Translated AE2012 Blanka changes

It’s great for Gouken, i like him but he seems so weak since Vanilla, Super start up 3 frames looks crazy!

And i said, the bounce back reduced on block is fine for me, it will don’t change too much changes, maybe vs Guile i don’t know but it’s good.

Chun can punish too ON HIT with ultra or super all Balls ah ah.

Wow
With this newest change, all of blanka’s structural failings are fixed.
Hori ball a real combo, check
Real reversal, check
Overhead comeback to big damage possibilities, check

Honostly, while ill take what i can get, these changes make blanka “complete” in the sense that he has real options and real opportunities to deal safe damage. Blanka is still goig to have some rough matches, but honostly i think thr list on unwinnable matches now = zero.

fyah, not flash. where you from Argentina?

ok im buying it

now i will be asking for a nerf is you guys transform this tool into something nasty

oh my bad, i misread your nick (and tbh i do like more yoga flash btw). Im from chile actually

what match-ups do you think fall under “unwinnable” now?

just curious. Seth for me, glad he’s gettin nerfed hehe

Fei Long.

Smart honda is pretty fucked, and thats not getting much better.

Fei aint too bad.

Abel was rough, but knockdown upball changes that whole match.

Ok so a little bit o hyperbole on my part, just excited

If they make his normals more safe, i’m gonna very happy.

Correct. Meaty c.MK for mixup.

So 3 of the buffs I wanted happened.

EX upball knockdown
Ability to use meter to extend combos
Overhead buff(i hope they actually make sure this works on crouchers)
Now just undo the hop nerf

hey we don’t really know how much better this HP/ex ball into FADC combo is gonna give us… from what i see so far… it seems like… you get a slide… and honestly i really don’t know if i am willing to sacrifice two(three) ex bars for it… especially now with ex upball sounding sooo freaking good lol

-LAU

yeah it really depends, I can’t really complain now.

I’d like some other stuff for sure, but I’m not like WTF at what is wrong with Blanka.

If FADC Ball xx cr.LK/MK is possible, i take that on combo.

Jumping HK, cr.MK, St.LP xx Ball HP FADC xx cr.LK x3, St. LP xx Ball HP

(Juste assumption but it might be very fun lol).

The more i think about the upball thing the more excited i am…

I’m thinking you can even use this on gimmick wakeup (maybe unblockables lol)… where you do ex upball as crossup…before… this is such a bad idea because like horizontal ball on hit… you end up right next to your opponent for their favorite combo of their choice… but now… it knocksdown… LOL… i can see why i might risk it if i got a lot of meters to spare…

-LAU

Ex upball have 5 frames of invincibilty so it beat all dps in the game ? I know seth’s dp beat it, but after this case… i think about the version 2012 when people will do OS to beat the exupball.

now who says posting at capcom-unity forum doesn’t help?

we can cry here at srk on things that are bs on blanka’s normals and specials… but capcom doesn’t read here and so they wont fix anything. now we got at least something from my “complaining” over at capcom-unity :woot:

:slight_smile:

Yes, i agree, Blanka needs better normals, more safe.

I want that since Vanilla, like a lot of Blanka’s players i think, i want a cr. HP, cr. MP (even if this cr. MP is actually very safe), a Far HP and HK more safe ah ah.

I don’t complain, i’m fine with all changes but so much characters have received better advantage frames normals you know… i’m jealous.

@ themeth90

i agree… looking at the buffs gief, hakan, gouken and some others received… it feals just unfair.
though we have to tell capcom that and the cu-forums seams be the only place to do so. it’s our last chance to get more buffs for blanka.

YES.
I don’t care remotely about anything any other character got. I got the one thing I’ve always wanted. To not be free on wake-up to everybody.

If you in any way contributed to this Capcom has literally 0 idea about how to balance a game.

Highly invincible moves generally double whiff with EX upball.