Regarding the meaty after V-Reversal…
You can easily test stuff like that with this web based script: toolassisted.github.io/OKI/#IBK/88/34/29/1,0,0,0,/1,0,0,0,/1,0,0,0,/1,0,0,0,/1,0,0,0,/1,0,0,0,/1,0,0,0,/
I know it looks confusing but it’s actually quite easy to use.
I will give a quick example using the situation that is being discussed on this page.
At the top, there is about 25 different moves with some frame data. These are Ibuki’s knockdowns. Click once on the line that says “VR” (it’s the 12th one from the top).
After you click it, the knockdown frame advantage for her V-Reversal will be inserted into the Oki simulator directly below this area. Her V-Reversal is +29 against quickrise, which is why you’ll see the numbers 1234567890 appearing on the 30th dot. These represent the first 10 frames of the opponent’s wakeup, and all of the empty dots before this will represent your advantage, or the number frames you need to “kill” in order to find a meaty.
Now, we want to test if MK Kasumigake, st.MP, is a meaty against 3f attacks.
Scroll down, and click on MK Kasumigake. This move has 26 total frames, which will be inserted into the simulator. It shows up as ssAAAAAAAAAAAAAAAAAr which represents startup, active, and recovery frames. You can click on any dot on that line to move it to where you want it. (in this case we want it to start on frame 1)
Now, scroll down and click on stand MP. Place it directly after the MK Dash, on frame 27.
You’re done!
Now take a look at result. You can see that st.MP will make contact on frame 2 of your opponent’s wakeup, which beats all 3f attacks. In fact, it leaves you with one frame to spare, meaning that you could actually use cr.MP or cr.MK and it would still beat 3f attacks.
This tool allows you to build setups that cover quickrise, backrise, and norise without all of the guesswork.
Here’s another one I found today:
L Raida, dash, st.MP
if they don’t quickrise, whiff st.LK, Tenrai (charged) will hit super meaty and be +4 on block.