Shit it might even be useful if people would quit being so damn vague.
the game is impossible to approach when you’re talking about it completely wide open.
It’s alot simpler to be specific in each match-up, focus on a duo(storm/psy at first and then move on to a new partner when you’re really familiar with storms basics and how she can use each individual partner. i started with msp and then moved from helper to helper.
If you’d like to discuss “tiers”, try sharing the pros and cons of each duo that you’re familiar with. The real strength of a team is shown when people counter pick and create match-up difficulties. stick to analyzing problems on a per-match-up basis
Ex:
storm/cyc vs sent/cap
storm has really good rushdown with cyclops(commando gets handled by cyclops when you counter call him properly),
great blockstun for ground cross-ups
she can throw into cyclops from certain spots
it’s easy to control sentinels flying because cyc aaa has retarded range and she can either hail behind him or rush and bait.
then try comparing storm/psy point for point
storm has good rush with psy even though she doesn’t have the range that cyclops does in this match-up, her knockdown properties will never give sentinel unfly and that opens up more hail opportunities against aggressive sentinel.
psy has shit for blockstun and thats a big contrast to storm/cyc, she has alot of trouble covering psylocke in close vs sent/cap, she HAS to reposition and sentinel can in turn try and attack psy or get an angle on storm while shes covering her helper.
storm/psy has really good cross-ups, if you call your helper and she trades with capcom or random robot projectile, you still get a combo opportunity. if cyc trades with the opponent, storm has to follow up very quickly, it’s a pretty small difference but it really matters when you add in snap-out. cross-up+psylocke on sent when he calls out his capcom can lead to snap if the opponent doesn’t roll(you also have to time ur psy well). when they get tired of you trying to snap them out, dash next to them waking up and go for more cross-ups using the glitchy wake-up engine.
storm/ can throw the opponent into psy assist with her fk throw, they can always roll this, so it’s not as solid as storm/cyc. as a trade-off, you know the opponent is going to roll ur set-up, so just go rush em down as they recover from the roll.
Those are some pretty ghetto examples but if you wanna get down on some marvel discussion, try and stay specific.
storm is the most balanced character imo, sentinel is really good with capcom vs her, but he doesn’t match-up with the other duo’s as well as she does.
i think some of the players get it twisted around when they see sentinel competing with storm, it’s ONE fight. compare the rest of their match-up differences as well when you’re trying to decide who the best character is.
sent hates cable fights(especially when he’s got drones+beastly aaa), has an even fight with storm(he needs a good helper to really pressure her) and has trouble with magneto(I’ve always thought magneto has some really lucky shit going for him in this match). anyone else tired of walking into attacks with sentinel so you can block them? his damn hitbox is so fucked up i can’t begin to explain it, magneto has retarded combo’s from random cross-ups…seriously? one touch status magnus can then proceed to wipe his ass with the whole team.
aight, done ranting, just thought some of that might help you guys.