Touhou Hisou Tensoku - Scarlet Weather Rhapsody Expansion

shameless bump

I’ve started mucking about with this game again. It may not be as competitively sound as IaMP but it’s hard for me not to like it.

Specifically I only now just realised how Cirno is supposed to work, and she no longer seems like such a weak character in my eyes at least. Funny thing is though, I keep thinking I’m Reisen when I play her and I keep trying to do blockstrings for chip damage. However, anything starting from Cirno’s 5AA is not an airtight blockstring. Her j.2A is pretty much the only time she can do airtight blockstrings.

I’m also forgetting that Cirno is more counter-aggressive and does not have Reisen’s excellent pressure game.

Speaking of Resien, I’ve got another deck now that uses the ultraviolet field. The new UV field is just so great it’s not funny. I’ve also grown out of using the rockets. Spread bullet is just too good. Midscreen airtight blockstrings that almost take off a whole spirit guage and deal great chip damage.

Nothing wrong with that. After all, it’s not like you can’t still play IaMP competitively.

Cirno has a lot of neat tricks. Stuff like her 5C being able to mask her default 214 (The rolling ice ball) so the opponent doesn’t see it coming as quickly. Or her using her 421(?) I forget the motion, but it’s her glacier toss anti-air. I’ve seen people pull that off in tandem with her lasers for great anti-air pressure.

Cirno’s lack of damage is a pretty big handicap, but I think she’s got the tricks to compete with everyone else.

I wanted to ask you about Reisen and Control Rods. Do they really overshadow the benefit of the Potion Cards for her rockets? Like, would having 3x Control Rods provide enough of an effect that you don’t even need the Potions?

I guess I could test it myself too. I just figured I’d ask since you’ve been playing around with her more than I have.

Control rods give you an overall bigger attack boost than the potions. However, potions increase your defense as well, while control rods decrease it. I operate on a first served basis. Control rods have the added benefit of being cheap.

Generally, if I can create an opening and I have a potion card ready, I’ll use it and use system cards to sacrifice for it, regardless of wether I have a control rod in my hand or not. Generally the potions are better than control rods if they’re there, but otherwise using control rods instead of potions works fine. (I like to try to use potions AND control rods, but I also use substitute doll to counteract the controll rod’s defense debuff.)

As for the rockets. They’re better for blockstrings in the corner. I’ve recently found that Mind Bending spread bullets are just overall better even if they don’t do as much damage. You can do midscreen airtight blockstrings with them for insane spirit and chip damage, wheras with rockets you can only do airtight strings in the corner. Her b&b combos are augumented with spread bullets too, so I think this devalues the rockets quite a bit in Hisoutensoku.

I added a few more combos and blockstrings to the wiki using the mind bending skillcard.

Looks like #hisouten at mizuumi is down for good

I guess rizon will be our new home.

Huh, odd o_o.
OP updated. Thanks for the heads up, Beats.

Latest Tourney Results and Replays (link discovered by Mauve)

Bullet Action 6th
http://www.geocities.jp/bullet_act/6th/result.html

The site itself doesn’t seem to appear properly in Firefox, but it looks just fine in Opera.

Holy crap at KamiG’s Marisa. It’s gonna take me a while to get over what I just saw.

Just…dear god. I am nowhere near that level, but ultimately I want my Marisa to be like -that-. I’m gonna have to step up my practice with her.

What was really interesting was that KamiG had Komachi Coins in his deck too. That card’s practically been written off by most people and I’m not sure what he was using it for in his deck. Maybe there’s something with it that I don’t know.

I’m recording that match. I think it needs to be shared with people.

EDIT: lol, too busy gushing over KamiG’s Marisa to remember my manners :P. Thanks Mauve for digging that link up and Beats for sharing it with us.

who wants to be a hero and upload all of them? c.c

it’s already in a zip. it’s the link on the top of the page.

and for FireFox. you need to go to View>Character Encoding then set it to Japanese, or set it to Auto-Detect Japanese. But if you can’t read Japanese, then what’s one set of gibberish to another set of gibberish.

there’s a mirror of the zip on the iamp wiki under the tournaments page. every tournament that’s been held and announced has been archived there, any swr events were also included (except for BA2).

Necrofantasia bump

I finally got around to watching that tourney, and despite what people say about IaMP being the better game and SWR having competitive problems, It sure isn’t boring to watch high level HS play.

There are certain characters I expected to see more of though :confused: and normally I hate Marissa but I could still appreciate KamiG’s. I don’t know, something about Marissa irritates the fuck out of me. I think it’s the way she moves or the noises her bullets make.

Lately I have been playing Komachi and Sanae, both of whom are extremily fun. Has anyone noticed that this game has seemingly borrowed some ideas from BlazBlue? (Suwako’s geyser frog, Suwako’s black fog and cursing, Sanae’s wind mechanic, Komachi’s slow field)

Aalthough in Komachi’s case, she had that attack in SWR and that came out before BB.

Oh, and another thing: I thought Iku sucked before, but thanks to that one dragon’s whiskers skill card she has, I now take back those words. The C version of that thing is insanely threatening.

