TN Thread: Johnny Nutsacks Bizarre Adventure!

I’ll be there a bit before 8.

4 ppl already here. Including myself.

I should hopefully be there before 8. Not gonna have my setup though…

GGs and good times.

EVO 2014.

Be there.

Good luck to wherever your going Anthony.

New Guilty Gear looks pretty good to be honest. Lets see how the its received in the Gear community. What ya’ll think, Rukus, Bishop (even though you “retired” the game), FlyMike, Lil Melvin aka Azure Phoenix , and Lil Majin.

Somebody please go find Mike. I want to hear what he has to say about this new gg

Mike is taking an FG break, but I’m sure he’s already crafting the analysis as we speak.

GG’s to @Hiryu02 and Carl yesterday with the double Doomsday matchups! You both play with him very differently and that helps a lot. I didn’t get a chance to use my wonder woman but I will next time. Now im in the lab with killer frost and Ares. See you all this wednesday again!

Doomsday Slaw Technology.

That’s it!!! Once this comes out all other FG will be on the back burner for a long while. 8) " Biggest Grin Ever"

Any word as to what the new Guilty Gear game is coming out on?

Patch notes:

General Fixes

A player no longer receives a loss when an opponent quits an online match.
Fixed an issue where online Hero Cards were not visible if a user had > 30 friends.
Various Online fixes to enhance stability.
A player can now perform a 2in1 combo into background bounces and interactables using Light+Medium buttons on arcade sticks.
This makes the game fully playable on 5 button arcade sticks.
A player can no longer block or escape a throw in the middle of performing a stance switch.
The Fortress of Solitude (Upper Level-Left) Space Ship damage was normalized for all characters.
Fixed an issue that affected some characters when performing a combo on weapon-wielding defenders that were holding grenades in the Batcave.
Fixed various issues where Interactive Objects could obscure the players’ view after being used.
Fixed a rare issue where players could sometimes interact with invisible Interactive Objects.

Character Balance Improvements

Aquaman

Water of Life Character Power now lasts 2 seconds (down from 2.5) and has an 8 second cool down (increased from 7 seconds)
Increased the ability to punish a Trident Scoop (Down, Back, 1) from Aquaman when the defender blocks.
Normalized the amount of damage Aquaman inflicts on an opponent while they are blocking his Trident Rush (Down, Forward + 1)

Ares

Increased viability of Ares’ Teleport when used as a wake up attack.
Opponent’s can now perform a tech roll after being knocked down by Ares’ Invading Force (Back+2, 3) combo.

Bane

Normalized Bane’s backwards throw damage.
Slightly increased speed of Bane’s forward dash.
Reduced the cooldown on Level 2 Venom Boost to 4.5 seconds (down from 6)
Reduced the cooldown on Level 3 Venom Boost to 6 seconds (down from 9)

Catwoman

Catwoman’s Calico Cut (Forward + 1) attack now hits the opponent Overhead and will hit all opponent hitboxes while they are crouching.

Cyborg

Cyborg’s In-Air Projectiles are now a HIGH block instead of a MID.

Deathstroke

Deathstroke now stuns the defender for less time when the defender blocks his gunshots.
Deathstroke now deals slightly less damage when the defender blocks his gunshots.
Deathstroke now lands slightly slower after performing in-air gunshots.

Doomsday

Doomsday’s Hunter (1,1,2) combo no longer inflicts full damage while the opponent is blocking.

Green Arrow

Reduced the amount of block advantage on Green Arrow’s Light It Up (Back+2, 3) combo

Grundy

A player can now activate a Clash (as a defender) during the 2nd and 3rd hit of Solomon Grundy’s Chain Grabs.

Harley Quinn

Harley’s Irresistible combo (1 + Away, 2) no longer inflicts full damage while the opponent is blocking.
Harley’s Hi Puddin combo(2, Down+3) now has less advantage while the opponent is blocking.

Joker

Increased Joker’s Wild Character Power HA! duration to 9 seconds (from 6 seconds).
Increased Joker’s Wild Character Power Parry Damage to 11%
Slightly reduced the start-up frames for Laughing Gas (Down, Forward + 1) and Rolling Laughing Gas (Down, Forward + 2) to allow it to combo consistently on all opponents.

Lobo

Reduced Lobo’s recovery time while loading his Nuclear Shells Character Power to 49 frames (down from 57).
Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Meter Burn Pump Shots (Down, Forward + 1).
Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.
Increased the amount of damage an opponent will receive when blocking Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.

Raven

Raven’s Raven Slash (Down+3) attack now has normalized damage.
Increased viability of Raven’s Teleport when used as a wake up attack.

Shazam

Increased viability of Shazam’s Teleport when used as a wake up attack.
Shazam’s Herculean Might (Down, Back, Forward + 1) on miss is now -17 (down from -27)
Shazam’s Achilles’ Clutch (Down, Back + 1) on miss is now -21 (down from -35)
Shazam’s Solomon’s Judgment Character Power now activates faster
Normalized reaction time for Shazam after escaping an opponent’s throw attempt.

Sinestro

Normalized Sinestro’s Backwards Throw Damage
Arachnid Sting (Down, Forward 2) is now has a block advantage of -12 (down from -36) and is a Mid attack (changed from High).
Beware Your Fears Character Power activation time decreased to 1.66 seconds (down from 2 seconds).

Superman

Normalized the amount of damage scaling on Superman’s combos.
Normalized Superman’s damage scaling while using his Steel Rush (Forward+2, Down+1) combo.

Wonder Woman

Wonder Woman’s Knee Chop (Down+1) attack now inflicts normalized damage during hit and while an opponent is blocking.

SOURCE:
https://www.injustice.com/en/news/updated-520-injustice-patch-v103-release-notes

@Severin-X:

http://testyourmight.com/threads/stop-thinking-shazam-is-bad.32443/

Do we have a legit 50/50 command grab char in this game? Hmm…

And nothing major for any of the characters I play cept deathstroke but I don’t play him enough to care. Hawkgirl, nightwing and killer frost weren’t even touched, and always nice to have a raven buff. I am pleased :slight_smile:

You don’t play Nightwing. Quit fronting.

J/K. But yeah I’m glad to see no major changes to any of my chars either.

Ok MBB date will stay the same, however I am adding injustice to the lineup but removing either persona or gear from the list. I’m thinking persona since gear will probably get more love,especially with the announcement of gear 3. What u guys think?

From this
Ps1 early test beta polygon version of Guilty gear

http://www.unseen64.net/wp-content/uploads/2010/07/guilty-gear-beta.jpg

To this

http://www.hardcoregamer.com/wp-content/uploads/2013/04/guilty-gear-xx-accent-core-plus-r-014.jpg

To this

http://image.noelshack.com/fichiers/2013/20/1368973865-guilty-gear-xrd-sign-1.jpg

Maaaaaaaaaaaaaan, I can’t wait for it’s release. Now what systems is it coming out for, current gen, next gen or both?

So they didn’t touch batman awesome