I use U2 on T Hawk at the recommendation of Ultra David, largely because it will beat up Hawk’s cross-up games.
I’ll try using u2 in the matchup sometime.
Yeah, it’s not like Hakan is short on offense against T.Hawk. By the way, what happened to the detailed matchup (don’t post here) thread? I was going to look through it, and it’s missing :P.
[edit]Oh, never mind. It just doesn’t have (Don’t post here) written in the title anymore. That’s how I used to find it. ha ha
I suppose I can get the ball rolling on the Yang match up. Yang’s game isn’t very developed yet, so I can only give early impressions of the match up.
I played Eric Hai’s Yang, who some of you may know is one of East Coast Canada’s top players, and he’s already really good with him. Anyway, this match up is very fun and it feels very even so far. Yang has a lot of bullshit on offense; his pressure is safe, gives good frame advantage and builds a ludicrous amount of meter. It’s common to see at least one super every round, sometimes even two if he’s set on farming meter. A powerful pressure string with Yang is to go for two Mantis Slashes, FADC, close forward, jump cancel j. RH, then go for a cross up dive kick. The close forward beats OS crouch techs because the Mantis Slashes are like +6 on block. Close forward also juggles into Ultra 1. I wouldn’t recommend trying to focus absorb cr. MK, because Mantis Slash will tag you every time, even if you just tap focus. Maybe FADNC cr. jab is fast enough, but I’m not sure.
So what makes this match up even? Yang has a really hard time getting in and Hakan has an easy time keeping him out. I realize now I didn’t use F+LP as an anti-air at all, I think that would have been really helpful. St. HP is good against him with proper spacing. However, I found the best anti-air to be Slide. You can easily tag dive kicks with Slides on reaction. This is where things get nasty for Yang. Whiff st. MP, j. RH works on Yang. This set up will always make his LK and EX Rolling Kicks whiff. I haven’t tested this too thoroughly, but I found that j. RH option select cr. MK beat all of Yang’s options on wake up. If he tries to EX Teleport past you, your cr. MK will tag him. If he tries to back dash, you will cr. MK his recovery frames and go into another knockdown. He has to block, because he can’t afford to take much damage with his low vitality.
This post is already getting pretty long, so I’ll stop here. I hope this was insightful for you guys.
Blanka can Electrity bevore the meety Slide hit; Bodypress Dash Slides will get beaten by it if there is a other setup please post it ^^
i tryed it out with MP instead of dash that seems to be pretty descent
im working on this for a while but its not even finished yet i want to insert all i know or read here into it but it takes to much time for me alone maybe someone will help?
I’m not liking wakeup against fei long anymore, especially if he can just use chicken wing, and I always use ultra 1 in that match up. It puts you in a shitty position. I tried using coward crouch if the HK whiffed but thats really risky. It really takes away some confidence if you’re playing a good fei who uses that now and then on his wakeup.
Seems like after whiffing a c.mp after slide follow up on sagat, no matter how i time the j.hk i get tagged by a reversal ultra 1. Anyone else confirm this?
Does a crouch ppp lariat (non reversal timing) beat the early j.hk setup on zangief? I’ve yet to record a setup that beat all four lariats (crouch/reversal ppp/kkk versions).
When setting a boxer computer to ‘crouch’ and ‘auto block’ I cannot land a j.hk deep enough to get the uncrouchable dive. I either j.hk too late and i completely whiff him landing on the other side, I land it as a cross-up, but the dive whiffs (the hk landed too high up), or i do the hk very early and it lands as a regular hit but the dive is still too late. Anyone know whats going on here?
After a slide on fei-long, it looks like any flame kick will beat a safe slide. How did you get it so that the flame kicks where whiffing?
Wakeup slide against Blanka is a little different. You have to delay the slide after the dash forward a split second. What I usually do is stand there after a dash for a split second, then slide.
I don’t have my xbox right now the test out Sagat’s U1, but I believe you. Maybe when he has ultra, just oil up and reset/rocket. Does c.mp -> empty forward jump still get hit? I’ll get my xbox back in a couple days.
