Time taken for bnb's?

ok, so let me preface this by saying I know I need to practice, I’m NOT whining, I’m willing to put in the time, I love the game, and I’m not going to quit playing.

now, that being said… I have, however, not gotten my bnb’s down to where I feel comfortable with executing them in game and drop them about 85% of the time. So my question is… how long man… how long did it take YOU, in particular to get your bnb’s down?

Info about me… I’ve been playing consistently (about 10-15 hours/week) for about a month now. Before that I was playing consistently (5-10 hours/week mostly training room and online ranked) since Ultra came out. I’m around 1000pp. Main Adon. what I’m considering his bnbs and percentage I’d say I hit training room / in match:

crlp>crlp>lkrj - 85% training room / 65% in game

crlp>crlp>crmp>lkrj - 25% training room / 10% in game

njhk>crlp>crlp>lkrj - 75% / 50%

njhk>crlp>crlp>crmp>lkrj - 10% / 0% (haven’t even got the confidence up to try in game)

big whiff punishing with clhp>hkrj - 95% /75%

ok… any feedback is definitely appreciated. Thanks

I think you’re on pace with most people. I find playing Arcade mode and just trying to do combos (not worrying about winning) is helpful. It’s more credible than doing a combo on a lifeless dummy, but not as much pressure as a real match.

You can also turn the training dummy on CPU, but personally, I don’t like that. I think Arcade mode gives you a more authentic feel with realer situations.

hmmm… thanks bro. i’ll look into that

also… super newb question but something no one has ever really explained to me:

ok… most all Adon’s combos end in Rising Jaguar. So that is f>qcf>k. that’s fine, but I’m curious as to what’s the easiest/most consistent means of getting that input the combo after say crmp? I’m currently buffering the f>d… doing the first parts of the combo (crlp>crlp>crmp)… then rotating the stick fwd with a lk for the rj… and, clearly, you see my results so the results are inconsistent.

I run into this all the time. like not knowing if what I’m practicing is the actual way to do it or not, so it’s confusing and confusion halts all progress (I know this from the corporate world lol). anyway… should I be doing it like this or is there a better way? maybe complete f>qcf during recovery of crlp or crmp (whichever I’m comboing from)???

See, I’m a martial arts competitor/instructor and this is EXACTLY why I say you don’t learn well from tapes, youtube, etc… you have to know the PROPER way to do something and what is “Proper”??? whatever way your coach or whoever is teaching you says to do it. And hopefully you picked a coach with the fruit on the tree to display his/her methods work… but I digress :slight_smile:

It will take a while for you to really feel comfortable with basic combos if you have never tried to improve in fighting games. Maybe it will take you a year to feel confident with basic execution and combos.

I recommend only learning and practicing the minimum number of combos, that is , avoid character specific combos if possible. Don’t try to learn a whole ton of different combos all at once

For Adon you should learn cl.hp xx srk as your go-to punish combo. Next, check to see which hit confirm combos work consistently against all characters, especially after a cross up j.mk since you’ll be doing that a lot after a knockdown. I’m guessing the first combo you listed will work.

After this learn how to srk fadc ultra. At 1000 pp you should be able to do this and it will give you great comeback potential.

To cancel into an srk after a crouching normal you can try using the shortcut system in sf4. The exact inputs would be: cr.mp, df,d,df, lk. Or you can just do a standard dragon punch motion: cr.mp, f, d, df, lk. Either work and one is not better than the other, just do the one that gives you the most consistency. This is something that new players struggle with and it’s not new.

If you use the shortcut you can try buffering the df with the cr.mp, so the inputs would be: df + mp, d, df, lk. I would not recommend what you are doing, which is buffering the f and d inputs during the cr.mp because that will just mess up the timing on your link. If you want to do a real srk motion from a crouching normal then you have to be quick and input the srk immediately after the normal.

This is all ignoring that anti airs, spacing, and a solid defense are far more important than combos.

PS: for the shortcut you don’t have to input the df only during the cr.mp if you link into it, so this would work: df+lp,df+lp,df+mp,d,df+lk

Playing since 3 years now but ditched the game for month many times.
Now that I play regularly since Ultra hit, I’ve gotten a bit better execution wise.

I have to keep practicing bnb’s though or I start dropping them again.

SF is a lot like playing basketball.
You’ve got to practice your “shots” regulary and often for years in order to get closer to perfection and then that’s only one part of the game.
Playing well is so much and not just execution.

The biggest hurdle is performing these BnB’s int he heat of battle, i had my BnB’s down to almost 100% in training, yet whe i played against live opponent i dropped everything. The reason for this was that i got so much more information i had to worry about that i couldn’t perform these BnB’s when i needed to. There will come a point you will feel familiar with what is happening in the game and you remain calm the majority of the time, some situations become secnd nature and you have to hardly focus anymore to deal with them.

Another problem with performing BnB’s in-game is that some are range dependant, you’ll try to go for BnB’s that are meant to be done point blank, so when you ahe more experience you can alter these BnB’s on the fly to make of for these different ranges.

For now i suggest to simply play against moving opponents, be it a CPU on easy/medium or a real player in (online) training mode. I used to be a training mode monster and could do everything i wanted yet in-game it never came out, biggest flaw was my lack of experience and simply overwhelmed what happened during a match. Other things that helped me was that i sometimes got burned out by practicing too much and simply not touching the game for a week, it helps to passively process the new experiences and the next time things will “click” easier and faster. Main way i improved was simply playing ALOT against other players, mostly against friends of somewhat equal skill level and very very long sets.

