In Super Sako played mainly Cammy and Rose, Yang in AE and switched to Ibuki in 2012 (later leaving her completely for E.Ryu and Elena in Ultra). It’s not like he’s a particular fan of Ibuki, he just picks characters that look fun and not boring to him and are unexplored by the other players (as he said that a few times in the past). So I don’t think he will pick Ibuki just for the sake of playing her.
It’s ok. You’re gonna live. All you need to do, is breath in and breath out. And technically neckbreaker isn’t out; it just got replaced by back throw.
Ground kunai is half circle? Yikes, I better practice properly. Everything else looks fine, although I’m not too sure about her cr.mp into target combo is gonna do much.
Side note, why is ibuki’s move so long and complicated? Half of them I can’t even pronounce without having to actually break apart the words, lol. It’s like a literal translation of the move into english.
Nobusama, is that her glide? It has the inputs for it cut off, but judging by the context I think it is. Anyways, if it is, it says it can be used during a neutral jump as well. If so that drastically increased it’s utility – like a lot. Sure it can only be done at max height, but it means you’d have to respect Ibuki’s neutral jumps.
Am I missing the grounded kunai input? I only see the reload, unless they share an input.
LP-MK target in the air. I guess they thought going into a fierce was too strong. And I guess LK-MK target would be too strong for crossups. Regardless, I wonder if this hits fully in the air like the new HP-HK target does. Regardless, nice to have more targets than what we’ve seen.
I reeeeeeeeeally want to play this character. Not now but “right” now. I’ve been watching a couple of SFV matches with her and I like the implications behind her game play. I also want to see what tricks Sako has up his sleeve with Ibuki (because I know he is going to have them, considering his reputation). I also look forward to mirror matches with those who visit this thread.