BR>BR>BR still knocks down, although certain BRs have very limited tracking and Sakuya’s BR has zero tracking whatsoever.
BR>BZ>cc8b is pretty good with Reimu.
CSa attacks tend to have really really long charge periods and fairly slow startups.
Physics are weird and momentum is harder to keep.
Punishing landings is harder since there’s not much difference between landing recovery in overheat and little-boost-used.
Still fun. I hear netplay is bad though. Could just be that there’s no USA servers up atm.
It’s pretty bad, movement is slow but even then seeing how tracking sucks and projectiles are even slower it’s balls ahrd to punish landings. Needs some tweaks.
v1.04R1 is out.
Some balance changes, some bugfixes, etc.
Only thing that I care about is the improved hitboxes on Sakuya’s BR, and her teleport nerf from 3 teleports to 2.
reimu+marisa CSa moves seem faster in general
reimu has a better super
Marisa’s step seems better now
Alice seems way more solid, A+B seems to be faster now and that’s basically her BR.
Tracking feels better overall.
Movement on Cirno feels way faster. Hopefully they up the game speed in general to match Cirno’s new movement.
90% sure they fixed the OTG super bug. in 1.03 you could hit with a super against a red knockdown’d enemy, and the whole super would connect even if they’re supposed to get yellow KD’d, treating the super like a raw one. This was extremely powerful with Marisa.
Well, it’s slow but tracking doesn’t really matter if you delay your BRs between the zunda. like, with sakuya I never mess up BR->BR->BR because I add some weird delay. if you BR right after cc your muzzle correction blows but if you delay it just a bit, it’ll hit properly. Marisa’s moves always had pretty fantastic tracking too, so you could just play her.
1.05R2 is out.
一部の攻撃をダウン状態から打ち上げられるバグ修正
リプレイ終了後、タイトルに戻れないバグ修正
THlobbyServerにプレイヤーキックとIPアドレスから地域判定機能追加
全キャラ上昇速度提升
一部キャラ性能調整(詳しく調整箇所)
too lazy to translate/test.