Timing Ironman's corner HP xx Proton Cannon

For the past 6 months, I have been trying to figure out the timing for Ironman’s HP XX Proton Cannon (corner). Whenever I see good ironman players in the arcade, they always seem to do the lp, lp, lk, up-hp, infinite, then when they reach the corner, they do it for a few more reps and land, HP xx proton cannon. They do it with EASE too, like it’s a piece of cake. I’ve never seen any expert mess it up. I’ve been looking hard… looking at all the ironman topics, reading topics about this, but it didn’t help. Nobody really gave the “specific detail”

It’s kind of like when somebody askes you “whats the timing for magneto’s ROM infinite?”. 99% of the people say c.lk, c.hp (launch, SJ), lk, lk, ADDF, lk, lk, land, repeat. the basics. Which isn’t too helpful. Rarely there are people who give specific detail about it, and thats what really helps.

“c.lk, c.hp (launch, SJ), d.lk, lk, slight pause, lk, pause, lk, land. repeat” *Extra details - *its ALL about the two LKS on the way down. the pause is most important. it’s what keeps the combo going and doesn’t mess it up. thats what I call a very in-depth, detailed description on how to do stuff

so may I ask all you expert Ironman players, how do you time the HP xx Proton Cannon (corner) ? and what are the details?

(i noticed that people have diferent methods of connecting HP XX Proton. I’ve seen somebody do the lp,lp,lk,up-hp, infinite to the corner. then once they reach the corner, they do it for 2-3 more reps. then instead of going forward or jumping forward if you wanna call it. they do 2 more reps of the infinite… just normal jumping (straight up, not going forward), HP XX proton. I tried this but couldn’t pull it off.)

(now on the other hand, i notice that some people do lp, lp, lk, up-hp in the corner and jump forward each time, and do hp xx proton cannon. this way doesn’t include the normal-jumping straight up, for 2 reps method. and it still works. either way, i can’t do both methods! help)

I’ll try to find some vids and post them later. im at school now

jumping straight up is the best bet when using the HP, it hits more solid which results in more hits but it can be done either way. i usually delay the last hp of the last two reps and it should work out. find out what works for oyu, you’re goal is just to have the opponent pretty damn low to the ground while at the same time you landing a decent amount of time before them. its all about trial and error. delay different moves at different time rates to find out how the opponents sprite reacts.

yeah i am curious on this two, i use the holding up method, but i never dabbeled with different timmings, i will try to slow the hp down and see what happens all i know is that the whole point u do the 2 reps holding up is so that when u do the s.hp, u are far away enough that the hp actually hits. if u are in the corner holding forward and try doing an s.hp, the s.hp might miss the opponent and then he can block the proton cannon.

Try putting pauses in between each jump, that’s what I do. I’m no Iron Man pro though.

have u considered nixing the FP all together and just landing and doing the PC, its just as simple really. Slow down your infinite when u get in the corner. plan to do 2 or 3 reps slow so that u are doing your J.UP+fp just before u hit the ground. so that when u land u do the pc. your opponent should be way above you by that time and the pc will connect nicely. Give it a shot.

Best advice. Pay attention to hitting Hp as low to the ground as you can, and on the last few reps speed it up a bit (less delay between mp and mk) so your u Hp is low to the ground.

If you got a DC go in training mode - call magneto in the corner - do j Lk, mp,mk ,u HP, land Hp proton cannon.