Time to go to work, guys! Dante team building thread

your in luck my friend haha i main jill/hawkeye/dante

jill-cartwheel assist-she doesnt really have any good assist. And none if her assist help you save dantes ground bounce for combo extending :/. But cartwheel does allow you to confirm off dantes air grab :slight_smile:
hawkeye-forgot name of assist but the one that goes horizontal helps with approaching
dante-jam session-anti air not much besides that unless someone can input anything

like you said jill is an up in your face character so the hawkeye assist is perfect for her. Its fast and has some durability not much though most other beam assist will beat it out. Dante’s jam session is best for anti air since jill as you know does not belong in the air. Its good for people who like to super jump spam, my friend does it all the time with every character for some reason idk why.

gameplan: hawkeye assist feral crouch dash go for the overhead somersault into her MMHS loop. If they block it just rinse and repeat when you can youll get a hit eventually. If the opponent catches on to this another way to approach is 1. hawkeye assist then qcf H kinda unsafe but adds some meat to her qcf H. 2. the better way depending on your skill level with jill is hawkeye assist qcf H feral cancel into feral crouch dash into overhead it makes them think your are going to hit them with hawkeye assist and the qcf H but just got for the overhead instead. A nice reset with hawkeye that works a good amount for me is ONLY IF YOU THINK YOU CAN HIT W/O GETTING PUNISHED save hawkeye for later feral crouch dash overhead into the MMHS loop i think 2 reps then land H call hawkeye assist feral crouch forward/up dash H into a another full MMHS loop into super if wish or if it doesnt kill the character Its such a nasty mixup works midscreen and in the corner. I havent found a legit way to combo off of jam session b/c of how many hits it does but you can jam session then dash and catch them with a basic abc combo into low command grab.

For incoming character mixups if they know not to hit butons against jill’s somersault( some people just dont fucking learn ) dont call hawkeyes assist to help with the mixup instead jam session feral crouch and 1. dash up or 2. dash forward up or 3. simply dash behind them before they touch the ground 4. or dash behind them then feral crouch dash up back to get in front of them again if you have feral crouch on lock like that. jills purple costume actually helps since it somewhat matches the jam session but it doesnt really matter.

FREE RAW TAG/COMBO with jill if you do her air M knee drop(must be done from MHS into air H into air M knee drop)it creates super fuckin hard knockdown thats just as long as dooms if not longer but you can actually get a free raw tag if you would like. What i like to do with jill is do the knee drop raw tag in dante do cold shower(qcf M) into million dollars does pretty good damage since the damage is reset from the raw tag haha so sick.

and you mentioned anchors and stuff well if you through the dante thread there is some good stuff about having dante for anchor. jill can actually be a battery since she can kill off of pure resets so if you need to kill a character with meter do so but if spending the meter isnt going to kill the character go for the reset. But jill may not always be the best point character. I would recommend hawkweye or dante for hulks/dorms/weskers and anything else you think jill cant handle so yeah be smart about your point character choice you can loop bigger characters without having to somersault which is why i say sent wouldnt be such a threat to jill since all sent players do is attack with overhead and low H jill can easily cr.M under his beam and can punish his air.S and shit with somersault. I dont think somersault punishes his leg(has way to much super armor). Hawkeye is good for spacing and keep away against gay shit like hulk/nemesis/ wesker etc.

Dante and hawkeye have really good synergy since his assist and fast and mixed with a teleport is even better for dante mixups and hit confirms. If you call hawkeye assist while dante is in DT double/triple overhead mix cross ups. Also a nice way to get in is call hawkeye assist dantes missles(qcf HxH) into DT teleport very meaty.

characters i wouldnt recommend going up against is def dante since he can do 2/3 overheads in the air jills somersault wont matter by the time he switches from air s. into hammer. Another one is chris…my friend plays a pretty damn good chris despite what he thinks but chris does so much chip damage and his mines and fire grendaes make it impossible for jill to get near him unless you get lucky and dante and hawkeye wont help you get in. Another is Spiderman my other friend plays a good spiderman. Spiderman punishes jill so hard.

some other stuff i havent really messed with is jill/dante team hyper combo dantes last for a long time so you can feral crouch dash mix the hell up out of the opponent while they are stuck in block stun. not sure how you get a legit hit confirm of it though since million dollars fucks with the reset and etc.

thats all i have for now man but its nice to see another jill player. Iron man is a good choice to since his beam assist keeps them grounded but iron is a technical character too. its nice to have a semi derp character like doom or hawkeye.

