https://twitter.com/TheDivisionGame/status/971787429022613504
The Division 2 has been announced…I honestly hope Massive doesn’t do Div2 like Destiny 2.
Gonna be less of a grind for exotics and Classifieds on the next update…
https://twitter.com/TheDivisionGame/status/971787429022613504
The Division 2 has been announced…I honestly hope Massive doesn’t do Div2 like Destiny 2.
Gonna be less of a grind for exotics and Classifieds on the next update…
https://twitter.com/TheDivisionGame/status/984462280011247617
The Division 1.8.1 is out now…
Global Event 5 – Blackout
Blackout
Always active: Agents are equipped with Shock Ammo that stuns enemies. Shooting or running builds your Charge meter - the more Charge, the more damage you inflict.
Extreme Blackout
Blackout behavior, plus you can instantly kill enemies with Overcharged melee attacks, but if you miss you will stun yourself and your allies.
Total Blackout
Extreme Blackout behavior, plus your Charge meter will cool down faster when close to other group members.
Global Event 6 – Onslaught
Onslaught
Always active; Deal Burn, Bleed, and Gas effects to enemies in addition to normal damage. Reload to change the effect.
Savage Onslaught
Onslaught behavior, enemies are vulnerable to one effect type and resistant to others. Agents take increased damage from resistant enemies.
Brutal Onslaught
Savage Onslaught behavior, plus when two or more group members kill a vulnerable enemy within two seconds, each member can reload to gain a damage bonus for a single clip.
New Commendations
Over 40 new Commendations unlockable in the new Global Events.
New Legendary Difficulty Missions
Amherst’s Apartment.
Grand Central Station.
Xbox One X Enhancement Patch
4K rendering
Higher anisotropy
Improved reflections
Improved object detail
Improved screen-space shadows
Game Changes
Division Tech increases
Daily Combat, Crafting, Survival and Dark Zone Quests now reward the player with 25 Div Tech each.
Weekly Open World and Weekly Underground Assignments reward the player with 100 Div Tech each.
Season Pass Supply Drops now award 100 Division Tech.
Vendor Changes
Added a Classified Gear cache to the Special Vendor that guarantees 1 Classified Gear piece from the entire pool.
Global Events Vendor
Removed the basic cache from the vendor.
Each Global Event will now have individual caches per Classified Gear set for that Global Event. This allows the player to purchase, for example, a Fire Crest cache that guarantees one item from that set.
Bosses in the Resistance game mode now award 100 Global Event tokens.
Exotic Loot drops
Removed Premium Vendor Exotics from Open World loot pool and Exotic Caches
All Exotics added to the Open World Bosses.
Classified Gear Drop Rates
Classified Drop Rates chances have been increased in all locations.
Legendary Missions now have a 20% chance to give Classified Gear as a reward at the completion of the mission
Season Pass Supply Drops now have a 10% chance to drop Classified Gear.
Survival Caches now has a roughly 10% chance to drop Classified Gear.
Classified Gear
Classified Firecrest 6 piece talent now makes the player immune to the fiery explosion caused by the burning targets.
Bug Fixes
Skills
Fixed an issue where the Mobile Cover Blast Shield mod explosion had no effect.
Fixed an issue where the Sticky Bomb Disruptor mod and the base Seeker Mine would affect neutral players in the Dark Zone.
Fixed an issue where the UI indicated that certain Support Station mods were affecting neutral players.
Global Events
Players are no longer able to kill Joe Ferro using explosives from the Strike Global Event while he is still in the spawning room.
Dark Zone
Fixed an issue where a player dying during the Manhunt Interact caused the sound to loop.
The “Group gone Rogue” message no longer appears when a player with Rogue status enters the game while not in a group.
Fixed an issue where the UI for the Rogue timers would flash between different times.
Fixed various locations in the Dark Zone where the player could get stuck.
Underground
Certain Named NPCs tended to disappear from the Underground. We forced them back.
Fixed issues related to a confused JTF officer.
Fixed a weird door.
