Hi Buba, just want to mention that i tried the above technic where you do OS rocket after a blocked/whiffed j.hp, and press lk again straight after the execution.
This is amazing that it works! lol
need lots of practice thought to perfect this
but its a goooood find for high hakan techic for sure!
this is what would happen, after you perform the j.hp:
-if oppoenent blocks, the os rocket wont come out, BUT lk dive comes out!
-if j.hp whiff on couchers, os rocket comes out.
-if opponent b.dash, os rocket comet out.
its sick that it untouchable them when they block hahahaha
So here is the input for you guys:
say against 2p ibuki
here is a specific corner safe jump that iâve been using very reliable against Chun-Li.
Some of you may know, but now that its tested to the extreme this is one we need to abuse as there arnât much good safe setups around due to her bitchy ex.sbk that hits cross-up kicks and anything else if you dont time it right.
vs chun-li
[ (mid screen / corner) mp.rocket > f.dash > f.j.hk ]
-hits standing / crouching
-ex.sbk whiff blocks.
-in the corner you land at the back.
-very reliable, fastest timing consistent.
[ (corner) mp.rocket > f.dash > n.j.hk ]
-hits standing/crouching
-ex.sbk whiff block
-loses to U1/Super
-press hk early at or higher head level
-very reliable, but need to practice hk pressing timing.
"Your pokes are for the most part, better than Giefâs. Use his standing HP as your main poke, as it breaks focus and is an all around great poke. Mix it in with standing MP, c.MP, and f.LP. If you want to close the distance, then use f.MP/c.HP/f.HK. "
Blatant lie, Giefâs S.MP beats it clean. Space correctly instead and donât be in range for S.MP, only then will S.HP be of any use. Depending on the spacing, S.HP WILL beat Giefâs S.MP. Your gameplan shouldnât be to rush in on gief since his SPDâs will beat yours if heâs churning the butter, but Hakanâs SPD is better range-wise so abuse the extra range. The rest of the guide is fine thou, dive mixup is godlike and you should always be abusing it.
So Iâve been pondering on making a rough Gen matchup guide that covers some more stuff about the general matchup. Yes or no? It might be really, really rough thou.
So what can Hakan do against Seth? Seriously, that matchup is basically âPlaying against seth? Hun, why donât you just go and prepare some tea, you canât win anyways lolâ
I find this match up extremely fun actually. Cause I know in almost every situation on screen I am at a disadvantage unless he is on his back. But once you get him there you can get a quick comeback in a few guesses cause Seth has such low life. I find you need to match the Seth you are playing and just go all out.
Against Honda, we read that c.lk, jump over, j.mk is effective, when he doesnât have meter. However, we now know that if you empty jump over, you can EX rocket his EX headbutt, which has a split second of vulnerability to throws when itâs diagonal in its animation.
Would it be a good idea to call this the beginners guide? Because a lot of the stuff in this guide isnât viable once you go above 2500PP. The Blanka section as an example - any good Blanka player isnât going to use the balls at all against Hakan, mainly because he doesnât need to. Lightning is all he needs. Thus I believe that what you should do is space him correctly and option select his backdashes. **This match is not in Hakanâs favor. It only is if the Blanka player is a bad player and spams balls or slide. **
It isnât. Hakan doesnât have any proper ways of punishing Blanka is heâs just being Blanka. It IS in his favor if said Blanka player is using balls and slide too much. But other than that you canât really punish him unless he does Lightning infront of you at a very specific range.
Hakan has the means to dictate how close he wants blanka to be. Blanka doesnt magically appear in front of hakan at the right range to lightning him. The matchup is in hakanâs favor. You just have to work on answering blankaâs movement options.