NEVER DHC MGS INTO MILLION DOLLARS MGS IS ALREADY PRETTY DAMN SAFE NO NEED TO PUT YOURSELF INTO A POSITION WHERE THE OPPONENT CAN HIT YOU IF HE CAN TELEPORT.

dante as anchor will only work if you put time into dante took me a month to get down his BC and BC teleport i play on 360 pad…so yeah haha

Chris/Dante/X-23 has some potential, i can use like 2 times Dirt nap in one match, and it is completely inescapable thanks to the so loved Jam Session, it is not going win EVO( or is it?,lol.) but it is fun and has good synergy.

What are some mixups or ways of approach for Dante with Vajra and Disrupter assists?

that speaks more about the horrendous 360 d-pad than dante.

Been messing with the characters of my teams and currently using Dante/Sentinel/Vergil , i don’t know why i never thought of using Drones with them, obviously Vajra is better for pressure, but Drones is great for Neutral and lets Dante build a great amount of bar as an extension, and Sentinel second means that i am guaranteed to overcome incoming mixups, and if i am left with Sentinel/Vergil i can play a decent keepaway and DHC if i want Vergil on point with Drones who is cheap as fuck and if i whiff i have drones covering my back, and thanks to teleports punishing Sentinel is a pain, Sentinel can relaunch in the corner also thanks to Rapid Slash and has his best assist thanks to Jam Session, and if by some way i lose my Dante/Sentinel i have Vergil aka the derpest anchor in the entire game(though he will need to eat an incoming mixup), and i know Vergil on 2nd is good for damage, but i have Drones and Rapid Slash for combo extensions so a lot of the times i can do like 850k and with a DHC i should kill any important character, i traded rushdown pressure for a more versatile and having a way to escape incoming mixups.

Have you considered vergil/sent/dante or vergil/dante/sent? I’d argue vergil is better at the opening gambit and then you never have to worry about him falling in like a brick. You have a chance to get him into DT and get dante in thus giving you your current order with vergil sitting in DT as the final boss.

It could work but Dante/Sentinel/Vergil offers more versatility in a team and make me have a backup plan in the form of anchor Vergil, Dante is better than Vergil with Drones, and Vergil is a better anchor, Dante builds a lot of meter and Vergil is good at expending it.

Hey guys,

I’m new to the game and I was trying to run Wesker/Storm/Vergil, but I’m worried about fighting characters who spend their time in the air.

I think Dante would be much more versatile than Wesker as my point character, but I’m not sure about the synergy with Storm. Having her in second position pretty much garanties you’re always going to be in DHC heaven no matter who your point is, but what does Dante get out of Whirlwind? Are teleport mixups going to be impossible due to opponents being pushed away?

Comboing off of it the way you would Task/Hawkeye/Mag/Doom assists isn’t gonna happen but it should be good for reinforcing offense.
Try blockstring + whirlwind xx teleport, air backdash to stay close
or use weasel shot to cover whirlwind, which will cover a teleport and let you go for another close-range mixup after

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Thanks! I’ll look at all this once I’ve gotten a bit more comfortable with Dante’s movement.

How do you guys feel about spencer/dante/akuma? Been thinking bout trying it out for a little while now, I like dante/akuma and I’ve been messing around with different points and Im currently considering spencer. The team seems like it might have some solid synergy, spencer/akuma is battle tested, and spencer/jam session might be good although Im not entirely sure how that would work, but weasel shot seems like it overlaps with tatsu. I do know spencer/dante gives you a pretty slick THC and a way to not only make bionic arms safe, but also(theory fighter here) a chance to combo off it with devil trigger.

But this might just seem like one of those teams that sounds like a good idea in your head but has a lot of holes in its gameplan. So Im gonna ask here and in the spencer forums for their 2 cents.

