Top 5 Controversial Design Guidelines for Ver.2012

The thing is, when I mention characters that are “incomplete”, I mean that they don’t even have anything going for them that is strong/effective enough to warrant their built-in weaknesses in the first place. Examples off the top of my head are Vega, Gouken, Fuerte, Rose, Blanka, and probably some more that I’m forgetting. I don’t think it’s bad for a character to have inherent flaws in their design, but only if their strengths actually justify it. Like as far as Vega goes (I may sound a bit biased as I play the character) what does he have at all that justifies how horrible his defense is? Slightly above average footsies? Pfffft.

It’s not that I want every character to have every option under the sun. But I do think that they all need to be effective enough at what they do in order for their weaknesses to actually feel necessary.

STFU and learn how to play against Viper and Fei. It’s people like you who Capcom should stop listening to for monthy balance updates. LOL

lol. i didnt notice that guys post. fei long is broken now?

and of all the things to complain about with viper, he picks siesmos. haha

I hate C. Viper more than anything in the world but even I couldn’t understand what he was trying to say there.

Just to let everyone know, I wanted to take a couple of your notes, but the forum won’t let me edit in anymore. It says “cannot go over 20000 characters” but I’m just trying to delete and it still won’t let me. So, I guess it is what it is. Thanks for the comments, criticisms and nice words.

Pick a better character than Bison to complain about. He did nothing wrong :frowning:

Excellent work, read the whole thing and agree with most of it. In particular I felt this statement to really hit home:

I’m also in agreement with what you have to say about Viper and Akuma, they have no reason not to use those tactics since in many cases they have nothing to lose from them and everything to gain.

learn all you want, it’s still strategically broken. i don’t care how much you lol about what i say. and yeah, fei long is broken, because if you play him properly, like fuudo did, it’s basically tic tac toe and fei long is center square. learn to play against viper. so i guess daigo should’ve just learned to play against seth and viper, right. guess daigo’s never played a good seth or viper anywhere in the world before poongko or latif?

seismo. yeah, it’s stupid. and like i’ve said. name one sf game before sf4 that had a groundpound character in it?
groundpound characters can be tricky to design without being overpowered (see jax in 2d mk games). anyway, like i said, it forces the non viper player into predictable scenarios with just one special move. like, if you had viper in third strike you’d have to be randomly pressing down to try to parry in every match or just block. also, forcing characters to have to account for a groundpound move in addition to a character who can fly across the screen with ambiguous burnkicks is very tough. and as we saw, it was tough for a lot of pro players as well.

I read there are 4 archetypes in SF. What category do characters that excel at nothing or characters without a legitimate playstyle fall into(Dan, Gen, Rose)?

The problem with Guile being a strong character is he obsoletes too many characters.

Punching bag?

Well, alot of the characters he made obsolete in Super had a hard time with him more due to the fact that they just weren’t very good in general, not because Guile was too strong. I’d say the answer to that is to give those characters better tools to deal with Guile in the first place, as opposed to just making Guile depressingly “meh” as he is in AE.

And I think everyone needs to accept that some characters will always have horrible matchups in any SF game. Counter picking will always be prevalent to some degree, and really there’s nothing wrong with that. Especially in a game with this large a roster, I think it’s not realistic to expect to be able to stick to just one character and get anywhere, competitively speaking.

the fact that i dont agree with alot of the stuff you say makes the entertainment of reading it all the more impressive.

You’re right you don’t JUST pick one of them and win championships.

We also know you don’t win championships no matter who the fuck you are, using 75% of the cast as well.

So while yeah, I’m not picking up Yun or Fei and winning anything, there are people who are pretty much universally the best because of their skill, and they would slaughter most of us because they themselves are S tier.

So when you get a bunch of players in a room who are all S-tier trying to win a prize, why are they all picking Yun Fei and Viper? Because they are clearly better than the rest of the cast.

I don’t understand why people are so against getting a balance update.

Is it just cause you think capcom is listening to whiners?

Is it cause you honestly think it’s fun for people who like a certain character to not be able to compete (not EVERYTHING is solvable through training room).

Is it cause you think that people should just suck it up and play only select characters if they want a shot at winning?

If your opinion is, hey someone has to be top tier and I’m going to use them anyway, then why does it matter to you who they nerf and buff? You can just pick up the new top tier right afterwards. Is it cause “all that time will be wasted”? Cause that would be ironic. People invest just as much time in low tiers and can’t really go anywhere sometimes through no fault of their own. How come their feeling of time wasted doesn’t come into play?

I don’t know.

I’m pretty neutral on an update mainly cause I know I’m not going to get anything that is really going to help Gouken where he needs it.

What I do know though, is the people who cry about imbalance and the people who cry back at them are equally annoying. There are valid points on both sides.

A game cannot be 100% balanced so you are going to have to live and learn and deal with some things and matchups. You’re going to need to learn and figure thiings out and sometimes be forced to take some risks, and on the other hand there are certain characters that do need some things added to them. It’s just a fact of Street Fighter since 2 came out only now they can actually add and subtract stuff, which they couldn’t prior.

Twelve had basically the same shit in SF3, only he couldn’t combo afterwards. Granted I never played SF3 on any sort of level but that much I know.

They’re not. Yun is a popular character, but Fei and Viper? Not so much.

I think you are assuming that it is the developer’s desire to have every character be good at everything. I am pretty sure that it actually isn’t and has never been.

They already have a character in the game that is good at everything:

…but using that character comes at a price that most of you aren’t willing to pay…

No one said anything about good at everything. Although, you are right, I did make assumptions on their desire. Although, their desire should be to make money.

As for playing Akuma, what is that price? Whining about how he sucks verse just one character (Yun)? lol.

Sorry, just cracks me up when Akuma players start whining about Yun vs Akuma like it was an 8-2 matchup.

Perfection or death…

I’m just scared Capcom is gonna nerf Makoto. Please don’t do it Capcom.