Time to go to work, guys! Dante team building thread

I use it whenever I have the chance.

I use Devil Trigger whenever I finished a combo with a hyper on a character that I want to switch out to regain some health, unless I think that DHCing into Million Dollars will finish a character off, or if I miss with a hyper and want to avoid being punished. It’s also good if you’re sitting on 5 bars and want something to do with it, especially if Dante’s the last character. Thunderbolt is pretty much free chip because it’s really hard to avoid someone flying up to a 45 degree angle from you. Unless they have X-Factor on, I don’t even try to hit them, it’s just all about the chip.

My main use for Devil Trigger is to combo with Dante after another character has combo’d into Hyper. Many characters have Hypers that will end the combo with the opponent with either an aerial stunned state that can be caught with j.:s: or OTG’d using Cold Shower.

My second most common use is if Dante is still alive near the end of the match for some reason and I have extra meter. My team’s hypers are pretty safe, so I rarely need to use it to keep someone safe.

Oh, I do use it often when other people are in X-Factor so that I can Vortex around the screen and waste their time.

When starting with a new team, whats the best way to go about progressing with that team? Should I focus on one character at a time or should I practice with them all equally?

How does Dante (weasel shot or jam session), wolverine (barrage), akuma (tatsu) sound? I figure I can use dante on point, with two pressure assists behind him then dhc glitch to wolvie for a 100%, from there I have 2 great assists for wolverine and can dhc out to either dante’s lvl1s or lvl3 if needed for big damage. I primarily play wolvie, (beam assist character), akuma, but I kinda want to work the dhc glitch into my game.

Dante can start the DHC glitch?? Damn I’m behind.

Keep in mind with that team you have no full screen assist cover. Not that your dante game should rely upon full screen beam + teleport pressure but sometimes having assists that don’t reach far horizontally can be a pain. Perhaps I’m undermining tatsu assist’s brokenness though. :rofl: Also I think just comboing into wolvie’s level 3 would be better than spending four bars to DHC into dante’s. Then again if that 4th bar’ll kill em…

Sit down in training room for a long period of time with your team and figure out which DHCs are best, which are not so useful at least damage wise, how dependent they are on each other’s assists for cover, openings, combos… think about which of your characters are batteries and which are meter hogs and if they have team synergy in that sense as well. Can your second and third characters survive well without your first character’s assists? Are you too reliant on any single character i.e. DHC glitch starter, phoenix, etc.?

May seem like an obvious answer but the teams I do best with are the ones where I’ve really sat down in the lab and researched how much synergy they have.

Richard Nguyen runs the same team, but with Wolvie on point. I personally think his configuration is stronger, because even though you get the benefit of DHC trick into Wolvie for damage, Wolvie’s assists are so bad that it just doesn’t benefit the team as much as having him on point.

So, the team I’ve been running pretty much since day one is Dante(Jam Session/Weasel Shot)/Akuma(Tatsumaki Zankukyaku)/Trish(Low Voltage). Lately though, I’ve been switching up the order on it and going with Trish on point, and Akuma anchoring because I feel Akuma is a better anchor than Trish is, and I’ve had some success with Trish starting on point and using her keep away to get some damage, until I see an opening for an easy DHC into Dante where I rush down. It might be the sudden switch from keep away to rushdown, but personally it feels like my Dante is much more destructive like this than when I started him.

Does anyone else have any suggestions on possible team order and some reasoning behind why they think I should or shouldn’t go that route? Obviously I could just switch the order match to match, but I feel like I should have a staple order to begin to base my gameplan on.

I use Dante and Trish as well(along with X-23 on point.) DHC-wise, you can maybe put Dante on point and Trish second and go for some awkward Acid Rain Loop combos after a corner combo DHC into Round Harvest: [media=youtube]oj9eWErhrBU&feature=channel_video_title[/media] but apart from that, I think it’s a proper nice team and I think Trish is perfectly fine on point.

thx for the help. Sometimes the obvious answer is the best answer.

i like using devil tigger after a taskmaster BnB, it works very well when you’re shooting arrows at a grounded enemy then DHC to devil trigger and use :df::h::h::h:>anything you can think of.

I do this too. I picked it up from DacidBro (or whatever his name is). I just have trouble picking what to do after the :df::h::h::h: sometimes. If you’ve already done too many hits they may fall out. Then all you can do is go for the reset. I am probably just doing something wrong + I haven’t been in training lately.

Ive been trying to get a fun team (not my main) with Dante/Zero. you guys know any good partner for them? I was thinking either doom or akuma. But I bet you have better suggestions. any help?

I have a friend who runs Zero/Dante(Jam Session)/Ammy(Cold Star) and he does pretty good.

[media=youtube]wjJ_Crvu3YE[/media]

There’s an example of him playing, his opponent isn’t all that great though.

One of our locals runs that same team, but with Dante as anchor using Weasel Shot. Works out really well for his Zero, he has two assists he can use to rush down, which makes life really difficult against him in that match.