Liquigen, still working on Sakura?
Blanka/Dalsim setups are just c.MP instead of Dash AND f+LK after HP/EX-SPD works for all chars althou blanka and Dalsim
Blanka has the same wakeup properties as sim? Alright I’ll try that out. My friend mains Blanka so I’ll use that. I trust you so I’ll change the guide.
I really need to start using that F+lk after hp/ex spd.
you dont need to trust me take the fakts
c.mp =21frames and you can not buffer the slide as good as in a dash(20frames) that means it will be at least 1frame later^^
and thats do it
besides that if you are insted lets test out f+LK instead of MP i assume its much better fit since it moves a BIT forward (oiled) and so you can crossup with it more easy (real crossup hits) but it had the same startup frames:)
besides that i realy hope f+LK will get a 3framer if so hakan has one of the EASY’s combos you can think off
Jumpin–>MP–>F+LK XX HP-Slide
i tested it out its easy to hitconfirm
Yea that would be amazing. Crossup j.hk into pokes and the mixup options will be glorious. Once AE comes out for xbox and 3s on xbla, I’ll be glued to the tv.
I’ll abuse c.mp next time I get together with my blanka friend. I’ll also test fwd+lk.
I got second in a tourney last night, losing twice to my friend who plays Chun Li. I can’t even describe how key oil is in this matchup. I’m seriously considering just oiling up after every knockdown then I was reading that you can backdash after a followup into j.mk and it stuffs EX SBK (I assume unoiled). Confirmed? If so, I wanna add that. Sorry, I would check but I loaned my xbox for a couple days.
there are a coupe of good things vs chun i hafe to offer
EX.SPD -->Dash --> j,HK will stuff EX-Spinningbirdkicks
Blocked Spinningbirdkicks are punished hard with F+MP xx HP-Slide
After slide +BB you can walk a bit backward and perform a savejump on her (all reversals gett stuffed ) thre was a video of it on eventhubs a short time agoo
Slide can punish instand overhead backward jump
DDT-Setups dont work as well;
C.HK is realy good in this matchup and cous jumpins to wiff
since she does not hafe a AA except from EX-Spinningbirdkick she abuse here c.HK just emptjump often to remove that threat and change it into a advantage
if you want download my excel i insert all your information in it too and use it to make sidenotes after fights like"
Ryus Tatsu on wakeup got beaten by Backdash into SPD^^
WHAT?!?!?!? I’m going to abuse the hell out of this.
This is something I’m going to experiment with against my friend. I’ll get back to you with my results.
Stuffing EX SBK on wakeup:
HP.SPD -> whiff mk -> j.mk
EX.SPD -> dash -> j.hk (I assume unoiled?)
slide followup -> backdash -> j.mk (unoiled only?)
I can’t get these two things to work:
EX.SPD -> dash -> j.hk
slide followup -> backdash -> j.mk
While checking out AA stuff, I found that fwd+mp is a great weapon against Chun li’s jumpin hp hp, which is pretty much her only jumpin attack. It also does well against the j.kicks. Wait until chun reaches the top point of her jump then fwd+mp. I’m surprised how well it works against j.hphp.
So it might be useful to have some SS dives in here but for particular opponents, e.g. Zangief, Adon, Hawk, Vega and Sagat require a slightly later lk dive after the slide/press compared to Ken and Ryu.
Yea I’ll have to go back and look at various dive setups for each character… I’m just having waaaay too much fun playing MVC3. lol sorry. I’m still here though.
And I’ll probably end up doing the Sakura guide sometime too.
I’ll put something together, so you have at least a couple of good dive set ups for each character. As far as MVC3, I don’t blame ya’! I am looking forward to getting it myself. I’ll get it in a couple of weeks maybe.
[edit]By the way, I got mp rocket, jump, mk dive to work on Ken and Ryu. So never mind about that one. It works on almost everyone, so that’s a really good one.
Whenever you put something together, just post it here. My posting has gone down but I still read this and check it daily.