"Train harder!" - Ibuki Street Fighter V Discussion

cr.mk quickly becomes my favourite button in neutral even though you cant cancel into anything. counter hits all day and it hits FAR

Yep, use it like Nash.

For the most part, you cannot counter hit regular kazekiri after it starts up. The only way that Iā€™ve been able to get a counter hit is with a meaty.

Tenrai, speaking about it, some testing I did in the corner: even if you do a short charge or full charge, ryu cant dp you. Not even ex works. You could stand there, and watch ryu whiff his dp. As a pressure tool, its good to build v-meter. Even Blocking it gives you free meter, if that helps put pressure on your opponent. A hit lands a knockdown, scoring a mixup potential. Throw ex kunai and bombs into the mix, land some frame traps, etc.

cr mk is nice, but I prefer st mk for whiff punishes since you can go into her target comb and get your shenanigans started.

c.MK is just nice when you purely wanna poke and get some space. Definitely has more range than any of her cancelable buttons and works as a low checker when people walk too much during neutral.

That vskill is so satisfying to land. It fucking launches people lol

Are you standing a bit away from Ryu during the meaty?

Hey devil you want to play me ibuki vs ibuki? Letā€™s practice?

@Nelk Yeah letā€™s get some in before I go eat. Send a CFN invite to PervyJin01 Iā€™m on PSN.

Actually, scratch that Iā€™ll eat first and then Iā€™ll notify you again after.

Another variation on my previous upload:

https://youtu.be/TifQwjrOTuA

Hereā€™s the url for my 1st variation if anyone is interested and missed it
https://youtu.be/fZDdivEEa3M

This time Iā€™m utilizing a meaty st. MP after a b+MP x LK Kasumi Gake cross under. If you want to expend less resources at the cost of guaranteed damage/stun if the st. MP hits, you can go for resets such as:

st. MP, st. MK x cr. HK x st. HK x MK/HK Kasumi Gake
st. MP, st. MK x cr. HK x st. HK x 2nd V-Trigger bomb
st. MP, st. MP x LK/MK Kasumi Gake

Iā€™m sure thereā€™s plenty of things you ninjas can come up with that will end up being really nasty in the long run.

Ibuki brought new life to this *** game for me thats for sure. She is a giant puzzle that needs to be solved.

is there any pattern for b.mp anti-air juggle? seems like its so random that it will either put them in juggle state or recover (in which case i whiff the follow up dash-raida/dp)

It happens to me a lot, I asked the same question and no one answered

Easy question to answer. It worked the same in SFIV.

The FIRST HIT of b+MP causes a juggle state where they will soft knockdown to the floor. BUT if you hit with the second hit of b+MP you lose the juggle state and they just flip out onto their feet only allowing for reset.

Ah OK, interesting. Thanks. This is my first sf game since I was like 7 mashing away in sf2

Yeah Iā€™ve been using EX raida like I used to use EX Mikaā€™s qcf+p.

Covers huge screen np. When you need to punish someone for missing whatever, feel free to hcb+pp and youā€™ll be good to go.

https://www.youtube.com/watch?v=GVTrUVQN2Qc

bunch of mixups, actually mikaā€™ish mixups

also Ibuki has makotos EX fuki mixup midscreen

Well damn, looks like Iā€™ll be in the lab all week before get back into matches lol

She is so different than karin but Iā€™m committed to git gud

use hcb+pp as a general punish for sweeps when youā€™re not sure of range, thatā€™s a good thing. EX raida has mad range.

Hell ex hcb+pp is ALWAYS good! Do it all the time. Itā€™s so fast and it combos into everything and throws people across the screen. If you can hit it, do it. Iā€™m starting to do it off s. lk after my post before about s. lk xx raida. s. lk xx EX raida is 165 damage, nothing to sneeze at with the corner carry.