Hi
How do you set the training dummy to train CH setups? I know you can enable CH in the training options, but how do you train the timing on, say, meaty low forward on opponent’s wakeup (which should be blocked by the dummy) -> CH something? If I set the dummy on spamming some move he won’t block the low forward, and if I set to dummy to block for a little while and then spam a move the outcome is somewhat random. Is there any way to train this consistently?
Thanks
Don’t set it to counter hit. Figure out a move that is giving you a lot of trouble, then use the record function and record yourself doing it. In record, I throw a few jabs, walk back and forth for a little bit, then do the move. Now set it to playback and practice!
EDIT - I see what you’re looking for now. I don’t think you can set the dummy the way you want it. In your case, I think the best thing to do is just to use the counter hit setting and ignore the crouching low forward for now. Or find a person to train again.
That’s not what I meant, what you are describing is how to CH a move you’re expecting. What I want to do is to frametrap the opponent in order to land a CH, i.e. to trick him into throwing out a move that is at frame disadvantage after a blocked meaty. I realize this is very character-specific, but is there any way to set up this particular situation in training? It can as well be a character-specific setup, I just need to get a hang of the modus operandi here.
Sorry, I said that in my edit, but I guess you missed it. I don’t think you can do what you’re looking for.
Yeah sorry, I replied before seeing your edit. I guess I’ll just have to eat many, many reversals online until I figure this one out then -.-
Why not set block to random, with activated CH?
That way you can simulate the enemy hitting buttons.
You can set counter-hit and block to random.
Thanks, I’ll try that. But if my timing is off on the CH I’ll never know, right?
You cannot set the dummy to block an attack only the get the second move to counterhit, USFIV training mode is limited in that sense. You can set block to random aswell as counterhit.
Upclose you can apply frametrapping purely based on reading framedata, 2 frame gaps will catch 3 frame normals, 3 frame gaps will catch 4 frame normals etc. Thing is people do not press buttons exactly as you want, they can simply delay their buttons, this way you have to make the gap smaller etc.
The best counterhit setups in my experience are either the ones done point blank from a pure frametrap without walking. cr.lp>cr.hp
Or staggering of normals, perform a normal which give loads of frame advantage on block, slightly walk forward t threaten the throw, do anoter notmal with which you want to couterhit.
Best way is simply go into training with a friend and figure out counterhit setups together.
Just raw reacting to counterhit messages can be done alone. For instance with Cody, try reacting to f.mp counterhit with a followup cr.hp, on normal hit do a cr.lk/cr.mp.
The best way I know to practice frame traps and simulate mashing is to record the dummy doing the setup into the CH combo, then play back while you hit the buttons. Record it over and over to practice and see if you got it right by supplying the CH yourself.
Basically record what “you” would do, then do what “he” would do.