@OceanSalt
Itās certainly tough going from Laura to Ibuki. Lauraās ground game is much more advantageous, with a lot of really good buttons, fast burst mobility (worse positional mobility), and some really nice conversions. Every hit leads to more hits, and more often than not, a typical guess: meaty or command grab. Get good enough to just go for regular throws into HP elbow punishes for people who jump away, and you can pretty easily dominate people.
Ibukiās ability to retain pressure is a lot harder, with most of her pressure buttons being mediums/lights. She also gets no where near the reward Laura gets for each CC, and due to her heavies not being the best as a whole in neutral save for f.HK, well, you lose out a lot of potential damage.
No fireball to ease your way in or pressure your opponent, so you have to rely on Ibukiās many, but very positioning dependent moves for dealing with them. In the end though, no matter the option, you will never end up right next to your opponent by doing so. Slide leaves you far if you distance it right, and is unsafe otherwise, a Kunai will be deflected, f.HK isnāt really something that can be done on reaction, and while EX raida is very good, it pushes the opponent very far away, putting you back where you were to begin with. Jump-ins, and more specifically jump Kunais seems like the easiest way to close the distance with Ibuki. With time I have slowly been increasing my accuracy on hitting my opponentās toes, to gain advantage when done.
Ibuki is a lot more tricky. You really have to mix-up her options, you canāt just rinse repeat combo enders and expect to have the same threat that Laura does when she knocks you down or hits you up-close. So while it sounds unnecessary, I think learning as many mix-ups on your combo enders is probably the most important thing to playing Ibuki. Never let your opponent get comfortable with what is going on. However, itās also important to practice each one yourself. This game does not really let you go by āfeelsā when it comes to timings, so if youāre off on a reset option, well, youāre going to get jabbed, and jabbed again.
I also think itās really important to be as annoying as possible. Poking people who keep walking back and forth a lot with Kunais, even testing them with Kunai reloads from a distance ā Ibukiās playstyle really seems to focus on screwing with a playerās composure before her stuff can work. Then thereās also her V-trigger stuff, but you canāt depend on that, strong as it is. People play a lot different when she has V-trigger, and that generally means a lot more defensive.
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Ibuki is a difficult character, to be sure. The payoff is remaining to be seen, but weāll see. Personally, I am seeing growth with my Ibuki play, and thatās what matters most. Still no where near my Laura though as far as winrate, but itās improving each time I play. I plan to take the rocky trip back to ranked pretty soon.