no one has anything ?
japanese tutorial on some basic engine mecahnics
the throw system is pretty cool. First of all, its much better than tekken. For some reason in tekken, your character has been practicing martial arts for 20 years but can’t throw someone when they crouch? fuck that crap. Tobal 2 has 2 variations on throws that can be performed by every character. A hi throw and a low throw. Like in tekken, you can duck the hi throw but you have to evade the low throws. Also, if person A throws and person B counters, typically person B is left in the better position. The person teching gets the advantage which I find is quite interesting. In games these days, its usually pure neutral but you’re being rewarded for your defense in this game. You can also attack hi, low or a combination of hi’s low’s during the throw. There’s also the push\pull feature with it allowing you to control your opponent while in throw if he’s not ready to tech.
The game has an 8 way dash to it. Making getting to your opponent back much easier. It also has a side walk. One of the most annoying features is the stumble feature. Once you get all happy with the movement, your character can stumble over their own feet and fall down which gives your opponent time to advance on you. You can stay away from that type of stuff eventually. It typically happens when your feet are in bad position to do the next input.
I can’t think of another 3d fighter with dizzies in it. There are 3 types of dizzies, a hi\low standing dizzy and a ground dizzy. The high\low standing dizzy leaves your character dazed on his feet. The standing variation leaves your character standing put slowly walking in a circle giving you some time to get to his back for a combo but these are mashable. During a low standing dizzy, your character will try to walk backwards holding their leg, again mashable. There’s also the grounded dizzy where your character is KD and out allowing for free low punish which is also mashable for the escape.
The game also has some really good timing on due to the just frame system which is rather tight on the timing. Typically, you’re rewarded with this stuff with safe lows, big damage, or very good chains like L,M,L,L for example.
The controls have a prety basic layout. jump, guard, L, M, H, iirc. If you see someone crouching, you don’t have to know all your mid moves but rather work your way to the mid button.
in this video, there are good examples of the engine mecahnics @ work. Every time you see the sparks, its a just frame. After this first big combo, there’s an example of OKI going on if you’re familiar with the 3d terminology. There’s good tech throwing going on in which epon gets the advantage after teching 2 throws and working OKI off it.
in this video there’s more examples of OKI from doctor v. Chuji keeps trying to quick stand after getting KD and he keeps getting mixed up. Once you hit the ground, you can immediately quick stand, flip to the side or roll fwd\bck. There’s also crumple stun from the tekken games but I’m not sure if you can recover from them in tobal like you can in tekken.
the last match starting @ 43 seconds is pretty interesting. Gren gets a huge just frame combo for hella life. As soon as the OKI happens is goes into a throw game in which gren is the one being grabbed. Gren techs the throw and ends up @ the opponents back, instead of doing another throw he pushes off and gets a free back combo.