Tips For Double Tapping on the Top Buttons of Arcade Sticks

I am in the process of learning how to double tap my combos, and I am having a little trouble double tapping the top buttons (the punch buttons) Often times, I’ll accidentally tap a kick button, or I’ll completely miss the 2nd tap. I practice them every chance I get.

I’m just wondering if anyone had any tips on how to perform double taps better. Thanx.

If you’re hitting the wrong buttons or missing entirely, there isn’t much more to say than practice more. Follow the tips in the execution guide.

Also, what kind of combos are you trying to double tap? Generally in SF4 I recommend plinking instead.

I practice consistently. I was just looking for pointers as for the top buttons go.

And the combos im trying aren’t 1-frame links (plinks are best for 1-frame combos) . I’m just going for general BnB combos and other combos.

Plinks are good on pretty much everything.

Try using two fingers.

I recall that double tapping gains you 2 extra frames, while plinking only gives you 1 extra frame. I’ve heard this from VesperArcade. Plus all the top players double tap EVERYTHING. lol

What is plinking?

There are pluses and minuses to both double-tapping and plinking. Old school players prefer double-tapping because it’s what they’re used to and is pretty effective at almost any game. Plinking seems to be SF4 specific, but is much much easier.

How does a double tap give you 2 extra frames?

I mean if you hit the double tap exactly 2 frames later then sure I guess(though now you have a 1 frame gap unless whatever you are doing can be negative edged). It gives you 2 inputs, but the spacing of them isn’t set, it’s just how you do it. I double tap most of of my option selects, but I generally stick to plinking for combos. Jwong plinks his rufus combos, which is while you’ll sometimes see him get cl.mp instead of cl.hp.

Shoryuken - The “Plinking” FAQ: Everything You Want to Know About Plinking

When it comes to links, double tapping can be mathematically demonstrated to be inferior to plinking in every way. I honestly don’t see a good reason for doing it at all, in SF4 at least.

Depends on the link. Plinking a 1 frame link will let you hit one frame early, for a total of two possible frames. Double tapping lets you hit two frames early, but not 1 frame early. You still have two possible frames, but with a gap in the doubletap. Plinking is obviously better.

On a two frame link (or longer), plinking only lets you hit one frame early. You’ll have 3 frames on a 2 frame link. Double tapping will let you hit 2 frames early, 1 frame early, or right on time. 2 extra frames, giving you 4 frames on a 2 frame link.

4 > 3, doubletapping is better on anything but 1 frame links

There’s my math.

Please demonstrate yours.

A proper double tap will give you a button input on frame 1, a button release on frame 2, and a button input on frame 3.
A proper plink will give you a button input on frames 1 and 2.

With one frame lines, plinking is better - you’d get the link if your timing is correct or if you’re one frame early. Double tapping would only give you the link with correct timing or if you’re two frames early. Technically they are equally effective for one frame links, but hitting a link two frames early and not one is just too unusual for most people.

However, with two frame links, double tapping is better.

:m::m::m::m::l::l::m::m::m::m: Window for the link depicted as Ls.

:m::m::m::m::h::h::m::m::m::m: One
:m::m::m::m::m::h::h::m::m::m: two
:m::m::m::h::h::m::m::m::m::m: and three scenarios where plinking would give you the two frame link.

:m::m::h::m::h::m::m::m::m::m: One
:m::m::m::h::m::h::m::m::m::m: two
:m::m::m::m::h::m::h::m::m::m: three
:m::m::m::m::m::h::m::h::m::m: and four scenarios where double tapping would give you the two frame link.

Double tapping remains superior for any larger links, though the difference becomes less significant with larger links. (3 frame is 5 to 4, 4 frame is 6 to 5, 5 frame is 7 to 6…)

wow, i didn’t know it got so technical.
i just plink because it feels more natural.

Pro tip: never use Sanwa buttons for these. Either Seimitsu or Happ competition.

Well technically for larger links, wouldn’t you combine the two in perfect execution land? a double tap plink would give you 4 inputs with a gap in the middle, which seems far superior.

Although that’s true, any more than a 3 frame leeway on a 2 framer is pretty much on unnecessary, and double tapping is just less precise in general. I guess I’m just biased against double tapping.

Please don’t troll the newbie forum. Thanks.

Nono, you got no fucking idea of what you are talking about. Double tapping does not work on Sanwa buttons. Period.

Sigh… I hate being trolled, but on the odd chance that you actually believe this, tell that to the thousands of professional Japanese players that double-tap on Sanwas.

I need not: a number of Japanese cabinets are full Seimitsu. SF2, KoF and Alphas would all use Seimitsu parts. Only newer cabinets, such as those for BB and SF4 use Sanwas.

Multi-tapping does not work on Sanwas due to the soft spring together with the sudden activation. The button returns slowly, getting tapped before deactivating the microswitch. If you want [media=youtube]q_BEl4iZlj0"[/media], you need Seimitsu or Happ parts.

I’ll have to call bullshit on this.

YouTube - ProtocolSnowMD’s Channel

Take a look at what they’re doing here (not the first vid obviously). It’s all sanwa buttons. ._.

Sf4 does not force you to activate or release the button at a single frame for a reversal. I will take a guess that Momochi is tapping at least 3 times slower than Tsuji: he is using one less finger and finishing the right-hand motion later. Just compare the videos. Momochi is certainly not doing it that way cos he lacks the coordination or training, but cos he knows anything faster will not register on that hardware.