I personally I tried playing spencer/dante/random anchor but aside from combo extensions, dantes assists (i would most likely go with jam session) really dont add anything to spencers neutral game and thats where you need to build for spencer. He can ToD by himself if you can spend 2 meter and he can get extensions from almost any character. Im not saying its the worst idea since the extensions you get off of jam session are nice, but that means you need a BALLER anchor assist. Akuma’s tatsu is awesome of course. It can extend combos and is great for spencers neutral game. But see theres the point, that assist can do both, neutral game and extensions, and is pretty common for spencer. So i suggest dropping dante for something like missles, drones, disrupter, etc.

BUT since this is a Dante thread, I would suggest moving dante on point. Dante/Spencer/Akuma wouldnt be bad, theres really sweet combo extensions with dante/spencer.

Im trying to run Dante/Spencer/??? idk who to put on anchor, any suggestions?

Well that depends. Spencer needs to get those up grapples. How do you plan to make that happen with that team?

No, keep Dante on 2nd and Spencer 1st, in that order you can use a THC with Bionic Arm and Million dollars that is almos safe, if you connect you can do 2 UVG and combo after for a kill, if not, you can do like 3 mixups in a row, it also lets you get out Spencer if he is in danger, Jam Session lets you do some cheap incoming setups, basically your opponent can only hope to guess between command grab/low/overhead, the best partner should be Sentinel, it makes botch characters retardly cheap, and both of them do evry nice extensions with Drones.

Spencer/Dante/Akuma is great, you load spencer with 2 godlike assists for vertical and horizontal coverage, with nice extensions and create good mixups opportunities, Tatsu is not the best assist for Dante but it is still top 7 or 8 for him, since it lets you get out of the corner more easy if your opponent is pressuring you, lets you do good left/right mixups thanks to teleport, and in the corner you can do good extensions with it, some teams you could try if you are not comfortable:

Spencer/Frank/Dante
Dante/Dorm/Akuma
Spencer/Dante/Hawk
Hawk/Dante/Akuma

If i were more of a tatsu player i would use Spencer/Dante/Akuma.

I actually like Weasel Shot for command grab characters. It’s actually really nice for high/lows and lockdowns, and provides a low/command grab mixup at the end which Jam Session does not provide. Spencer/Dante/Akuma seems like a pretty solid team to me. The THC is busted and doesn’t require XFactor to get mixups with, DT makes bionic arms safe. Tatsu is a great assist for both characters. It seems like a pretty good team to me. Spencer’s assist only provides resets for Dante and not much else, whileas Jam Session/Weasel Shot + THC provide a lot more with Spencer having stronger options at the start of the round(dat 99 second bionic arm). So I’d run it in the Spencer/Dante/Akuma order.

Other possible anchors could be Hawkeye/Task/Sent/Doom Missiles/Strange bolts, but I think Akuma or Hawkeye provide the best package overall.

Yea Im pretty much set on akuma, was originally gonna go with magneto and Im sure he’s the better option, but eff that, I ain’t got the fingers to play dante and magneto on the same team. So I’ve been messing round with dante/akuma for a while now and placing different characters on point, tried hawkeye, wolverine, haggar to name a few.

Thanks for the feedback though, ill mess around with spencer, see if I prefer him over logan(my original choice for the point character on that team), I do love me a good command grab character, and it seems they scarcely get any better than spencer. Only issue I see is I don’t see either assist really giving me a lot of 80k’s for my combo’s, but hey, yipes makes it work with a similar set-up so Im sure I can do the same. Now to see if I can figure out how to do this guys combos…

What Chrono said, I would put Dante second and Spencer first for brokenness with the assist + team super. I play Spencer/Dante/Strange on the side. Its crazy good and destroys my 1# hate hidden missiles with the bolts assist. And Bolts + Spencer is just cray.

Others I would try with that are Hawkeye, Akuma, Sentinel maybe.

Though Im probably gonna drop that for Bee’s team since I’ve finally gotten over me not wanting to play Dante anchor. As a solid alt team at least.

Could this be a sign? Looks like marlinpie’s trying out spencer/dante/magnus.

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Any ideas for who would work well as a third for Dante/Task? Some characters I had in mind were strider, spidey, deadpool, skrull, maybe thor (lol). Only characters I refuse to play are doom, vergil and zero.