One of the hurdles for beginners is performing the dp motion from a crouching position. Do a cr.mp by holding downback, go to forward, then a qcf and end it in down forward. The reason for this is that with some characters you otherwise get the super. This is the best way to learn it as it allows you to transfer this skill to other games also, say older street fighter games. This however is not the easiest way.

The easy way is simply doing the shortcut, df, db, df, i advise you to not learn this, or atleast rely on it. It makes combos a bit easier to perform but the biggest reason this is useful, is because you can easily mash during fake blockstrings(…urgh), and for anti-airing as you remain in a crouching position, the result is that you can anti-air later.

Thank you! This helps alot! I’m going to put this into action

Definitely important to learn the shortcut dp motion for characters like Ken, Ryu and a lot of others.
If you to the standard motion for anti airs you stand up and either get hit in the face or trade with the jumper.
If you do the shortcut from crouching, you can dp later, take advantage of the invulnerability frames and thus you do not trade and get 2 hits as opposed to one.

Learn both ways to do it.
If you can’t do any combo, it’s ok. If you can’t anti air properly, you’ll get your ass whooped.

It took me about 3 months to get down my BASIC BnB’s (Juri cr.lk confirms) to a point where I was comfortable using them in a match in SF4 when I started out. About 2 months for most of my SFxT combos (not ABC ya damn trolls). I still drop stuff in both games occaisionally, but that happens to the best of us.

My rule of thumb for training has been “When I can land this combo without looking at the screen and the sound off, it’s ready”.

damn… 3 months??? :o

Well if you are new to SF that is about right, especially if your BnB’s requires tight links.
If you are already proficient with your character and some of the “harder” inputs then the time for getting BnB’s down might only be a few days.
It all depends on the character you use and what combos you consider BnB’s.

Yea I came back after a huge break and never taking the game serious. I bought an arcade stick (which I had never used before) and went to the grind of relearning the game and stick inputs. It took me around 4 or 5 months of playing somewhat regularly (10-14 hours/week) to get Abel’s bnb/variants down to where I could land it pretty regularly in ranked matches. If I’m tired/mentally fatigued I’ll drop it all day though haha
edit: O and I definitely agree with practicing combos in arcade or vs mode against the CPU they punish you 100% if you drop it and it really helps get the feel of doing them somewhat under pressure. It definitely was a step that helped me be able to take it into ranked.

I think it’s more advanced than that. It’s been 6 months and I have ZERO chance at doing that in a real match. In training room I can do it 75% of the time, but in a real match?? Quantum physics sounds easier.

Doing low forward xx ExHadoken xx Fadc > Ultra 2 with Evil Ryu is easier than dp fadc for me. Dunno why but that’s how it is.
I don’t practice it regularly though, I feel dp fadc ultra combos are at the very bottom of my list of things to practice in order to win more games, lol.

I feel like practicing a low risk>decent damage punish combo for close matches where u don’t want to drop a link, anti airing from different distances with different buttons/specials, whiff punishing and learning the ranges of your opponents, focus breaking, throw teching and punishing unsafe shit are all things that bring you farther quicker than practicing fadc ultra combos.

Learn to play solid first, then go for the flashy shit.

I don’t practice it regularly either. In fact, I’ve never even practiced a combo with Ryu that ends with a SRK until 2 days ago. I didn’t know they existed. Also, I had no clue about doing an SRK with a df, d, df motion and I’ve been reading and watching videos about this game for months. It goes to show you how much shit there is to know about this game.

I can’t combo for shit in a match. I have to be playing someone REALLY bad for me to land a basic bnb. But I can still win because I have decent fundamentals (for a beginner anyway).

I’ve been playing over a year and still can’t perform Juri’s BnB combos. Shit’s hard.

9+ years and still counting, the training never stops… even for simple stuff like bnbs.

I think your main issues are related to the motions you think you have to do, and how you think you have to do them.

cr.lp cr.lp SRK (or RJ witch is a SRK with kick) have an hidden difficulty.
cr.lp cr.lp is a string of chain-able normals (they cancel each others if done fast). Chained normals can’t be canceled into special attack, thus following SRK wont happen at all. But you still can link instead of chain if you slow it down a bit.
So learn to time them right first.
Also instead or taking that risk you could add a true link before the SRK : cr.lp cr.lp cr.MP SRK as you core BNB instead of just 2 cr.lp.
As far as you can combo into cr.MP and don’t screw the SRK motion, it’s a guaranteed SRK no matter you chain mash the first cr.lps or not.

The more efficient way to perform such motions is db.lp, db.lp, df.mp, d, df.HK

Add to that a Plink for the MP to get consistency, and you’ll have a solid BNB without much brain resource needed. Just like every BNB should be.

And last, give it more 6-8 months to get any kind of combo consistency if you’re new to the game. You’ll still find new motions strategies and better shortcut 2 years later for the same or other chars you picked. The good part is that you’ll learn the important stuff straight, because you spent 2 years with try & errors, learning wrong and figuring out slowly how the whole game is supposed to be handled.
If you don’t take the hard path, you wont be as strong later though. So take it as a good thing after all :slight_smile:

thank you! this is EXACTLY my issue… not knowing what motions I have to do and when. like if that was taught to me, then I will do it, because I could practice THAT and know I’m practicing the right thing.

Thank you for your insight. this helps alot! :slight_smile: