as discussed with other blanka players who have also played the matchup 800 times, and can pool knowledge together in a useful way. I.E.: something that is only likely to happen in a competitive and active arcade scene. Cuz there is a big ass difference between showing and talking to people about this stuff in person, vs trying to talk this shit out on some forum.

This is also true. The knowledge transfer that happens in a face to face situation is wayyyy better. Also i don’t think some americans realize the time the top players put into this. latif was telling me something like 4 hours a day everyday and possibly more. I think PR Rog said he forces himself to play a few hours of online A DAY.

There is a reason these guys are the best. Natural abilities + crazy times playing. When mago has like the highest BP of anyone in japan in arcades then you turn around and he has like top 5 bp for his character online.

WHAT!?!?

^This. Poongko vs. daigo at Evo is extreme proof of this. Granted he didn’t do as well in that ft10, but still. Dude took seth, a “B-Tier” character and bodied the best player on earth who was using what everyone was calling a SSS+ tier character.

I don’t think beating daigo is the impresisve part. Daigo clearly didn’t understand the matchup. the fact is poongko got 3rd in a field of about 1500-2000… I don’t care what character you use. that is impressive lol.