I’m thinking about running this team

Dante (Jam Session), Taskmaster (H. Arrows), Wesker (Low Shot)

I want to know what the weaknesses of this team are on paper. Someone told me that I would get rushed down with that team, but I think Dante handles rush down characters like Wolverine, Zero and Ammy pretty good because of his Standing A. I can punish assists from full screen, setup unblockables with Dante + Wesker, Taskmaster + Dante and Taskmaster + Wesker. With this team I can rush down and I can zone. The only issue I can think of is if I have to deal with Phoenix, I need Dante as an assist so I can lock her down with Jam Session as soon as she comes in. once she is in the air, I’d have a problem. What am i not taking into account with this team?

Speaking of Phoenix, I was talking about this with Dante players on another forum. Mostly theory-fighting from me, so feel free to tell me to shut up lol.
Anyway, Phoenix time. A lot of this is theory fighting. Haven’t tested this out against a live Phoenix but here goes. Wall of text incoming.

General stuff: As everyone knows, the aim of Phoenix’s game is to get 5 bars. She wants her teammates to build up as much meter as possible and if by some chance, her teammates get wiped out or she gets snapped in before she gets 5 bars, 99% of Phoenix players will lame it out with constant super jumps into homing TK shots and go for a teleport with the homing shots covering them if they ever decide to attack. The only time 99% of Phoenix ever want to engage you is when they’ve got five bars, or they’ve got Dark Phoenix+level 3 X-Factor, or the time’s running out lol.

If you decide to snap Phoenix in, obvious statement, but you have to make sure your offence on incoming characters is tight, or you can deal with her run-away tactics. Use anything to lock her in place when she’s incoming and make sure she can’t teleport or escape. Otherwise, I would say probably best to conserve your meter and concentrate on taking out the characters on her team as fast as possible, which is easier said than done. Plus Dante’s best combos generally build a lot of meter for the opposite team as well as your own…

If you’ve managed to wipe out her other teammates and yours are still healthy, I would personally say, don’t lame it out unless the timer’s on your side or you’re certain you can do it.
Don’t wanna get into a situation where you tried to lame it out but you ended up losing your characters because you weren’t hitting her then she’s got you down to one character, she’s got 5 bars and X-Factor and you’re forced to fight it out, at which point, you’re probably not going to win lol. On the flip-side, you could just as easily lose all three of your characters to Dark Phoenix.

General stuff against X-Factor Lv.3 Dark Phoenix: The best thing you can do is at least make sure you’ve got X-Factor yourself to negate chip. This will sound crazy, but against Phoenix, back yourself into the corner, super jump and air block. Reason? You’re not subject to any of Phoenix’s crazy teleport mix-ups since the teleports can’t cross up in the corner and you don’t have to worry about high-low mix-ups(thanks DevilJin!)The Phoenix player will probably try to air throw and may use TK Traps to limit your movement. If you have X-Factor, you don’t have to worry about the chip from TK Traps and whatever she’s throws at you.

In theory, Dante seems to have the ability to control her run-away game. Jam Session seems pretty good for sniping Phoenix out the air since it’s a giant column of lightning that’ll reach really high up and knock her out of TK shots. Acid Rain keeps her out decently if you want to lame her out and also has the benefit of the downpour destroying TK shots. You could take a risk and Air Trick in response to an air TK shot way up and use high invincibility moves like The Hammer or Vortex(Devil Trigger only) with the possiblity of hitting her clean through the shot. Sometimes, you may trade with her shot, but the trade is in your favour. If you hit her clean, you’ll bring her all the way down to the ground and she is dead, just OTG into two BeeHives afterwards and goodbye(if you connect with Vortex, go for J.S to bring her down.)

If you’ve snapped her in, definitely make sure you put the pressure on her as she’s coming in, use Acid Rains to keep her in place. Once you’ve got her locked down in blockstun, use whatever it takes to get rid of her, an unblockable mix-up using J.H and a low assist, Air Trick mix-ups, whatever, just make sure she dies right there and then.

I think in general, just filling the screen with as much stuff as possible isn’t a bad idea. Acid Rains and Hysteric(missile shots) in general can probably make it hard for her to move around. Though beware of her Phoenix Rage Hyper in general…

Don’t really know about her TK Traps though…

Other stuff: Million Carats can also shield Dante from TK Shots. Possible to stop the typical homing Shot>Teleport behind with the move? Benefits of being hyper cancellable. Needs testing.

XFC into Devil Must Die to counter her feather jab pressure? Hmm…

This write-up isn’t done yet, still need to do more tests…

Feel free to disagree with what I’ve said.

And here’s what SmexyMillz said: *With phoenix once you snap her in the plan is to do acid rain if your near the corner (watch out because you can be thrown) call assist and open her up if your mid screen I suggest jump towards her and hammer which is +20 on block and causes her to drop to the ground…

A really good way to trick phoenix players is when there holding downback do jump S then cancel into the hammer or killer bee…
If your using someone like storm as back up as ive been doing wait till she super jumps and does TK homing shot then xfactor devil trigger into hail storm dhcing remove the start up frames of the following hyper meaning she dies… if you have 4 bars devil trigger into gravity squeeze also works.