Survival
Fixed the display of the Survival weekly assignment for players under maximum level.
Missions
Fixed an issue where players would only receive one cache instead of three when completing the secret mission.
Commendations
“Marathon” Commendation now requires players to access the Camp Clinton safe house in order to unlock.
The “Facetime“ Commendation now tracks requirements appropriately.
Fixed the activity modifier requirement for some Global Event commendations.
“Search and Destroy” Commendation now tracks for missions completed.
“Flawless Underground” Commendation has been fixed to be awarded when all conditions are met.
“Directive Executive” Commendation now awards when the proper conditions are met.
Commendations for the Global Event: Assault will no longer appear if the Global Event is not active.
Gear
Fixed an issue where the area of effect of the Firecrest fire was larger than the visuals indicated.
World
Fixed an issue where players were getting stuck on a concrete block in West Side Pier.
Fixed an instance in West Side Pier where players could get stuck outside playable area.
Somehow located and removed an invisible ladder.
There was a wall in Pier 93 that didn’t look right. It looks right now. We also fixed a weird ramp in there.
There was a corrupted texture outside of the Carrier. It has been rehabilitated.
Agents can no longer see outside of the game world in certain locations of Last Stand.
Fixed evil trash bin and bags.
Console
Players will now be disconnected from the game servers when logging out of their PlayStation accounts.
Fixed an issue where the player would get stuck on the loading screen when accepting a console game invite while on the loading screen.
Misc
Fixed various technical issues that would make the game crash on PC.
“Time Played” now appears on the Agent Selection screen instead of “Last Played”.
Premium Store
There were tabs in the store that appeared empty. We filled them.
Players can no longer see secondary weapons when previewing backpack skins.
The Blackout Global Event is live…
For some reason…I was automatically enrolled in the beta.
Looks neat.
In the meantime…Division 1 is getting the 1.8.2 update.
So yeah…I’m happy about this.
The Endgame content they are adding is great so far.
I will want to know the full story campaign.
Gonna upgrade my PC after all.
https://tomclancy-thedivision.ubisoft.com/game/en-gb/news-updates/328838/update-182-patch-notes
1.8.2 is out…some goodies for those who took a long sabbatical and looking to return.
https://twitter.com/UbisoftUplay/status/1232353184091459584
I forgot I made a thread for the Division 2…I am hyped for Warlords.
Warlords of NY/Title Update 8 is out now…
Patch notes:
Patch Notes
Warlords of New York Campaign
Travel to New York City to hunt down Aaron Keener. To find him you will need to investigate his Lieutenants activities, find clues and gain the trust of the Peacekeepers, local militia defending the public.
New Skills
New Gear
Gear “2.0”
Talents
Loot
Developer comment: This change is intended to make loot feel more meaningful. While you will see less loot drops overall the quality of items you acquire will be higher and you have the option to increase the quality by tackling harder challenges.
Vendors
Crafting
NPCs
Infinite Progression
New attribute system
Recalibration
Achievements and Commendations
Hunter Puzzles
Operation Dark Hours
Signature Weapons
Dark Zone
Progression
Bounties
Invasions
Offsite Locations and the Pilot
Missions, Control Points and Bounty Difficulty
Directives
Directives are additional difficulty modifiers that players can activate manually after having finished the Warlords of New York campaign, both for Missions and the Open World. The more Directives you activate the harder the challenge and the greater the end-of-activity XP reward! Five Directives will be available once you reach the Level 40 endgame:
Global Difficulty
Players that have finished the Warlords of New York campaign can now choose to select a Global Difficulty. This will affect all gameplay, including Open World activities. Higher difficulty enemies and activities drop better-quality loot. There are 4 difficulties that can be selected:
Changing Global Difficulty will respawn and re-activate activities in the Open World. This will allow players to freely reset their activities.
Seasons
Seasons will bring a cohesive experience end-game experience using Seasonal Manhunt, Leagues, Global Events, Bounties and Apparel Events across both New York City and Washington D.C. You can find a first overview on Seasons in our dedicated article here.
Bug fixes