[media=youtube]6oUwpqtV8Rw&feature=related[/media]
Not a bad Reisen in that tournament too, but Reisen can afford to be much more aggressive than that. He should have been cancelling into jump 2A into bullets much more. The blockstrings this Reisen used were also pretty poor. She has much better airtight strings that could have been used.

this is why

Lol well tbh I feel the same way about IaMP Marissa too. Just something about her has always annoyed me.

Perhaps it’s also because of her CPU AI. I remember the first time I was learning to play IaMP the CPU Marissa had this habit of moving backwards with that fast walk of hers before randomly dashing out of nowhere and using that fucking broom sweep move.

I don’t know, I’ll probably come to like her once I’ve given some proper thought into playing her. But until now she’s always been one of my least favourite characters.

point missed

I have no idea.

Maybe I should actually post on this thread… I don’t see Hisoutensoku getting much hype on SRK though.

Oh right. Earlier on Carbunkle Flux asked me if Reisen’s potions were worth using over Control Rods. I went and tested it with various upgrades. So here we have potions vs control rods and potions vs substitute doll.

The opponent is Reimu and the attack I’m using is Reisen’s default 236 rocket attack.

A rocket by itself (unupgraded) does 1532 damage

Potion 1: 1675 damage
Potion 2: 1831 damage
Potion 3: 1905 damage
and of course we aren’t using a 4th potion because that blows her up and does a crappy attack in the process, eradicating all her buffs. Never use a 4th potion.

Control Rod 1: 1682
Control Rod 2: 1831
Control Rod 3: 1979
Control Rod 4: 2127

So in terms of damage, control rods win. You can add an extra control rod in there to get an extra level of damage, and they are slightly more powerful buffers to begin with. However, they detract from your defense while potions give you more defense. Let’s see how that squares up.

The next test was done with Reimu using her charged 5C on Reisen at point blank range.

normally this attack did 1556 damage to Reisen.

Potion 1: 1403
Potion 2: 1325
Potion 3: 1249

Control Rod 1: 1669
Control Rod 2: 1785
Control Rod 3: 1898
Control Rod 4: 2012

So yeah, Reisen takes a lot of damage if you use control rods. But let’s check the control rod + shield combo.

Control + shield 1: 1588
Control + shield 2: 1610
Control + shield 3: 1617
Control + shield 4: 1418

So you see here that max control rod + max shield gives you more defense than you originally had, plus a huge boost in attack. Still, three potions alone gives you better defense and almost as much of an attack boost.

Now let’s do potions + shields.

Potion + shield 1: 1334
Potion + shield 2: 1195
Potion + shield 3: 1063
Potion + shield 4 (no extra potion): 878

Lol wow.

And now Shield + Control rod + potion. AKA God Bunny.

God Bunny 1: takes 1430 damage, does 1928
God Bunny 2: takes 1371 damage, does 2187
God Bunny 3: takes 1298 daamage, does 2460
God Bunny 4 (no extra potion): takes 1138 damage, does 2644

And finlly, God Bunny with rocket boosts:

Control Rod 1 + Potion 1 + Rocket 0: 1928
Control Rod 1 + Potion 1 + Rocket 1: 2117
Control Rod 2 + Potion 2 + Rocket 2: 2611
Control Rod 3 + Potion 3 + Rocket 3: 3171
Control Rod 4 + Potion 3 + Rocket 4: 3654

So yeah. All in All, I think the potions are a better bet even though they consume more cards. In order to get a slightly better effect from the system cards, you need to declair 8 times and even then you don’t get as much defense and just a bit more attack. With potions you only need to declair 3 times, even though the potions leave you a bit more vulnerable each time.

Of course, if you want to be a hog and use all of them in the same deck, then good luck because the rewards of combining potions with control rods or shields is pretty good.

It’s still played on IRC. If you’re interested in playing, check out the #hisouten on irc.rizon.net.

The game is good. It’s a huge improvement over SWR in many ways. My youtube has bullet action 6 vids on it if you want to see some high level play. I intend to upload all the semi-finals eventually.

That’s really good stuff frustrated. I hadn’t realized the defense bonus to potion was that significant. While the damage from Rod + Potion looks amazing, I think I’d rather just run Potions + Shields and use the extra slots for fodder, other specials or even Iku Scarves.

[quote=“Carbunkle_Flux, post:198, topic:73536”]

It’s still played on IRC. If you’re interested in playing, check out the #hisouten on irc.rizon.net.

The game is good. It’s a huge improvement over SWR in many ways. My youtube has bullet action 6 vids on it if you want to see some high level play. I intend to upload all the semi-finals eventually.
[/Quote]

Yes I would know, I play there on a regular basis and am one of the better players. I figured someone who actually netplays this game ought to post in the thread. I plan on uploading some high level American play sometime soon. Once I figure out all my codecs and stuff.

You know, I thought your username looked familiar XD. I remember you from the IRC now. Sorry about the mixup.

If you can get ahold of Fraps, it works very well with Hisou Tensoku. What I usually do is Fraps the recording, use VirtualDub to piece the videos back together then compress it into a WMV with Windows Media Encoder. There are probably better ways to do it, but that works for me.