Having your back to phoenix shuts down alot of her offence just stay back and do the hammer or super jump then block advance guard and what not…

To lame out phoenix devil trigger, superjump then vortex (psycho crusher) it destroys all fireballs and even if she superjumps into it the move doesnt do enough damage to kill her check out what atashiwa does in my game against him*

Good shit. Learned quite a bit and got some ideas from that.

I’m trying to build a dante team, and here comes a wall o’ text. Bear with me. Or ignore it. You’ve been warned~!

I’ve never been able to stick with one character in a fighting game so now having 3 slots is just hellish for me. I have so many teams. It definitely weakens me as a player.

I’m unsure as to where I should put dante on my team. He seems to benefit most from 2nd/3rd slot so far… He can definitely function as a point character but I don’t know.

First I was running Dante/Tron/Storm because tron assist is gdlk and is the only way I know how to combo consistently off air throws. Storm is last because I’m baller with storm and he serves as a generic projectile assist. Not the best but it works. This team has good DHCs, all the characters benefit from each others assists, but storm assists are useless in dante combos. I can’t do otg volcano + storm, jS for added damage/meter building which makes me sad.

Fiddling with Dante/Tron/Amaterasu after seeing the synergy with ryan’s team, as I’ve been playing amaterasu on and off for a while now it makes sense. Not the scariest anchor character but I feel she works in any of the three spots. Only problem here is when they’re outside of cold star assist range, I have nothing to pressure with like I could with teleport+whirlwind assist before. Can’t really decide between these two variants. Tron will never again be anchor after playing a tron anchor team in the last tournament. Never. Again. That bitch can’t get around anything by herself! This team allows for mean dante combos. 800k+ for one bar. I honestly can’t decide if it’s worth losing whirlwind assist. Another thing amaterasu seems to have over storm assist is if I call ammy at a bad time, she’s far more likely to roll out of the combo than storm is, due to her being airborne during cold star. Obviously beams will rape anyone but if it’s a ground normal chain or something I find ammy gets lucky more than storm does.

Thoughts between these two?

Anyway, moving on. I play dante for the style points. Not gonna lie. Seeing as how I’ve been playing trish a helluva lot longer than dante, how could I not throw them on a team together? Then I found out about DHCing into round harvest, tagging dante in, and going to town. Too. Dope. My ideas for Dante/Trish teams are scarce though. So far I’ve been thinking either

Dante/Trish/Storm - unsure which trish assist I’d run, I have no experience using either trap assist with dante, though dante is the only person I use low voltage assist with… The team has synergy but it’s also 3 low vitality characters with no defensive assists… eh.

or

Chris/Dante/Trish - I’ve never run Trish anchor and not sure how I feel about it. This would be with low voltage assist again. Benefits both Chris and Dante a lot. Quite tempted to try this team out as chris is my favorite character and he NEEDS a vertical assist like jam session.

Along with chris, spencer is my other favorite character, who only gets the #2 spot because he’s become so popular lately. He was the first character I picked when I played this game and his zipline got me mad hype. He’s just a fucking savage. Other than the DHC trick, though (which I am trying to not rely on as I hope it gets patched out), I’m not sure if I see enough synergy with spencer in a dante team. Which makes me sad because I have combos with spencer slant shot assist that make me hype as fuck. Spencer/Dante/x? Chris/Spencer/Dante? Dante/Spencer/Storm? If dante is not anchoring I really need some sort of projectile assist. I have not yet experimented with dante anchor - any thoughts on that?

So other than the characters previously mentioned, I also play Viewtiful Joe, though I feel he needs a whole team built around him; Doom (love/hate relationship because I want his assists for both characters but hate Doom anchor); and Hsien-Ko though I hate her lack of mobility and haven’t played her in a while. But man her assist would be crazy with Dante. I usually play Hsien-ko/Doom missiles/x, and dante could fit pretty well in there. Not sure if missiles is the best assist for him though as beam assists are always great with him. Do missiles prorate the damage/hitstun in combos too much to be effective?

EDIT: Holy shit. Chris grenade assist makes it so you can use dante ground bounce moves without eating up ground bounce. Okay, sold. That’s my dante/trish team. Assuming anchor trish isn’t ass. I know she’s fast as fuck but I hate having an anchor who explodes so easily in one combo. Hmmm. Still unsure about a third for dante/tron though.

I’ve been running Storm/Dante/Tron (in that order - once they patch the dhc glitch, Dante will probably go back to the first spot ;p) pretty much since day 1 and I think it’s a very good team. It has nice DHC’s both for damage and safe tagging (with good timing you can even combo lunch time after fullscreen million dollars), and characters help each other with assists quite well (although I think a beam assist would be much better than whirlwind for Tron). The team can rush down and zone effectively, it’s also good at chipping and punishing assists. The biggest downside is having Tron as an anchor, but even then all you need is that one lucky j.H into the combo ending with three supers. Also, lv3 x-factor grab super can be demoralising :wink:

X-facter 2-3 jam session loops into itself, so keep that in mind if Phoenix is in the air spamming TK shots.