Training Room Drills

Im trying to jump into lab but all i know can do is practice combos
Anyone mind sharing some of their routines?

I don’t really have a routine, but I generally practice combos, then set the dummy to hardest CPU and try and land the combo a lot. Outside of that I practice setups that killed me online, recording the dummy performing the setup and trying to get out of it. Footsie practice is also easy in training mode, just record the dummy doing the move you want to punish, then spend time figuring out the optimal range/buttons to punish that move.

On a side note I recommend finding an FADC string to practice, so you can do it over and over again. For instance, I play cammy so I’ll go into training mode and do st. HP, cr. MK xx HK SA FADC into itself for a while, trying to see how many reps I can do.

In the beginning i practiced things i had problems with such as FADC, DP’s, DP’s from crouching normals, together with basic combos, so mainly excecution.

Now i practice setups, mixups, option-selects, frametraps, counterhit recognition by putting dummy on random block and random counterhit, punishes. Probably the thing you’ll most benefit from is replaying common scenarios and finding answers to these scenarios such as dealing with certain pokes, common blockstrings, mixups, setups etc.

In general, everything basically what gives you problems and everything that might give you an advantage.

What character is best to use as dummy by best I mean someone who has the body as most people and most combos that work on him work on the rest of the cast.

P.S. I play guile if that matters.

Ryu is the default character in terms of hitbox, afaik. Not sure if there are any Ryu-specific combos, but if the combo works on ryu it should work on most other characters.

I usually play against Dan since he’s the dummy in Challenge Mode. I’m sure Dan and Ryu have very similar hit boxes.

I thought Abel was the character with a universal hitbox? I heard everything lands on him. Something about how wide he is.

There’s a bunch of stuff that only works on Abel, he was asking about a character to train combos on that work on everyone.

you should get in the habit of practicing setups instead of combos entirely. This includes ambiguous cross-ups and empty jump cr.LK setups after throws, meaty timing, anti-crouch tech counter setups, shenanigans, anti-airing, character-specific punishes, and such