I keep seeing the words “Clakey D ender” around here a lot but I have no idea what the notations are. I know that Clakey D is a pro-player (NO idea what he plays or who) and I think that the ender involves Sentinel, but other than that I know jack diddly squat. (Edit: Nevermind. Just looked at the first post again.)
Anyway, here are some combos I formed in the lab while messing with my new Tron(Gustaff Fire)/Sentinel(Angled-Up Drones)/Doom(Hidden Missiles) team.
All of these end in the corner and they should push the opponent into the corner from anywhere on screen. You may need a forward dash however if you’re not close enough for parts of the combo where it says BACK DASH. The only reason BACK DASH is in there is because all of these combos were done from mid-screen.
I haven’t tested these on smaller characters, like Arthur, Joe, RR, Ammy, etc., but they should work on everyone else.
Also I slightly delay my :h: after I land to make sure all 3 drones hit before I use Beacon Bomb :h: in the combo. Larger characters you shouldn’t need to delay it.
Combo 1
j.:h:, LAND, st.
(1 Hit):h:(Call Doom Assist):s:, j.
:h::s:, LAND - BACK DASH, (Missiles Connect), Beacon Bomb :h:, (Call Sentinel Assist), j. DELAYED:h:, LAND, SLIGHTLY DELAYED :h:, x(Drones Connect)x, Beacon Bomb :h:, j,:h::s:, LAND, :h: xx Servbot Surprise (MASH), :h: xx Bonne Strike (11 Hits) xx Servbot Takeout
[Meter]
Built - 1 1/2 bars
Lost - 2 bars
[Damage]
1,022,900
This one is more tricky because you essentially relaunch and hurl them back at the ground, hitting the drones as they fall instead. This suspends your opponent while you land safely and shoot out another Beacon Bomb :h:. If you knock them back down too fast though, they’ll miss the drones completely. LUCKILY, you still land and can use cr.:h: to OTG them into the drones, but you won’t be able to Beacon Bomb even if you add Bandit Boulder onto it. The opponent auto-techs out. Could be a possible throw mix-up however, if you don’t Bandit Boulder after the opponent misses the drones the first time. So even if you lose, you win.
This can also be applied to Combo 1, but I didn’t edit it for the sake of being able to look back on how things started.
Combo 2
cr.:l:(6 Hits) st.
(4 Hits):h: xx Bonne Strike :h:(15 Hits), cr.:l:(5 Hits) st.
(4 Hits), (Call Doom Assist), :s:, j.
:h::s:, LAND - BACK DASH, (Missiles Connect), Beacon Bomb :h:, j. DELAYED :h:, LAND, :h: (Call Sentinel Assist), :s:, j.:h::s:, (Drones Connect), LAND, Beacon Bomb :h:, j.:h::s:, LAND, :h: xx Servbot Surprise (MASH), :h: xx Bonne Strike :h: (11 Hits) Servbot Takeout,
Now, after Servbot Takeout, you’ll notice you still have 1 Full Bar of meter left to use for DHCs or to save if you like.
[Meter]
Built - 2 1/5 Bars
Lost - 3 if you DHC; 2 if you do not
[Damage]
No DHC - 947, 500
Sentinel Plasma Storm - 1,155,000
Doom Sphere Flame - 1, 126, 500
This last combo…is NOT practical at all, but it does look kinda neat. This was basically me just having fun with shooting the opponent at drones from the air for the relaunch. Seeing what I could do.
The sensitive timing in which you call Sentinel on this combo AND WHEN you continue the aerial series of 
:h::s: are what make this combo impractical. If you mess up either one your opponent either misses the drones completely, or hits them improperly so that you can’t Beacon Bomb.
I’ve found that the sweet spot for both is somewhere close to calling Sentinel as your first st.:h: connects and then delaying your aerial series just a bit.
Also, after you call Doom and relaunch them, you have to delay the series again a bit or otherwise you’ll go above your opponent and they’ll tech out before the :h: hits. Also you have to keep the timing in which you connect the Beacon Bomb after the drones VERY TIGHT or otherwise the air series won’t even work past the first hit due to hit stun recovery.
Combo 3
j.:h:, LAND, st.
(1 Hit) :h: (Call Sentinel Assist) :s:, j.
:h::s:, (Drones Connect), LAND, Beacon Bomb :h:, j.:h:, LAND, :h: (Call Doom Assist) :s:, j. DELAYED:m:
:h::s:, LAND, (Missiles Connect), Beacon Bomb :h:, j.:h::s:, LAND, :h: xx Servbot Surprise (MASH), :h: xx Bonne Strike :h: (11 Hits) xx Servbot Takeout
[Meter]
Built - 1 9/10 bars
Lost - 2 bars
[Damage]
1,120,300
That’s it from me. I wish I could have made a video showing how these combos are done, but I don’t have the proper equipment. Hope this helps some of you.