these frame data sheets have conflicting data e.g. 5.mk
im pretty sure its -1
these frame data sheets have conflicting data e.g. 5.mk
im pretty sure its -1
Posted already in the Video thread, but PAN made an incredible Ibuki video breaking down a lot of key concepts
https://www.youtube.com/watch?v=6POEpIe2IkE
That feeling when you finally are enjoying a character in sfv but rl doesnāt let you lab it up.
Has anyone tried raida as an actual anti air? I had a couple of accidental raidas that would snatch people out of the air. Probably just got lucky, but was wondering if anyone tried it.
Also has anyone tried to exploit the air grab glitch? Use is as a empty jump that gives you 6 frames of invincibility upon landing.
Ive only used the glitch in training mode. You still have to successfully complete an empty jump to use it and she doesnāt have the quickest jump. There will definitely be some situations for it though.
Raida as anti air seems like a luck based thing.
[quote=āDasblackman, post:1363, topic:177220ā]
Posted already in the Video thread, but PAN made an incredible Ibuki video breaking down a lot of key concepts
[/quote]This is exactly the kind of video I want to see more of, not these fancy bomb stuff that youāll never use.
So Iām gonna step outta my comfort zone and try to learn Ibuki for shits and giggles before investing all my time into Rog/Alex. Gonna sift through the other threads for tech but whatās the best input option for instant kunai? Iāve been using the IALL method of 236963 to partial success but canāt get it as consistent as IALL.
ghetto bomb setup on opponent block
lp-mp-lk TC xx VT - slightly walk forward (like 1-2f) - st.mp - cr.mp xx mk dash
[quote=āEm-Man, post:1367, topic:177220ā]
Fancy stuff? Her bomb setups are why she will even be viable in the future, and most of them are not fancy at all, everything is easy execution compared to what jap players have done in tournaments.
Am I the only one who likes this version of Ibuki?
I mean with the SFV way of working the vortex would have been useless from the neckbreaker.
I like having the Kunais to be honest.
I do qcuf,hcb and punch (236963214+P). Seems to work as long as you do it real flush.
Yeah I get my fast walk speed back like in 3S and just walk up to people and press MK again. Plus the new kunais allow her to play neutral at ranges sheās never had to before. It lets her kunais be more than just purely an air deterrent or close range shenanigan move.
That as well. Forgot about the walkspeed. I love the new tools.
Also, after her st.MK TC. If you do the air command dash into immediate kunai you get frame advantage. Just from jab though
man balrogs tap is so stupid. lk is out of reach most of the time.
Im not sure if anyone has tested this or if this would even matter as a thing, but someone see what they think of this
Set the usual Chun Li to cr.Lp reversal
Use Ibuki st.LK and then do a very slightly delayed Raida. I guess a blocked link if that makes sense
For some reason thats a frame trap. And randomly seems to counter hit the crouching LP from Chun.
Actually, this seems to randomly work on the other buttons. Its like it wasnt meant to be a thing but it is
Im not sure if anyone has tested this or if this would even matter as a thing, but someone see what they think of this
Set the usual Chun Li to cr.Lp reversal
Use Ibuki st.LK and then do a very slightly delayed Raida. I guess a blocked link if that makes sense
For some reason thats a frame trap. And randomly seems to counter hit the crouching LP from Chun.Actually, this seems to randomly work on the other buttons. Its like it wasnt meant to be a thing but it is
Raida has always had the property to suck up buttons before they become active so thatās probably whatās going on. Itās just since Raida is unsafe on block you have to be careful.
-12 to be exact. eating 200-300 damage vs potential 150.
iād say nah.
[quote=āDasblackman, post:1363, topic:177220ā]
Posted already in the Video thread, but PAN made an incredible Ibuki video breaking down a lot of key concepts
[/quote]That instant Air Kunai aint working out for meā¦yet I can do Chun Lis instant air legs all damn day
Anybody found any cool uses for her charge P kunai throw aside from ghetto super confirms and combo enders? Iād try to work it into my max damage combo game but MAN do I suck right now. Sheās leaps and bounds from what Iām used to as a character, very tricky.
I like her neutral though, short range hit confirms and EX kunai to close space from afar, neat little tool.
Anybody found any cool uses for her charge P kunai throw aside from ghetto super confirms and combo enders? Iād try to work it into my max damage combo game but MAN do I suck right now. Sheās leaps and bounds from what Iām used to as a character, very tricky.
I like her neutral though, short range hit confirms and EX kunai to close space from afar, neat little tool.
Other than to close a round against someone zoning me, not really.