TRAF - Brazilian Fighting Game in Development

It definitevily is
First i heard on them was with this character

Hum… I wonder, how they would animate Saci’s standing kicks? Unless he’s like Balrog and can only punch I think he will need some sort of magic to kick having only one leg.

He’ll probably do some nonsensical crazy kicks like Guile or Cammy

http://i.imgur.com/cFL8ZP8.png

http://i.imgur.com/B55WAXH.png

Remember this is not a punch/kick button scheme.

It’s weak/strong/weakspecial/strongspecial.

They just need to make standing weak a jab or something like that and most other positions allows for more sensible or crazier kick variations

I imagine crouching attacks will usually be kicks.

They met the first stretch goal.

Cristiano and Lucy B-side are re-confirmed.

I wish they revealed a sneak peak of the other B-sides to come

Last 24 hours of the crowdfunding, so they posted a bunch of concept art for all the revealed characters.

I don’t want to flood this page with concept art so i’ll just post the art for the B-side characters that we haven’t seen before.

lmao, whenever i see Renato’s B-side i feel like i’m posting NSFW stuff so heres an warning

Spoiler

http://i.imgur.com/xFxNCjf.png

http://i.imgur.com/UpJrksD.png

http://i.imgur.com/xFn3lDt.png

http://i.imgur.com/jZ5gwgO.png

http://i.imgur.com/QyugrOx.png

http://i.imgur.com/4tCqF5m.png

It would be funnier if Penetra B-Side was a good and happy character.

Where is another good rich soul to drop more R$30k on the game?

The new system is actually punch/kick/special1/special2

No they’re light//heavy/beta/alpha
https://youtu.be/JEZtk6mN2YY?t=72

Anyway, i’m surprised there was a rich man to begin with to donate the first 30,000.

Oh, well

But we’re done. A little over R$110k. Just short of 3 characters from having the full roster.

At least we got the game.
Heres hoping the new version is good lmao.

As far as I understand, the guy who give them R$30.000 is somehow part of their team. It seems that they were kind of lost about what to do next, and then this guy appeared with ideas and energy to keep the production going. Just watched a few videos. I’m not sure if this info is accurate.
But! pretty glad about the crowdfunding. I supported them as well. And I hope my passista de frevo comes to me someday.

I think the guy you mentioned is the new producer. But AFAIK, he put his money on the game before the crowdfunding campaign started. But I could be wrong.

By the way, the game is now named “TRAF: Suits of Fate” for international release (still only Trajes Fatais in Brazil). Tell me english speaking users how silly does that sound (reminder that the literal translation is “Fatal Costumes”).

It doesn’t really sound silly, it’s more that it just doesn’t sound catchy. It doesn’t really have much psychological impact.

In my opinion, it sounds horrible. TRAF is an awesome name, like no other. Even Halloween Birthday Party sounds better than “Suits of Fate”.
People complained about that as well. And I do not see the point. I love foreing titles, and TRAF represents pretty well the country where it all begun.

Why not something like “Carnival of Fate”? Since the whole concept of the game is people gaining powers according to their dress during a carnival.

Wouldn’t something like “Dressed to Kill” convey the same thing with a less bargain-bin subtitle?

I’ve heard that the reason why the developer came with “Suits of Fate” is that he is a big fan of King of Fighters. So he wanted to make an abbreviation close to KOF (SOF in this case).

Honestly I don’t know how they came up with “Trajes Fatais” -> TRAF. But the game is still named TRAF, only with a weird subtitle.

But yeah, I’m also not feeling the “international” name. Even a literal translation like “Fatal Costumes” sounds better.

I think it’s just a costume party but that could work as well.

TRAF: SOF? Now they’re getting closer to UNIEL status.

Hey, just gave the playable demo a go, and man it’s already looking really good. The guys doing the sprite work and animations are nailing it.

One of the things I did notice is that the characters are all very similar in terms of their movesets, especially when on the ground and to a lesser extent in the air.
I know the aim is to simplify the fighting game mechanics, but with only 5 grounded attacks there isn’t much room to make characters unique. Between having to give each character only one Sweep, Poke, Jab, Anti-Air and Ranged attack, it means they have to either be very situational (leading to some bad matchups) or highly effective (which leads to characters feeling very similar). I haven’t seen high level matchups, so this is pure conjecture on my part.

I really like the idea of cancelling moves using your super gauge. I was already able to string together a couple of cool combos using the system, and I also like that being aggressive (attacking and dashing) fills up your super gauge. It can sometimes feel quite expensive though if you string 3 moves together at the cost of 2 Bars. Maybe consider making the first cancel free, and subsequent cancels cost meter, just a thought.

Another suggestion would be to give the player the ability to choose which direction they throw the opponent. This is at the core of the mixup game in the corner, and I believe it would make a strong addition to the game.

I really look forward to how the game progresses, and can’t wait for a practice mode to test out some of those combos :smiley: