So I’m running Dante/Trish (Trish/Dante to) anyone have some synergy stuff for these 2? I’m using low voltage as an assist. Greatly appreciated!
Can I get some advice on a anchor for Dante/ Dormammu/ ?
Also I want Dante as a battery and Dormammu as a user, and i want the anchor to support them both and give them support as well.
Magneto or Doom works
Wesker, Magneto, Sentinel, Doom
Im probably going to go with Maggie.
May I ask why did you guys suggest Maggie?
Fast beam for 50/50 mixups (dormammu can basically kill off it), they both have magnus listed as one of their best friends, helps zoning for both, great three characters that can work in about any order, magnus is nearly at dark status in x-factor lv 3, and there are others but i can’t really think about them right now.
This was my vanilla team so that also had a hand in it.
I play team DMc. I like having trish voltage assist for both Dante and Vergil but if they get wrecked early I can’t make any comebacks even with xf3. Im thinking of starting trish. Hows Dante as anchor for this team?
On Team DMC I feel that Vergil is the strongest anchor. He can make most of his own stuff safe, and can set up his own mixups pretty well. Second I’d say is Trish, she’s got pretty good damage in XF3, her dive kick is stupid fast, and safe. Also, her slide gets you free combos all the time.
So I’m playing a new team, Dante (Jam Session), Felicia (Rolling Buckler), Doom (Plasma Beam) and I love it. I heard something about a unblockable reset though with Dante and Felicia. I knew about the unblockable already, but what does the unblockable reset involve?
Also, for people that play Dante/Felicia, what’s a good combo off of a unblockable hitconfirm? Usually the hitstun is too high to do much off of it.
Hey dudes, what’s up?
Just wanted to get some opinions on an idea I had. I’ve been wanting to make this team setup revolving around Dante/Morrigan, seeing as I feel these two are very versatiles characters that benefit a lot from each other while also being perfectly viable by themselves.
Now, the idea is to have a number of pocket characters that would mesh well, and change the playstyle of the entire team in order for me to be able to adjust to the opponent. So far Doom (missiles) is an obvious one, I was also thinking Viper on point and Strider for the assist. All these team combinations make for very different gameplay mechanics while all of them are also solid teams. (And yes, I know this idea would require hella lab work/time, but it’s cool and as far as I know hasn’t been done too often)
For some reason though, I keep on gravitating towards Ammy also, but I don’t really know why. For some reason I really like the theory of Dante/Ammy/Morrigan.
This would mean Dante with Cold star and Dark harmonizer, Ammy with Jam Session and DH and Morrigan with Jam Session and Cold Star, decent DHC’s, safe DHC-outs, all combinations of point + assists are solid, all 3 are decent to good anchors and all of them benefit from meter/Dark Harmonizer. Also, a triple DHC would change the order to Morrigan/Dante/Ammy with Vale of Mist on the field, Dante in DT and Morrigan with Astral Vision.
Anyways, what do you guys feel would make the best team out of these combinations? And do you think the Ammy one could work? Obvious holes/problems that I’m missing?
I play a similar team. In Vanilla Josh Wong would often end a combo with Killer Bee after already using the ground bounce, which just knocks them to the ground. You and your opponent will land simultaneously pretty much so you can call Felicia and teleport immediately. Regardless of which way they tech Felicia should catch them in block stun and you can j.H after your teleport.
It isn’t inescapable by any means, but it’s an effective gimmick. You’ll probably shock your opponent when you use it at first because you’re using a second Killer Bee in your combo.
EDIT: Also, you need to do an anti-air hit confirm off the unblockable. Like H S upshots Prop Shredder (or Stinger) Hammer etc. etc. It’s troublesome because Felicia knocks them off their feet, but it’s worth it.
I like it. Dante/Morrigan is something I’ve wanted to use for while, but I can’t use Dante to save my life. Lol. Here’s why I think they’re a good team . . .
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[]Dante can look after himself, which is why he is one of the few characters who can afford to call Morrigan assist (Dark Harmonizer) at every sensible opportunity. His combos can be lengthy, so when in a lengthy combo call Morrigan assist. You’ll have so much meter, you won’t know what to do with it. I like to think having great access to meter is a symbol of wealth, even better if you use a character who can get the most mileage out of it.
[]Dante can be in DT more often with the Morrigan assist.
[*]Morrigan can use Dante assist (Jam Session) to keep characters from tagging her, to hold them in place, or when rushing down to help her mix-up. I haven’t tested it yet, but maybe Dante assist can hit stun a character long enough for Morrigan to use a Soul Drain on? Also, a piece of Morrigan tech from the Morrigan forums (IIRC KJunk did) involves a successful THC with Morrigan on point, Dante second spot where Morrigan’s hyper combo ends quickly and Dante’s Billion Dollars is still going. Morrigan can then throw a couple of Soul Drains. However, you will need Shadow Blade assist for this set up as Dark Harmonizer gives you Finishing Shower. =[
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I acknowledge that you also have Amaterasu in your proposed team. Cold star can hit stun a character long enough for Soul Drain, allow for mix-ups. Ammy herself is a very good character.
You asked for your team’s vulnerabilities? I’d say they’re pretty solid. But I do think that killing characters could be somewhat of a grind outside of XF as I don’t consider Dante, Morrigan or Amaterasu as one of those characters that hit like a mack truck. Starting combos with cold star, jam session can ramp up damage scaling.
Thanks. Would the same thing work if I used two Beehives too?
Probably works with Felicia. It’s unescapable AFAIK. Well you can mash raw tag but fuck those.
As for the confirm, how bout MHS>Charge Shot>S>Charge Shot>Prob>blablbala. I would test it but roomies are playing skyrim
Maybe? I would assume.
How is Dante on anchor? I know that he is good on the other two slots but I am curious.
Who even benefits significantly from Jam Session? I’m really trying hard to find my 3rd but I just can’t come up with anything reliable. Right now i’m running Zero/Dante/X, and X has been Arthur/Doom/Sent/Dorm but i’m just not really feeling any of em besides Arthur, but I don’t think hes a reliable mainstay.
Anyway i’ve decided that Zero and Dante have to be staples of my team, they are the characters I put the most work into and fit my playstyle the best. I also realize Zero>Dante DHCs are ass and eat up too much meter for too little damage, so i’m gonna drop Dante on Anchor and run with that, except I have no idea who really needs Jam Session, who also has a high damaging DHC, has a decent horizontal assist, and can possibly run as a nice anchor, but the last two arent necessary ( and also impossible for them to exist )
The only teams i’ve really come up with are Zero/C.Viper/Dante, and Zero/Dorm/Dante. The C.viper variant is probably what i’ll end up running if I can find the energy to put work in with C.Viper because a Zero>C.Viper DHC is one of the most damaging i’ve been able to find, right next to Storm and Dorm, not to mention C.Viper seems to function great with meter ( EX Seismos everywhere ), and can actually utilize and abuse Jam Session, not to mention having a fairly safe DHC into Dante if she fucks up, i’m a bit worried about not having no horizontal assist for either Zero or C.Viper ( or Dante for that matter ), seems like i’ll be running a team of half assed powerhouses if I build the team like that.
Dorm, same pros as viper, same cons.
So anyway TL; DR - Who can really abuse Jam Session, and also has a high damaging DHC? ( Please don’t say Sentinel, I really can’t play that character >< )
Might use a team of Dante/Trish/Deadpool.
Deadpool’s Katana-rama gives Dante an extra groundbounce and gives Trish an OTG. Dante and Trish can deal big damage with Round Harvest>Hard Tag combos. If I put Trish on point, Jam Session could benefit Trish’s air game. Deadpool can be an alright anchor I guess. But the team’s lacking in the cheap assists department. What do you guys think?
How do you guys feel about dante (jam session), Dr. Strange (eoa), and Magnus (disruptah)?
Just wanted to share some stuff with a new team I’ve been fiddling with. Dante (jam session), Doom (missles), Strider (Vajra).
In general terms, Vajra is retarded good for anyone who can do quick OTG’s off of the hard knockdown it causes on an aerial opponent. Dante and Doom can use this really well. A random vajra call can lead to an easy cold shower starter with dante, or a touch of death combo with doom. This team started mostly to learn how to use Strider really, but I was really amazed at how well missles and vajra can extend dante’s normal combos, especially off of a naked j.s or hammer.
j.s > call strider > million carrats > strider hits > cold shower (2 hits only) > prop shredder > hammer > cold shower + call doom > stinger > BC teleport > j.s > volcano + missles hit > j.s > volcano xx beehive > Jet stream > fireworks > super.
That thing does 790k’ish, works both corner and midscreen, and it’s surprisingly simple. You can do a similiar thing with the standard bnb: adding missles to cold shower > stinger for some extra hits, and then adding a million carrats with strider right after. I’ve tried to fiddle with adding the million carrats + strider earlier in the bnb to get the most damage out of it before scaling, but it adds too much hit stun deterioration and is tricky to sneak in there. I’ve also fiddled with adding in a TK’d acid rain > s > j.s after the prop shredder, but I’m having trouble with consistency.
Overall, I’m actually not too fond of this team though. As well as it works in theory, it has some issues. Mainly, I hate Strider. As much as I love that vajra assist, having two low health characters is kind of a viablility. Also, I suck with him. Secondly, unless you have them in the corner, DHC’ing into doom’s photon array is practically a waste of meter. If you DO get them in the corner though, using sphere flame after dante’s super in that j.s combo is pretty much a touch of death for most of the cast.
Also, sorry if this is all old news. I don’t hit up the marvel forums too much, but I was pretty excited when I found that combo. =)